Corrected tutorial
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@ -75,7 +75,7 @@ var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container
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justclick:true
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justclick:true
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},
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},
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{
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{
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text: "Here are some more recommendations, try to browse the scene and find the missing red coins (5/8)",
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text: "Here are some more recommendations, try to browse the scene and find the missing red coins",
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justclick:false
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justclick:false
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},
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},
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{
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{
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@ -83,9 +83,29 @@ var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container
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justclick: false
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justclick: false
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},
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},
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{
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{
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text: "Tip : if you find that the previews take too much place, you can put them at the bottom of the screen (use the checkbox options below) !",
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text: "Tip : you can use the arrow buttons in the bar at the bottom of the screen to go to the previous / next position",
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justclick: false
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justclick: false
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},
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},
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{
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text: "Tip : you can use the arrow buttons in the bar at the bottom of the screen to go to the previous / next position",
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justclick: false
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},
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{
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text: "Tip : you can use the arrow buttons in the bar at the bottom of the screen to go to the previous / next position",
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justclick: false
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},
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{
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text: "Tip : you can use the arrow buttons in the bar at the bottom of the screen to go to the previous / next position",
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justclick: false
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},
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{
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text: "Tip : you can use the arrow buttons in the bar at the bottom of the screen to go to the previous / next position",
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justclick: false
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},
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{
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text: "Tip : you can use the arrow buttons in the bar at the bottom of the screen to go to the previous / next position",
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justclick:false
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},
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{
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{
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text: "Congratulations ! You've successfully finished the tutorial !",
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text: "Congratulations ! You've successfully finished the tutorial !",
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justclick: false
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justclick: false
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@ -175,11 +195,15 @@ TutorialSteps.prototype.nextStep = function() {
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for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) {
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for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) {
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this.addRecommendation(cams[i]);
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this.addRecommendation(cams[i]);
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}
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}
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Coin.total = 1;
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Coin.max = 8;
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Coin.max = 8;
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Coin.update();
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Coin.update();
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this.addCoin(new Coin(3.701112872561801,-0.4620393514856378,-3.3373375945128085, callback));
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var coins = L3D.generateCoins(L3D.createPeachCoins());
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this.addCoin(new Coin(6.694675339780243,-1.2480369397526456,-1.992336719279164, callback));
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for (var i = 0; i < coins.length; i++) {
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this.addCoin(new Coin(-2.458336118265302,-1.549510268763568,-11.186153614421212, callback));
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coins[i].rotating = true;
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coins[i].callback = callback;
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this.addCoin(coins[i]);
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}
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break;
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break;
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}
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}
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this.step++;
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this.step++;
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@ -106,7 +106,7 @@ function initCanvases() {
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function initModels() {
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function initModels() {
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// Init recommendations
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// Init recommendations
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recommendations = L3D.initPeach(camera1, scene, coins, clickableObjects);
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recommendations = L3D.initPeach(camera1, scene, coins, clickableObjects, null);
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// init clickable objects
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// init clickable objects
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var i;
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var i;
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@ -220,7 +220,9 @@ L3D.generateCoins = function(totalCoins, coin_ids) {
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if (coin_ids === undefined)
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if (coin_ids === undefined)
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L3D.shuffle(totalCoins);
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L3D.shuffle(totalCoins);
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else {
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else if (coin_ids === null) {
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return [];
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} else {
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for (i = 0; i < coin_ids.length; i++) {
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for (i = 0; i < coin_ids.length; i++) {
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@ -250,8 +252,6 @@ L3D.generateCoins = function(totalCoins, coin_ids) {
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indices.push(totalCoins[i].id);
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indices.push(totalCoins[i].id);
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}
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}
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console.log(bound);
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if (coin_ids === undefined || (coin_ids instanceof Array && coin_ids.length === 0))
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if (coin_ids === undefined || (coin_ids instanceof Array && coin_ids.length === 0))
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L3D.DB.Private.sendData('/posts/coin-id', {indices : indices});
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L3D.DB.Private.sendData('/posts/coin-id', {indices : indices});
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