From python CGI to jekyll stuff

This commit is contained in:
Thomas FORGIONE
2015-04-23 17:49:59 +02:00
parent 36e4e5b916
commit 445219b013
135 changed files with 194 additions and 5112 deletions
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3dinterface.no-ip.org
+10 -6
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@@ -1,7 +1,11 @@
<section>
<h2>Hermite test</h2>
<code>
---
layout: withjs
title: Hermite Test
extrajs: <script src="/static/js/HermiteTest/HermiteTest.js"></script>
---
<section>
<pre>
<div id="content"></div>
</code>
#
</section>
</pre>
</section>
-28
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
def main():
print('Content-type: text/html')
print()
page = Web.Element(Web.ROOT_DIR + 'templates/page.html')
head = Web.Element(Web.ROOT_DIR + 'templates/head.html')
body = Web.Element(Web.ROOT_DIR + 'templates/body.html')
jsIncludes = Web.Element(Web.ROOT_DIR + 'templates/jsIncludes.html')
mainJs = Web.Element()
mainJs.open_string = ' <script src="js/HermiteTest.js"></script>'
content = Web.Element('index.html')
page.add_child(head)
page.add_child(body)
body.add_child(content)
body.add_child(jsIncludes)
jsIncludes.add_child(mainJs)
page.print()
if __name__ == '__main__':
main()
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# 3D Interface
Various 3d interfaces based on Three.js
+13 -2
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@@ -1,6 +1,14 @@
<!doctype html>
<html>
<head>
<title>3DUI - {{ page.title }}</title>
<meta charset='utf-8' />
<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic" />
<link rel="stylesheet" href="/static/css/style.css" />
</head>
<body>
<header>
<h1 id="title">Welcome ! <img src='/img/python-powered.svg' alt='Python powered' width=80/></h1>
<h1 id="title">Welcome !</h1>
</header>
<nav>
<ul>
@@ -11,5 +19,8 @@
<li><a href="/stream/">Streaming simulator</a></li>
</ul>
</nav>
#
{{ content }}
{{ page.extrajs }}
</body>
</html>
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---
layout: main
---
{{ content }}
<script src="/static/js/three.js"></script>
<script src="/static/js/Tools.js"></script>
<script src="/static/js/three/stats.min.js"></script>
<script src="/static/js/three/DDSLoader.js"></script>
<script src="/static/js/three/MTLLoader.js"></script>
<script src="/static/js/three/OBJLoader.js"></script>
<script src="/static/js/three/OBJMTLLoader.js"></script>
<script src="/static/js/three/OrbitControls.js"></script>
<script src="/static/js/Cube.js"></script>
<script src="/static/js/ProgressiveSphere.js"></script>
<script src="/static/js/Camera.js"></script>
<script src="/static/js/FixedCamera.js"></script>
<script src="/static/js/BouncingCube.js"></script>
<script src="/static/js/BufferGeometryToGeometry.js"></script>
<script src="/static/js/PointerCamera.js"></script>
<script src="/static/js/CameraContainer.js"></script>
<script src="/static/js/Hermite.js"></script>
<script>static_path="/static/"</script>
+8 -3
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@@ -1,8 +1,13 @@
<section>
---
layout: withjs
title: Bouncing cube
extrajs: <script src="/static/js/bouncing/BouncingMain.js"></script>
---
<section>
<h2>Bouncing cube</h2>
<p>
Click on the cube to make it jump !
</p>
<div id="container"></div>
#
</section>
</section>
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
def main():
print('Content-type: text/html')
print()
page = Web.Element(Web.ROOT_DIR + 'templates/page.html')
head = Web.Element(Web.ROOT_DIR + 'templates/head.html')
body = Web.Element(Web.ROOT_DIR + 'templates/body.html')
jsIncludes = Web.Element(Web.ROOT_DIR + 'templates/jsIncludes.html')
mainJs = Web.Element()
mainJs.open_string = ' <script src="js/BouncingMain.js"></script>'
content = Web.Element('index.html')
page.add_child(head)
page.add_child(body)
body.add_child(content)
body.add_child(jsIncludes)
jsIncludes.add_child(mainJs)
page.print()
if __name__ == '__main__':
main()
-10
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<section>
<h2>Error 403</h2>
<p>
You're not supposed to be here :o
</p>
<p>
Please go back to the <a href="/">index</a> or wherever you want...
</p>
#
</section>
-23
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@@ -1,23 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
def main():
print('Content-type: text/html')
print()
page = Web.Element(Web.ROOT_DIR + 'templates/page.html')
head = Web.Element(Web.ROOT_DIR + 'templates/head.html')
body = Web.Element(Web.ROOT_DIR + 'templates/body.html')
content = Web.Element('index.html')
page.add_child(head)
page.add_child(body)
body.add_child(content)
page.print()
if __name__ == '__main__':
main()
-10
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@@ -1,10 +0,0 @@
<section>
<h2>Error 404</h2>
<p>
The page you requested was not found... this is annoying :s
</p>
<p>
You can go back to the <a href="/">index</a> or wherever you want...
</p>
#
</section>
-23
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@@ -1,23 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
def main():
print('Content-type: text/html')
print()
page = Web.Element(Web.ROOT_DIR + 'templates/page.html')
head = Web.Element(Web.ROOT_DIR + 'templates/head.html')
body = Web.Element(Web.ROOT_DIR + 'templates/body.html')
content = Web.Element('index.html')
page.add_child(head)
page.add_child(body)
body.add_child(content)
page.print()
if __name__ == '__main__':
main()
-10
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@@ -1,10 +0,0 @@
<section>
<h2>Error 500</h2>
<p>
Wow, you crashed my website... :'(
</p>
<p>
You can go back to the <a href="/">index</a> or wherever you want... (if it works...)
</p>
#
</section>
-23
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@@ -1,23 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
def main():
print('Content-type: text/html')
print()
page = Web.Element(Web.ROOT_DIR + 'templates/page.html')
head = Web.Element(Web.ROOT_DIR + 'templates/head.html')
body = Web.Element(Web.ROOT_DIR + 'templates/body.html')
content = Web.Element('index.html')
page.add_child(head)
page.add_child(body)
body.add_child(content)
page.print()
if __name__ == '__main__':
main()
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+11 -7
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<section>
---
layout: main
title: Index
---
<section>
<h2>Index</h2>
<ul>
<li><a href="/bouncing/">A bouncing cube that jumps when you click on it</a></li>
<li>
<p>
<a href="/multisphere/">Sphere with multi-resolution</a>
<a href="/multisphere/}">Sphere with multi-resolution</a>
</p>
<p>
Lots of obj files loaded and displayed. When you click
somewhere, the current obj is hidden and the next one, with
a better resolution is shown.
somewhere, the current obj is hidden and the next one, with a
better resolution is shown.
</p>
</li>
<li>
<p>
<a href="/scene/">A proto of the real thing</a>
<a href="/prototype/">A proto of the real thing</a>
</p>
<p>
You can move the camera with the arrow keys and move the
@@ -39,5 +43,5 @@
</p>
</li>
</ul>
#
</section>
</section>
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
Web.render('index.html')
print('<a href="/priv">download</a>')
+9 -7
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@@ -1,11 +1,13 @@
<section>
<h2>Multiresolution sphere</h2>
<p>
---
layout: withjs
title: Multi-sphere
extrajs: <script src="/static/js/multisphere/MultiSphere.js"></script>
---
<h2>Multiresolution sphere</h2>
<p>
This is the first test of multi-resolution. In fact, it's not
really one multi-resolution sphere but many spheres with
different resolutions. You can change resolution by clicking on
the canvas.
</p>
<div id="container"></div>
#
</section>
</p>
<div id="container"></div>
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
def main():
print('Content-type: text/html')
print()
page = Web.Element(Web.ROOT_DIR + 'templates/page.html')
head = Web.Element(Web.ROOT_DIR + 'templates/head.html')
body = Web.Element(Web.ROOT_DIR + 'templates/body.html')
jsIncludes = Web.Element(Web.ROOT_DIR + 'templates/jsIncludes.html')
mainJs = Web.Element()
mainJs.open_string = ' <script src="js/MultiSphere.js"></script>'
content = Web.Element('index.html')
page.add_child(head)
page.add_child(body)
body.add_child(content)
body.add_child(jsIncludes)
jsIncludes.add_child(mainJs)
page.print()
if __name__ == '__main__':
main()
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<section>
---
title: Prototype
layout: withjs
extrajs: <script src="/static/js/prototype/main.js"></script>
---
<section>
<h2>3D Interface</h2>
<p>
This is the prototype of a 3D interface. You can move the
@@ -22,6 +27,6 @@
<label for="collisions">Collisions</label>
<input type="checkbox" id="showarrows" style="margin-bottom:10px" checked>
<label for="showarrows">Show arrows</label>
<div id="container"></div>
#
</section>
<div id="container"> </div>
</section>
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
from webtools import Web
def main():
print('Content-type: text/html')
print()
page = Web.Element(Web.ROOT_DIR + 'templates/page.html')
head = Web.Element(Web.ROOT_DIR + 'templates/head.html')
body = Web.Element(Web.ROOT_DIR + 'templates/body.html')
jsIncludes = Web.Element(Web.ROOT_DIR + 'templates/jsIncludes.html')
mainJs = Web.Element()
mainJs.open_string = ' <script src="js/main.js"></script>'
content = Web.Element('index.html')
staticPath = Web.Element()
staticPath.open_string = ' <script>static_path = \'/\';</script>'
page.add_child(head)
page.add_child(body)
body.add_child(content)
body.add_child(jsIncludes)
jsIncludes.add_child(staticPath)
jsIncludes.add_child(mainJs)
page.print()
if __name__ == '__main__':
main()
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#!/usr/bin/python3
import random
N = 4;
def rand_vector():
print('new THREE.Vector3(', end='')
print(random.uniform(-500,500), end='')
print(',', end='')
print(random.uniform(-500,500), end='')
print(',', end='')
print(random.uniform(0,500), end='')
print(')', end='')
def rand_color():
chars = [ str(x) for x in range(10)] + [chr(x) for x in range(ord('a'), ord('f') + 1)]
print('0x', end='')
for i in range(6):
print(chars[random.randint(0, len(chars)-1)],end='');
def gen_positions():
print('var positions = [')
for i in range(N):
print(' ', end='')
rand_vector()
print(',')
print(' ', end='')
gen_vector()
print('\n];')
def gen_colors():
print('var colors = [')
for i in range(N):
print(' ', end='')
rand_color()
print(',')
print(' ', end='')
rand_color()
print('\n];')
def main():
gen_colors()
if __name__ == '__main__':
main()

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