Corrected transparency bug
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@ -133,6 +133,8 @@ FixedCamera.prototype.update = function(mainCamera) {
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if (elt instanceof THREE.Mesh) {
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elt.material.transparent = new_value < 0.9;
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elt.material.opacity = new_value;
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elt.material.transparent = elt.visible = new_value > 0.05;
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}
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});
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