Corrected bug
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4
js/l3d/apps/prototype/interactive/main.js
vendored
4
js/l3d/apps/prototype/interactive/main.js
vendored
@ -49,10 +49,14 @@ function main() {
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initListeners();
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initListeners();
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appendTo(container)(stats, Coin, startCanvas, pointer, previewer, renderer);
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appendTo(container)(stats, Coin, startCanvas, pointer, previewer, renderer);
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// appendTo(container)(startCanvas, pointer, previewer, renderer);
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// Set the good size of cameras
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// Set the good size of cameras
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onWindowResize();
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onWindowResize();
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if (locked)
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startCanvas.render();
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// Some config
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// Some config
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if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza)
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if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza)
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setInterval(function() {logfps(stats.getFps());}, 500);
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setInterval(function() {logfps(stats.getFps());}, 500);
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