PointerLock should now work correctly
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3b44c4fd64
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38d2b1a4e0
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@ -4,7 +4,8 @@ block title
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title #{title} - Prototype - Arrows
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block mainjs
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script(src="/static/js/sponza.min.js")
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script initMainScene = initSponza
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script(src="/static/js/prototypeinteractive.min.js")
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block configjs
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script RecommendedCamera = FixedCamera;
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@ -75,6 +75,7 @@ PrototypeTools:
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--js Camera.js \
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--js PointerCamera.js \
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--js CameraContainer.js \
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--js MousePointer.js \
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--js prototype/ArrowCamera.js \
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--js prototype/FixedCamera.js \
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--js prototype/OldFixedCamera.js \
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@ -85,7 +85,10 @@ PointerCamera.prototype.lockPointer = function() {
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document.documentElement.requestPointerLock();
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this.pointerLocked = true;
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this.mousePointer.render();
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this.mouse.x = this.renderer.domElement.width/2;
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this.mouse.y = this.renderer.domElement.height/2;
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}
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}
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@ -103,6 +106,7 @@ PointerCamera.prototype.onPointerLockChange = function() {
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this.dragging = false;
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this.pointerLocked = false;
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this.mousePointer.clear();
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this.mouseMove.x = 0;
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this.mouseMove.y = 0;
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@ -354,15 +358,17 @@ PointerCamera.prototype.onKeyUp = function(event) {
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}
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PointerCamera.prototype.onMouseDown = function(event) {
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if (!this.shouldLock) {
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this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
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this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1;
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this.dragging = true;
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this.mouseMoved = false;
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}
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}
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PointerCamera.prototype.onMouseMove = function(event) {
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if (this.dragging) {
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if (!this.shouldLock && this.dragging) {
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var mouse = {x: this.mouse.x, y: this.mouse.y};
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this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
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this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1;
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@ -35,7 +35,7 @@ var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var previewer;
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var camera1;
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var loader;
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var coins = [];
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var previousTime;
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@ -61,6 +61,9 @@ function init() {
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// renderer.setSize(container_size.width(), container_size.height());
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renderer.setClearColor(0x87ceeb);
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// Initialize pointer camera
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camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
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// Initialize previewer
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previewer = new Previewer(renderer, scene);
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previewer.domElement.style.position ="absolute";
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@ -74,15 +77,18 @@ function init() {
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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// Initialize pointer for pointer lock
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var pointer = new MousePointer(camera1);
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pointer.domElement.width = container_size.width();
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pointer.domElement.height = container_size.height();
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// Add elements to page
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container.appendChild( stats.domElement );
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container.appendChild(pointer.domElement);
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container.appendChild(previewer.domElement);
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container.appendChild(Coin.domElement);
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
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cameras = initMainScene(camera1, scene, static_path, coins);
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// cameras = initPeach(camera1, scene, static_path, coins);
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// cameras = initBobomb(camera1, scene, static_path, coins);
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@ -97,6 +103,13 @@ function init() {
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function initListeners() {
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window.addEventListener('resize', onWindowResize, false);
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// Transmit click event to camera selecter
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document.addEventListener('mousedown', function(event) {
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if (event.which == 1)
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cameraSelecter.clickPointer(event);
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}, false
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);
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// Transmit click event to camera selecter
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container.addEventListener('mousedown', function(event) {
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if (event.which == 1)
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@ -107,8 +120,7 @@ function initListeners() {
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// Update camera selecter when mouse moved
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container.addEventListener('mousemove', function(event) {
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cameraSelecter.update(event);
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}, false
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);
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});
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// Escape key to exit fullscreen mode
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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@ -17,6 +17,15 @@ CameraSelecter.prototype.pointedCamera = function() {
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var camera = this.cameras.mainCamera();
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if (camera.pointerLocked) {
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this.mouse.x = this.renderer.domElement.width/2 ;
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this.mouse.y = this.renderer.domElement.height/2 ;
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x = 0;
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y = 0;
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}
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var vector = new THREE.Vector3(x, y, 0.5);
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vector.unproject(camera);
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@ -57,12 +66,17 @@ CameraSelecter.prototype.pointedCamera = function() {
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this.currentPointedCamera = null;
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}
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CameraSelecter.prototype.update = function(event) {
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CameraSelecter.prototype.update = function(event, y) {
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if (event !== undefined) {
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this.mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
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this.mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
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}
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if (y !== undefined) {
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this.mouse.x = this.renderer.domElement.width/2;
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this.mouse.y = this.renderer.domElement.height/2;
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}
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var previousCamera = this.currentPointedCamera;
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var hovered = this.pointedCamera();
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@ -111,3 +125,24 @@ CameraSelecter.prototype.click = function(event) {
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newCamera.get();
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}
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}
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CameraSelecter.prototype.clickPointer = function(event) {
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if (this.cameras.mainCamera().pointerLocked) {
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var newCamera = this.pointedCamera();
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if (newCamera !== undefined && !(newCamera instanceof Coin)) {
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var event = new BD.Event.ArrowClicked();
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event.arrow_id = this.cameras.cameras.indexOf(newCamera);
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event.send();
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newCamera.check();
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this.cameras.mainCamera().moveHermite(newCamera);
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buttonManager.updateElements();
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} else if (newCamera instanceof Coin) {
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// Coin found, notify server
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var event = new BD.Event.CoinClicked();
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event.coin_id = this.coins.indexOf(newCamera);
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event.send();
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newCamera.get();
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}
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}
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}
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@ -1,248 +0,0 @@
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var isFullscreen = false;
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var beenFullscreen = false;
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var main_section = document.getElementById('main-section');
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// var container_size = {
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// width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
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// height: function() {
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// if (!isFullscreen)
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// return main_section.clientHeight
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// - document.getElementById('nav').offsetHeight
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// - document.getElementById('main-div').offsetHeight;
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// else
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// return screen.height;
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// }
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// };
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var container_size = {
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width: function() { return 1024; },
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height: function() { return 768; }
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}
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// Let's be sure we avoid using global variables
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var onWindowResize = (function() {
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// Disable scrolling
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window.onscroll = function () { window.scrollTo(0, 0); };
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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras, cameraSelecter;
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var previewer;
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var loader;
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var coins = [];
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var previousTime;
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init();
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animate();
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function init() {
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BD.disable();
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// Initialize scene
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({alpha:true});
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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// Initialize renderer
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container = document.getElementById('container');
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container.style.height = container_size.height() + 'px';
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container.style.width = container_size.width() + 'px';
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renderer.setSize(container_size.width(), container_size.height());
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// renderer.setSize(container_size.width(), container_size.height());
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renderer.shadowMapEnabled = false;
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renderer.setClearColor(0x87ceeb);
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// Initialize previewer
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previewer = new Previewer(renderer, scene);
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previewer.domElement.style.position ="absolute";
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previewer.domElement.style.cssFloat = 'top-left';
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previewer.domElement.width = container_size.width();
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previewer.domElement.height = container_size.height();
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// Initialize stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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// Add elements to page
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container.appendChild( stats.domElement );
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container.appendChild(previewer.domElement);
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container.appendChild(Coin.domElement);
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 1000, renderer, container);
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// cameras = initMainScene(camera1, scene, static_path, coins);
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// cameras = initPeach(camera1, scene, static_path, coins);
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// cameras = initBobomb(camera1, scene, static_path, coins);
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// cameras = initWhomp(camera1, scene, static_path, coins);
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// cameras = initMountain(camera1, scene, static_path, coins);
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cameras = initSponza(camera1, scene, static_path, coins);
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// Add listeners
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initListeners();
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}
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function initListeners() {
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window.addEventListener('resize', onWindowResize, false);
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// Transmit click event to camera selecter
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container.addEventListener('mousedown', function(event) {
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if (event.which == 1)
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cameraSelecter.click(event);
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}, false
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);
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// Update camera selecter when mouse moved
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container.addEventListener('mousemove', function(event) {
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cameraSelecter.update(event);
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}, false
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);
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// Escape key to exit fullscreen mode
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(cameras, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new CameraSelecter(renderer, scene, cameras, coins, buttonManager);
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}
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function render() {
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cameraSelecter.update();
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// Update recommendations (set raycastable if shown)
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var transform = buttonManager.showArrows ? show : hide;
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cameras.map(function(camera) {
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if (camera instanceof RecommendedCamera) {
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transform(camera);
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camera.traverse(function(elt) {
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elt.raycastable = buttonManager.showArrows;
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});
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}
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});
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// Update coins
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coins.forEach(function(coin) { coin.update(); });
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// Update main camera
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var currentTime = Date.now() - previousTime;
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cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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cameras.update(cameras.mainCamera());
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// Set current position of camera
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cameras.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, cameras.mainCamera());
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// Remove borders of preview
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previewer.clear();
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// Hide arrows in recommendation
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cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
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// Render preview
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previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
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}
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function animate() {
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// Render each frame
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requestAnimationFrame(animate);
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// stats count the number of frames per second
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stats.begin();
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render();
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stats.end();
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}
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function onWindowResize() {
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container.style.width = container_size.width() + "px";
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container.style.height = container_size.height() + "px";
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previewer.domElement.width = container_size.width();
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previewer.domElement.height = container_size.height();
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renderer.setSize(container_size.width(), container_size.height());
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cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
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cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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render();
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}
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function hide(object) {
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object.traverse(function(object) {object.visible = false;});
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}
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function show(object) {
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object.traverse(function(object) {object.visible = true;});
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}
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// onWindowResize will be the only global function
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return onWindowResize;
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})();
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function fullscreen() {
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var container = document.getElementById('container');
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isFullscreen = true;
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if (!beenFullscreen) {
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beenFullscreen = true;
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alert('To quit fullscren mode, type ESC key');
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}
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container.style.position = "absolute";
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container.style.cssFloat = "top-left";
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container.style.top = "50px";
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container.style.bottom = "0px";
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container.style.left = "0px";
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container.style.right = "0px";
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container.style.width="";
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container.style.height="";
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container.style.overflow = "hidden";
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onWindowResize();
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}
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function stopFullscreen() {
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isFullscreen = false;
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var container = document.getElementById('container');
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container.style.position = "";
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container.style.cssFloat = "";
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container.style.top = "";
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container.style.bottom = "";
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container.style.left = "";
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container.style.right = "";
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container.style.width = container_size.width() + "px";
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container.style.height = container_size.height() + "px";
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onWindowResize();
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}
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