PointerLock should now work correctly

This commit is contained in:
Thomas FORGIONE 2015-06-19 17:45:52 +02:00
parent 3b44c4fd64
commit 38d2b1a4e0
6 changed files with 70 additions and 263 deletions

View File

@ -4,7 +4,8 @@ block title
title #{title} - Prototype - Arrows title #{title} - Prototype - Arrows
block mainjs block mainjs
script(src="/static/js/sponza.min.js") script initMainScene = initSponza
script(src="/static/js/prototypeinteractive.min.js")
block configjs block configjs
script RecommendedCamera = FixedCamera; script RecommendedCamera = FixedCamera;

View File

@ -75,6 +75,7 @@ PrototypeTools:
--js Camera.js \ --js Camera.js \
--js PointerCamera.js \ --js PointerCamera.js \
--js CameraContainer.js \ --js CameraContainer.js \
--js MousePointer.js \
--js prototype/ArrowCamera.js \ --js prototype/ArrowCamera.js \
--js prototype/FixedCamera.js \ --js prototype/FixedCamera.js \
--js prototype/OldFixedCamera.js \ --js prototype/OldFixedCamera.js \

View File

@ -85,7 +85,10 @@ PointerCamera.prototype.lockPointer = function() {
document.documentElement.requestPointerLock(); document.documentElement.requestPointerLock();
this.pointerLocked = true; this.pointerLocked = true;
this.mousePointer.render();
this.mouse.x = this.renderer.domElement.width/2;
this.mouse.y = this.renderer.domElement.height/2;
} }
} }
@ -103,6 +106,7 @@ PointerCamera.prototype.onPointerLockChange = function() {
this.dragging = false; this.dragging = false;
this.pointerLocked = false; this.pointerLocked = false;
this.mousePointer.clear();
this.mouseMove.x = 0; this.mouseMove.x = 0;
this.mouseMove.y = 0; this.mouseMove.y = 0;
@ -354,15 +358,17 @@ PointerCamera.prototype.onKeyUp = function(event) {
} }
PointerCamera.prototype.onMouseDown = function(event) { PointerCamera.prototype.onMouseDown = function(event) {
if (!this.shouldLock) {
this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1;
this.dragging = true; this.dragging = true;
this.mouseMoved = false; this.mouseMoved = false;
} }
}
PointerCamera.prototype.onMouseMove = function(event) { PointerCamera.prototype.onMouseMove = function(event) {
if (this.dragging) { if (!this.shouldLock && this.dragging) {
var mouse = {x: this.mouse.x, y: this.mouse.y}; var mouse = {x: this.mouse.x, y: this.mouse.y};
this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1;

24
js/prototype/main.js vendored
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@ -35,7 +35,7 @@ var spheres = new Array(mesh_number);
var visible = 0; var visible = 0;
var stats; var stats;
var previewer; var previewer;
var camera1;
var loader; var loader;
var coins = []; var coins = [];
var previousTime; var previousTime;
@ -61,6 +61,9 @@ function init() {
// renderer.setSize(container_size.width(), container_size.height()); // renderer.setSize(container_size.width(), container_size.height());
renderer.setClearColor(0x87ceeb); renderer.setClearColor(0x87ceeb);
// Initialize pointer camera
camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
// Initialize previewer // Initialize previewer
previewer = new Previewer(renderer, scene); previewer = new Previewer(renderer, scene);
previewer.domElement.style.position ="absolute"; previewer.domElement.style.position ="absolute";
@ -74,15 +77,18 @@ function init() {
stats.domElement.style.position = 'absolute'; stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left"; stats.domElement.style.cssFloat = "top-left";
// Initialize pointer for pointer lock
var pointer = new MousePointer(camera1);
pointer.domElement.width = container_size.width();
pointer.domElement.height = container_size.height();
// Add elements to page // Add elements to page
container.appendChild( stats.domElement ); container.appendChild( stats.domElement );
container.appendChild(pointer.domElement);
container.appendChild(previewer.domElement); container.appendChild(previewer.domElement);
container.appendChild(Coin.domElement); container.appendChild(Coin.domElement);
container.appendChild(renderer.domElement); container.appendChild(renderer.domElement);
// Initialize pointer camera
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
cameras = initMainScene(camera1, scene, static_path, coins); cameras = initMainScene(camera1, scene, static_path, coins);
// cameras = initPeach(camera1, scene, static_path, coins); // cameras = initPeach(camera1, scene, static_path, coins);
// cameras = initBobomb(camera1, scene, static_path, coins); // cameras = initBobomb(camera1, scene, static_path, coins);
@ -97,6 +103,13 @@ function init() {
function initListeners() { function initListeners() {
window.addEventListener('resize', onWindowResize, false); window.addEventListener('resize', onWindowResize, false);
// Transmit click event to camera selecter
document.addEventListener('mousedown', function(event) {
if (event.which == 1)
cameraSelecter.clickPointer(event);
}, false
);
// Transmit click event to camera selecter // Transmit click event to camera selecter
container.addEventListener('mousedown', function(event) { container.addEventListener('mousedown', function(event) {
if (event.which == 1) if (event.which == 1)
@ -107,8 +120,7 @@ function initListeners() {
// Update camera selecter when mouse moved // Update camera selecter when mouse moved
container.addEventListener('mousemove', function(event) { container.addEventListener('mousemove', function(event) {
cameraSelecter.update(event); cameraSelecter.update(event);
}, false });
);
// Escape key to exit fullscreen mode // Escape key to exit fullscreen mode
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false); document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);

View File

@ -17,6 +17,15 @@ CameraSelecter.prototype.pointedCamera = function() {
var camera = this.cameras.mainCamera(); var camera = this.cameras.mainCamera();
if (camera.pointerLocked) {
this.mouse.x = this.renderer.domElement.width/2 ;
this.mouse.y = this.renderer.domElement.height/2 ;
x = 0;
y = 0;
}
var vector = new THREE.Vector3(x, y, 0.5); var vector = new THREE.Vector3(x, y, 0.5);
vector.unproject(camera); vector.unproject(camera);
@ -57,12 +66,17 @@ CameraSelecter.prototype.pointedCamera = function() {
this.currentPointedCamera = null; this.currentPointedCamera = null;
} }
CameraSelecter.prototype.update = function(event) { CameraSelecter.prototype.update = function(event, y) {
if (event !== undefined) { if (event !== undefined) {
this.mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX; this.mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
this.mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY; this.mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
} }
if (y !== undefined) {
this.mouse.x = this.renderer.domElement.width/2;
this.mouse.y = this.renderer.domElement.height/2;
}
var previousCamera = this.currentPointedCamera; var previousCamera = this.currentPointedCamera;
var hovered = this.pointedCamera(); var hovered = this.pointedCamera();
@ -111,3 +125,24 @@ CameraSelecter.prototype.click = function(event) {
newCamera.get(); newCamera.get();
} }
} }
CameraSelecter.prototype.clickPointer = function(event) {
if (this.cameras.mainCamera().pointerLocked) {
var newCamera = this.pointedCamera();
if (newCamera !== undefined && !(newCamera instanceof Coin)) {
var event = new BD.Event.ArrowClicked();
event.arrow_id = this.cameras.cameras.indexOf(newCamera);
event.send();
newCamera.check();
this.cameras.mainCamera().moveHermite(newCamera);
buttonManager.updateElements();
} else if (newCamera instanceof Coin) {
// Coin found, notify server
var event = new BD.Event.CoinClicked();
event.coin_id = this.coins.indexOf(newCamera);
event.send();
newCamera.get();
}
}
}

248
js/prototype/sponza.js vendored
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@ -1,248 +0,0 @@
var isFullscreen = false;
var beenFullscreen = false;
var main_section = document.getElementById('main-section');
// var container_size = {
// width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
// height: function() {
// if (!isFullscreen)
// return main_section.clientHeight
// - document.getElementById('nav').offsetHeight
// - document.getElementById('main-div').offsetHeight;
// else
// return screen.height;
// }
// };
var container_size = {
width: function() { return 1024; },
height: function() { return 768; }
}
// Let's be sure we avoid using global variables
var onWindowResize = (function() {
// Disable scrolling
window.onscroll = function () { window.scrollTo(0, 0); };
var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras, cameraSelecter;
var spheres = new Array(mesh_number);
var visible = 0;
var stats;
var previewer;
var loader;
var coins = [];
var previousTime;
init();
animate();
function init() {
BD.disable();
// Initialize scene
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({alpha:true});
// Collidable objects to prevent camera from traversing objects
var collidableObjects = new Array();
// Initialize renderer
container = document.getElementById('container');
container.style.height = container_size.height() + 'px';
container.style.width = container_size.width() + 'px';
renderer.setSize(container_size.width(), container_size.height());
// renderer.setSize(container_size.width(), container_size.height());
renderer.shadowMapEnabled = false;
renderer.setClearColor(0x87ceeb);
// Initialize previewer
previewer = new Previewer(renderer, scene);
previewer.domElement.style.position ="absolute";
previewer.domElement.style.cssFloat = 'top-left';
previewer.domElement.width = container_size.width();
previewer.domElement.height = container_size.height();
// Initialize stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
// Add elements to page
container.appendChild( stats.domElement );
container.appendChild(previewer.domElement);
container.appendChild(Coin.domElement);
container.appendChild(renderer.domElement);
// Initialize pointer camera
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 1000, renderer, container);
// cameras = initMainScene(camera1, scene, static_path, coins);
// cameras = initPeach(camera1, scene, static_path, coins);
// cameras = initBobomb(camera1, scene, static_path, coins);
// cameras = initWhomp(camera1, scene, static_path, coins);
// cameras = initMountain(camera1, scene, static_path, coins);
cameras = initSponza(camera1, scene, static_path, coins);
// Add listeners
initListeners();
}
function initListeners() {
window.addEventListener('resize', onWindowResize, false);
// Transmit click event to camera selecter
container.addEventListener('mousedown', function(event) {
if (event.which == 1)
cameraSelecter.click(event);
}, false
);
// Update camera selecter when mouse moved
container.addEventListener('mousemove', function(event) {
cameraSelecter.update(event);
}, false
);
// Escape key to exit fullscreen mode
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
// HTML Bootstrap buttons
buttonManager = new ButtonManager(cameras, previewer);
// Camera selecter for hover and clicking recommendations
cameraSelecter = new CameraSelecter(renderer, scene, cameras, coins, buttonManager);
}
function render() {
cameraSelecter.update();
// Update recommendations (set raycastable if shown)
var transform = buttonManager.showArrows ? show : hide;
cameras.map(function(camera) {
if (camera instanceof RecommendedCamera) {
transform(camera);
camera.traverse(function(elt) {
elt.raycastable = buttonManager.showArrows;
});
}
});
// Update coins
coins.forEach(function(coin) { coin.update(); });
// Update main camera
var currentTime = Date.now() - previousTime;
cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now();
// Update the recommendations
cameras.update(cameras.mainCamera());
// Set current position of camera
cameras.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, cameras.mainCamera());
// Remove borders of preview
previewer.clear();
// Hide arrows in recommendation
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
// Render preview
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
}
function animate() {
// Render each frame
requestAnimationFrame(animate);
// stats count the number of frames per second
stats.begin();
render();
stats.end();
}
function onWindowResize() {
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
previewer.domElement.width = container_size.width();
previewer.domElement.height = container_size.height();
renderer.setSize(container_size.width(), container_size.height());
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
render();
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
// onWindowResize will be the only global function
return onWindowResize;
})();
function fullscreen() {
var container = document.getElementById('container');
isFullscreen = true;
if (!beenFullscreen) {
beenFullscreen = true;
alert('To quit fullscren mode, type ESC key');
}
container.style.position = "absolute";
container.style.cssFloat = "top-left";
container.style.top = "50px";
container.style.bottom = "0px";
container.style.left = "0px";
container.style.right = "0px";
container.style.width="";
container.style.height="";
container.style.overflow = "hidden";
onWindowResize();
}
function stopFullscreen() {
isFullscreen = false;
var container = document.getElementById('container');
container.style.position = "";
container.style.cssFloat = "";
container.style.top = "";
container.style.bottom = "";
container.style.left = "";
container.style.right = "";
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
onWindowResize();
}