Transparency
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1667488f93
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@ -204,7 +204,8 @@ function init() {
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window.addEventListener('resize', onWindowResize, false);
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window.addEventListener('resize', onWindowResize, false);
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container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
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container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
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container.addEventListener('mousemove', mouseMove, false);
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container.addEventListener('mousemove', updateMouse, false);
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// container.addEventListener('keydown', updateMouse, false);
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camera1.collidableObjects = collidableObjects;
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camera1.collidableObjects = collidableObjects;
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@ -234,6 +235,8 @@ function loadScene() {
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}
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}
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function render() {
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function render() {
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updateMouse();
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var transform = showArrows ? show : hide;
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var transform = showArrows ? show : hide;
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cameras.map(function(camera) {
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cameras.map(function(camera) {
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if (camera instanceof FixedCamera) {
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if (camera instanceof FixedCamera) {
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@ -312,12 +315,18 @@ function show(object) {
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object.traverse(function(object) {object.visible = true;});
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object.traverse(function(object) {object.visible = true;});
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}
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}
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function mouseMove(event) {
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function updateMouse(event) {
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if (event !== undefined && event.clientX !== undefined) {
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mouse.x = event.clientX - renderer.domElement.offsetLeft;
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mouse.y = container.offsetHeight - (event.clientY - renderer.domElement.offsetTop);
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}
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var hovered = pointedCamera(event);
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var hovered = pointedCamera(event);
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if (hovered !== undefined) {
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if (hovered !== undefined) {
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prev.x = event.clientX - renderer.domElement.offsetLeft;
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prev.x = mouse.x;
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prev.y = container.offsetHeight - (event.clientY - renderer.domElement.offsetTop);
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prev.y = mouse.y;
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prev.camera = hovered;
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prev.camera = hovered;
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prev.go = true;
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prev.go = true;
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} else {
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} else {
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@ -334,14 +343,12 @@ function click(event) {
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function pointedCamera(event) {
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function pointedCamera(event) {
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var returnCamera;
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var returnCamera;
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var mouse = {
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var x = (mouse.x / renderer.domElement.width ) * 2 - 1;
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x: ((event.clientX - renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1,
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var y = - ((container.offsetHeight - mouse.y) / renderer.domElement.height) * 2 + 1;
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y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1
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}
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var camera = cameras.mainCamera();
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var camera = cameras.mainCamera();
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var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
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var vector = new THREE.Vector3(x, y, 0.5);
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vector.unproject(camera);
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vector.unproject(camera);
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raycaster.set(camera.position, vector.sub(camera.position).normalize());
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raycaster.set(camera.position, vector.sub(camera.position).normalize());
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