Improved undo / redo
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				| @ -26,7 +26,14 @@ button. | ||||
| 
 | ||||
| <button class="btn btn-primary" id="full" style="margin-bottom: 10px; display: none;">Fullscreen</button> | ||||
| <button class="btn btn-primary" id="reset" style="margin-bottom:10px">Reset camera</button> | ||||
| <button class="btn btn-primary" id="undo" style="margin-bottom:10px">Undo</button> | ||||
| 
 | ||||
| <button class="btn btn-danger" id="undo" style="margin-bottom:10px"> | ||||
| <span class="glyphicon glyphicon-triangle-left" aria-hidden="true"></span> | ||||
| </button> | ||||
| 
 | ||||
| <button class="btn btn-danger" id="redo" style="margin-bottom:10px"> | ||||
| <span class="glyphicon glyphicon-triangle-right" aria-hidden="true"></span> | ||||
| </button> | ||||
| <input  type="checkbox" id="fullarrow" style="margin-bottom:10px"> | ||||
| <label  for="fullarrow">Full arrow</label> | ||||
| <input  type="checkbox" id="collisions" style="margin-bottom:10px" checked> | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| --- | ||||
| title: Prototype | ||||
| title: Prototype with old cameras | ||||
| layout: withjs | ||||
| extrajs: <script src="/static/js/prototype/viewport/main.js"></script> | ||||
| extrahead: <link rel="stylesheet" href="/static/css/prototype.css" /> | ||||
| @ -26,7 +26,14 @@ button. | ||||
| 
 | ||||
| <button class="btn btn-primary" id="full" style="margin-bottom: 10px; display: none;">Fullscreen</button> | ||||
| <button class="btn btn-primary" id="reset" style="margin-bottom:10px">Reset camera</button> | ||||
| <button class="btn btn-primary" id="undo" style="margin-bottom:10px">Undo</button> | ||||
| 
 | ||||
| <button class="btn btn-danger" id="undo" style="margin-bottom:10px"> | ||||
| <span class="glyphicon glyphicon-triangle-left" aria-hidden="true"></span> | ||||
| </button> | ||||
| 
 | ||||
| <button class="btn btn-danger" id="redo" style="margin-bottom:10px"> | ||||
| <span class="glyphicon glyphicon-triangle-right" aria-hidden="true"></span> | ||||
| </button> | ||||
| <input  type="checkbox" id="fullarrow" style="margin-bottom:10px"> | ||||
| <label  for="fullarrow">Full arrow</label> | ||||
| <input  type="checkbox" id="collisions" style="margin-bottom:10px" checked> | ||||
|  | ||||
| @ -37,6 +37,9 @@ var PointerCamera = function() { | ||||
|     // Raycaster for collisions
 | ||||
|     this.raycaster = new THREE.Raycaster(); | ||||
| 
 | ||||
|     // Create history object
 | ||||
|     this.history = new History(); | ||||
| 
 | ||||
|     // Set events from the document
 | ||||
|     var self = this; | ||||
|     var onKeyDown = function(event) {self.onKeyDown(event);}; | ||||
| @ -76,10 +79,10 @@ PointerCamera.prototype.update = function() { | ||||
| 
 | ||||
|     } else { | ||||
|         // Update angles
 | ||||
|         if (this.increasePhi)   this.phi   += this.sensitivity; | ||||
|         if (this.decreasePhi)   this.phi   -= this.sensitivity; | ||||
|         if (this.increaseTheta) this.theta += this.sensitivity; | ||||
|         if (this.decreaseTheta) this.theta -= this.sensitivity; | ||||
|         if (this.increasePhi)   {this.phi   += this.sensitivity; this.changed = true; } | ||||
|         if (this.decreasePhi)   {this.phi   -= this.sensitivity; this.changed = true; } | ||||
|         if (this.increaseTheta) {this.theta += this.sensitivity; this.changed = true; } | ||||
|         if (this.decreaseTheta) {this.theta -= this.sensitivity; this.changed = true; } | ||||
| 
 | ||||
|         if (this.dragging) { | ||||
|             this.theta += this.mouseMove.x; | ||||
| @ -87,6 +90,8 @@ PointerCamera.prototype.update = function() { | ||||
| 
 | ||||
|             this.mouseMove.x = 0; | ||||
|             this.mouseMove.y = 0; | ||||
| 
 | ||||
|             this.changed = true; | ||||
|         } | ||||
| 
 | ||||
|         // Clamp phi and theta
 | ||||
| @ -110,10 +115,10 @@ PointerCamera.prototype.update = function() { | ||||
|         var direction = new THREE.Vector3(); | ||||
| 
 | ||||
|         if (this.boost) speed *= 10; | ||||
|         if (this.moveForward)  direction.add(Tools.mul(forward, speed)); | ||||
|         if (this.moveBackward) direction.sub(Tools.mul(forward, speed)); | ||||
|         if (this.moveLeft)     direction.add(Tools.mul(left,    speed)); | ||||
|         if (this.moveRight)    direction.sub(Tools.mul(left,    speed)); | ||||
|         if (this.moveForward)  {direction.add(Tools.mul(forward, speed)); this.changed = true;} | ||||
|         if (this.moveBackward) {direction.sub(Tools.mul(forward, speed)); this.changed = true;} | ||||
|         if (this.moveLeft)     {direction.add(Tools.mul(left,    speed)); this.changed = true;} | ||||
|         if (this.moveRight)    {direction.sub(Tools.mul(left,    speed)); this.changed = true;} | ||||
| 
 | ||||
|         if (!this.collisions || !this.isColliding(direction)) { | ||||
|             this.position.add(direction); | ||||
| @ -129,6 +134,7 @@ PointerCamera.prototype.reset = function() { | ||||
|     this.position.copy(new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451)); | ||||
|     this.target.copy(new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756)); | ||||
|     this.anglesFromVectors(); | ||||
|     this.save(); | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.vectorsFromAngles = function() { | ||||
| @ -154,7 +160,10 @@ PointerCamera.prototype.anglesFromVectors = function() { | ||||
|     this.theta = Math.atan2(forward.x, forward.z); | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.move = function(otherCamera) { | ||||
| PointerCamera.prototype.move = function(otherCamera, toSave) { | ||||
|     if (toSave === undefined) | ||||
|         toSave = true; | ||||
| 
 | ||||
|     this.moving = true; | ||||
|     this.new_target = otherCamera.target.clone(); | ||||
|     this.new_position = otherCamera.position.clone(); | ||||
| @ -163,6 +172,14 @@ PointerCamera.prototype.move = function(otherCamera) { | ||||
|     var fp = [Tools.diff(this.target, this.position), Tools.diff(this.new_target, this.new_position)]; | ||||
|     this.hermite = new Hermite.Polynom(t,f,fp); | ||||
|     this.t = 0; | ||||
| 
 | ||||
|     if (toSave) { | ||||
|         if (this.changed) { | ||||
|             this.save(); | ||||
|             this.changed = false; | ||||
|         } | ||||
|         this.history.addState({position: otherCamera.position.clone(), target: otherCamera.target.clone()}); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.isColliding = function(direction) { | ||||
| @ -248,15 +265,74 @@ PointerCamera.prototype.log = function() { | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.save = function() { | ||||
|     this.backup = {}; | ||||
|     this.backup.position = this.position.clone(); | ||||
|     this.backup.target = this.target.clone(); | ||||
|     var backup = {}; | ||||
|     backup.position = this.position.clone(); | ||||
|     backup.target = this.target.clone(); | ||||
|     this.history.addState(backup); | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.load = function() { | ||||
|     this.move(this.backup); | ||||
| PointerCamera.prototype.undo = function() { | ||||
|     var move = this.history.undo(); | ||||
|     if (move !== undefined) | ||||
|         this.move(move, false); | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.redo = function() { | ||||
|     var move = this.history.redo(); | ||||
|     if (move !== undefined) | ||||
|         this.move(move, false); | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.undoable = function() { | ||||
|     return this.history.undoable(); | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.redoable = function() { | ||||
|     return this.history.redoable(); | ||||
| } | ||||
| 
 | ||||
| // Static members
 | ||||
| PointerCamera.DISTANCE_X = 1000; | ||||
| PointerCamera.DISTANCE_Z = 300; | ||||
| 
 | ||||
| var History = function() { | ||||
|     this.states = new Array(); | ||||
|     this.index = -1; | ||||
|     this.size = 0; | ||||
|     console.log('New state ' + this.index + ' / ' + this.size); | ||||
| } | ||||
| 
 | ||||
| History.prototype.addState = function(state) { | ||||
|     ++this.index; | ||||
|     this.size = this.index + 1; | ||||
|     this.states[this.size-1] = state; | ||||
|     console.log('New state ' + this.index + ' / ' + this.size); | ||||
| } | ||||
| 
 | ||||
| History.prototype.undo = function() { | ||||
|     if (this.undoable()) { | ||||
|         this.index--; | ||||
|         console.log('New state ' + this.index + ' / ' + this.size); | ||||
|         return this.currentState(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| History.prototype.redo = function() { | ||||
|     if (this.redoable()) { | ||||
|         this.index++; | ||||
|         console.log('New state ' + this.index + ' / ' + this.size); | ||||
|         return this.currentState(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| History.prototype.undoable = function() { | ||||
|     return this.index > 0; | ||||
| } | ||||
| 
 | ||||
| History.prototype.redoable = function() { | ||||
|     return this.index < this.size - 1; | ||||
| } | ||||
| 
 | ||||
| History.prototype.currentState = function() { | ||||
|     return this.states[this.index]; | ||||
| } | ||||
|  | ||||
							
								
								
									
										31
									
								
								static/js/prototype/arrows/main.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										31
									
								
								static/js/prototype/arrows/main.js
									
									
									
									
										vendored
									
									
								
							| @ -35,6 +35,24 @@ var prev = {x:0, y:0, go:false}; | ||||
| var showArrows = true; | ||||
| var beenFullscreen = false; | ||||
| 
 | ||||
| var undoElement = document.getElementById('undo'); | ||||
| var redoElement = document.getElementById('redo'); | ||||
| 
 | ||||
| function updateElements() { | ||||
|     // Update icon
 | ||||
|     if (!cameras.mainCamera().undoable()) { | ||||
|         undoElement.className = "btn btn-danger"; | ||||
|     } else { | ||||
|         undoElement.className = "btn btn-primary"; | ||||
|     } | ||||
| 
 | ||||
|     if (!cameras.mainCamera().redoable()) { | ||||
|         redoElement.className = "btn btn-danger"; | ||||
|     } else { | ||||
|         redoElement.className = "btn btn-primary"; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| init(); | ||||
| animate(); | ||||
| 
 | ||||
| @ -65,8 +83,15 @@ function init() { | ||||
|         showArrows = showarrows.checked; | ||||
|     } | ||||
| 
 | ||||
|     document.getElementById('undo').onclick = function() { | ||||
|         cameras.mainCamera().load(); | ||||
|     undoElement.onclick = function() { | ||||
|         cameras.mainCamera().undo(); | ||||
|         updateElements(); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     redoElement.onclick = function() { | ||||
|         cameras.mainCamera().redo(); | ||||
|         updateElements(); | ||||
|     } | ||||
| 
 | ||||
|     // on initialise le moteur de rendu
 | ||||
| @ -479,8 +504,8 @@ function updateMouse(event) { | ||||
| function click(event) { | ||||
|     var newCamera = pointedCamera(event); | ||||
|     if (newCamera !== undefined) { | ||||
|         cameras.mainCamera().save(); | ||||
|         cameras.mainCamera().move(newCamera); | ||||
|         updateElements(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										31
									
								
								static/js/prototype/viewport/main.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										31
									
								
								static/js/prototype/viewport/main.js
									
									
									
									
										vendored
									
									
								
							| @ -35,6 +35,24 @@ var prev = {x:0, y:0, go:false}; | ||||
| var showArrows = true; | ||||
| var beenFullscreen = false; | ||||
| 
 | ||||
| var undoElement = document.getElementById('undo'); | ||||
| var redoElement = document.getElementById('redo'); | ||||
| 
 | ||||
| function updateElements() { | ||||
|     // Update icon
 | ||||
|     if (!cameras.mainCamera().undoable()) { | ||||
|         undoElement.className = "btn btn-danger"; | ||||
|     } else { | ||||
|         undoElement.className = "btn btn-primary"; | ||||
|     } | ||||
| 
 | ||||
|     if (!cameras.mainCamera().redoable()) { | ||||
|         redoElement.className = "btn btn-danger"; | ||||
|     } else { | ||||
|         redoElement.className = "btn btn-primary"; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| init(); | ||||
| animate(); | ||||
| 
 | ||||
| @ -65,8 +83,15 @@ function init() { | ||||
|         showArrows = showarrows.checked; | ||||
|     } | ||||
| 
 | ||||
|     document.getElementById('undo').onclick = function() { | ||||
|         cameras.mainCamera().load(); | ||||
|     undoElement.onclick = function() { | ||||
|         cameras.mainCamera().undo(); | ||||
|         updateElements(); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     redoElement.onclick = function() { | ||||
|         cameras.mainCamera().redo(); | ||||
|         updateElements(); | ||||
|     } | ||||
| 
 | ||||
|     // on initialise le moteur de rendu
 | ||||
| @ -479,8 +504,8 @@ function updateMouse(event) { | ||||
| function click(event) { | ||||
|     var newCamera = pointedCamera(event); | ||||
|     if (newCamera !== undefined) { | ||||
|         cameras.mainCamera().save(); | ||||
|         cameras.mainCamera().move(newCamera); | ||||
|         updateElements(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | ||||
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