Update meshes
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@ -78,8 +78,8 @@ function init() {
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
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cameras = initBobomb(camera1, scene, static_path);
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// cameras = initWhomp(camera1, scene, static_path);
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// cameras = initBobomb(camera1, scene, static_path);
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cameras = initWhomp(camera1, scene, static_path);
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// cameras = initMountain(camera1, scene, static_path);
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// Add listeners
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