Corrected (a little bit) sponza, add load.js to generate load in db
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2
js/l3d/apps/prototype/interactive/main.js
vendored
2
js/l3d/apps/prototype/interactive/main.js
vendored
@@ -54,7 +54,7 @@ function main() {
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// Set the good size of cameras
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onWindowResize();
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if (locked)
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if (locked !== undefined && locked)
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startCanvas.render();
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// Some config
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