Created checker interface
This commit is contained in:
@@ -6,7 +6,7 @@ else
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CLOSURE=../utils/simple-compiler/compiler.sh
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endif
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all: L3D L3DP Socket Three Stats Bouncing Multisphere StreamingSimulator PrototypeReplay PrototypeInteractive Tutorial TestList CoinCreator CoinViewer StarRating
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all: L3D L3DP Socket Three Stats Bouncing Multisphere StreamingSimulator PrototypeReplay PrototypeInteractive Tutorial TestList CoinCreator CoinViewer CoinChecker StarRating
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StarRating:
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cp star-rating.min.js ../static/js/
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@@ -99,6 +99,11 @@ CoinViewer:
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--js l3d/apps/prototype/coin-viewer/main.js \
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--js_output_file ../static/js/coinviewer.min.js
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CoinChecker:
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$(CLOSURE) $(OPT) \
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--js l3d/apps/prototype/coin-checker/main.js \
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--js_output_file ../static/js/coinchecker.min.js
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PrototypeReplay:
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$(CLOSURE) $(OPT) \
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--js l3d/apps/prototype/ButtonManager.js \
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278
js/l3d/apps/prototype/coin-checker/main.js
vendored
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278
js/l3d/apps/prototype/coin-checker/main.js
vendored
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@@ -0,0 +1,278 @@
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// Let's be sure we avoid using global variables
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var onWindowResize = (function() {
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// Disable scrolling
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window.onscroll = function () { window.scrollTo(0, 0); };
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document.addEventListener('contextmenu', function(e) {
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e.preventDefault();
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});
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window.onload = main;
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var stats;
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var renderer, scene, container;
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var clickableObjects = [];
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var recommendations, objectClicker;
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var previewer;
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var camera1;
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var coins = [];
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var previousTime;
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var pointer;
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var startCanvas;
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var name;
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function sceneName() {
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switch (initMainScene) {
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case L3D.initPeach:
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return 'L3D.initPeach';
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case L3D.initWhomp:
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return 'L3D.initWhomp';
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case L3D.initBobomb:
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return 'L3D.initBobomb';
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case L3D.initMountain:
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return 'L3D.initMountain';
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}
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}
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saveCoins = function() {
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var tmp = 0;
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for (var i = 0; i < coins.length; i++) {
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if (coins[i].mesh.visible)
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tmp++;
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}
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document.getElementById('coins-remaining').innerHTML = tmp + ' coins remaining';
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// L3D.DB.Private.sendData('/posts/coin-info', result, true);
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};
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function main() {
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// Main container that holds everything
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container = document.getElementById('container');
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// Initialization
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initThreeElements();
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initCanvases();
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initModels();
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initListeners();
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appendTo(container)(stats, startCanvas, pointer, previewer, renderer);
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// Set the good size of cameras
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onWindowResize();
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// Some config
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L3D.DB.disable();
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Coin.update();
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startCanvas.render(L3D.StartCanvas.Black);
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// Bind previewer to renderer (for fixed option)
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function bind() {
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if (document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement) {
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// Lock event
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previewer.fixed = true;
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} else {
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// Unlock event
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previewer.fixed = false;
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}
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}
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document.addEventListener('pointerlockchange', bind);
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document.addEventListener('mozpointerlockchange', bind);
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document.addEventListener('webkitpointerlockchange', bind);
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// Start rendering
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setInterval(render, 20);
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}
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function initThreeElements() {
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// Initialize scene
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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renderer.setClearColor(0x87ceeb);
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(
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50,
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container_size.width() / container_size.height(),
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0.01, 100000, renderer, container
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);
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camera1.collisions = false;
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}
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function initCanvases() {
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// Initialize previewer
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previewer = new L3D.Previewer(renderer, scene);
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previewer.domElement.style.position ="absolute";
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previewer.domElement.style.cssFloat = 'top-left';
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// Initialize stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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// Initialize pointer for pointer lock
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pointer = new L3D.MousePointer(camera1);
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// Init start canvas
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startCanvas = new L3D.StartCanvas(camera1);
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}
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function initModels() {
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var i = 0;
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// Init recommendations
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recommendations = initMainScene(camera1, scene, coins, clickableObjects, []);
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for (i = 0; i < coins.length; i++) {
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coins[i].rotating = true;
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clickableObjects.push(coins[i]);
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}
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setTimeout(saveCoins, 1000);
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// Erase recommendations
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for (i =0; i < recommendations.length; i++)
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recommendations[i].traverse(function(obj) {obj.visible = false;});
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recommendations = [];
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}
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function initListeners() {
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// Add listeners
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window.addEventListener('resize', onWindowResize, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(camera1, recommendations, previewer);
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// Object clicker for hover and clicking recommendations
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objectClicker = new L3D.ObjectClicker(
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renderer,
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camera1,
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clickableObjects,
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objectClickerOnHover(camera1, previewer, recommendations, container), // Create onHover function
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// onclick
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function(c, x, y, event) {
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// if (event.button !== 2) {
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// if (c !== undefined && c.object instanceof Coin)
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// glob = c.object;
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// else
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// glob = null;
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// return;
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// }
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if (c !== undefined) {
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if (c.object instanceof Coin) {
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c.object.mesh.visible = false;
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c.object.raycastable = false;
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} else {
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// var newPosition = c.point.clone();
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// var direction = L3D.Tools.diff(newPosition, camera1.position);
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// direction.normalize();
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// direction.multiplyScalar(0.2);
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// newPosition.sub(direction);
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// var coin = new Coin(newPosition.x, newPosition.y, newPosition.z, function() {});
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// coin.addToScene(scene);
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// coins.push(coin);
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// clickableObjects.push(coin);
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}
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}
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saveCoins();
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},
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container
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);
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}
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function render() {
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// Stats for render
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stats.begin();
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objectClicker.update();
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// Update recommendations (set raycastable if shown)
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recommendations.map(function(reco) {
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if (reco instanceof Recommendation) {
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reco.traverse(function(elt) {
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elt.visible = elt.raycastable = buttonManager.showArrows;
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});
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}
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});
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// Update coins
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coins.forEach(function(coin) { coin.update(); });
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// Update main camera
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var currentTime = Date.now() - previousTime;
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camera1.update(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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recommendations.map(function(reco) { reco.update(camera1);});
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// Set current position of camera
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, camera1);
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// Remove borders of preview
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previewer.clear();
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// Hide arrows in recommendation
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recommendations.map(function(reco) { if (reco instanceof Recommendation) hide(reco); });
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// Update transparent elements
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THREEx.Transparency.update(camera1);
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// Render preview
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previewer.render(container_size.width(), container_size.height());
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// Finish stats
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stats.end();
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}
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function onWindowResize() {
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resizeElements(renderer, container, previewer, pointer, startCanvas);
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recommendations.forEach(function(reco) {
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resetCameraAspect(reco.camera, container_size.width(), container_size.height());
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});
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render();
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}
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// onWindowResize will be the only global function
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return onWindowResize;
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})();
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