Separate prototype in classes in multiple files, and merged two versions
This commit is contained in:
parent
453cc401d1
commit
1d6dbc0522
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@ -10,7 +10,7 @@ module.exports.index = function(req, res) {
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module.exports.arrows = function(req, res) {
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module.exports.arrows = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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res.setHeader('Content-Type', 'text/html');
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res.locals.extrajs = '<script src="/static/js/prototype/arrows/main.js"></script>';
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res.locals.cameraStyle = 'arrows';
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res.render('prototype.jade', res.locals, function(err, result) {
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res.render('prototype.jade', res.locals, function(err, result) {
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console.log(err);
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console.log(err);
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@ -21,7 +21,7 @@ module.exports.arrows = function(req, res) {
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module.exports.viewports = function(req, res) {
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module.exports.viewports = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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res.setHeader('Content-Type', 'text/html');
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res.locals.extrajs = '<script src="/static/js/prototype/viewports/main.js"></script>';
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res.locals.cameraStyle = 'viewports';
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res.render('prototype.jade', res.locals, function(err, result) {
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res.render('prototype.jade', res.locals, function(err, result) {
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res.send(result);
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res.send(result);
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@ -4,7 +4,15 @@ block title
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title #{title} - Prototype
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title #{title} - Prototype
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block extrajs
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block extrajs
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#{extrajs}
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script(src="/static/js/prototype/initScene.js")
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script(src="/static/js/prototype/raycasterTools.js")
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script(src="/static/js/prototype/Previewer.js")
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script(src="/static/js/prototype/ButtonManager.js")
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if cameraStyle == 'arrows'
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script Recommendation = FixedCamera;
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else if cameraStyle == 'viewports'
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script Recommendation = OldFixedCamera;
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script(src="/static/js/prototype/main.js")
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block extrahead
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block extrahead
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link(rel="stylesheet" href="/static/css/prototype.css")
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link(rel="stylesheet" href="/static/css/prototype.css")
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@ -1,5 +1,13 @@
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var CameraContainer = function () {
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var CameraContainer = function (pointerCamera, cameras) {
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this.cameras = new Array();
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if (cameras !== undefined) {
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this.cameras = cameras;
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} else {
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this.cameras = [];
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}
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if (pointerCamera !== undefined) {
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this.push(pointerCamera);
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}
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}
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}
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CameraContainer.prototype.mainCamera = function(id) {
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CameraContainer.prototype.mainCamera = function(id) {
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@ -86,6 +86,7 @@ var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
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});
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});
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this.mesh = new THREE.Mesh(geometry, material);
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this.mesh = new THREE.Mesh(geometry, material);
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this.mesh.raycastable = true;
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}
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}
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OldFixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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OldFixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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OldFixedCamera.prototype.constructor = OldFixedCamera;
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OldFixedCamera.prototype.constructor = OldFixedCamera;
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@ -0,0 +1,51 @@
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var ButtonManager = function(cameras) {
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this.cameras = cameras;
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this.showArrows = true;
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this.beenFullscreen = false;
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this.fullscreenElement = document.getElementById('full');
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this.fullElement = document.getElementById('fullarrow');
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this.resetElement = document.getElementById('reset');
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this.undoElement = document.getElementById('undo');
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this.redoElement = document.getElementById('redo');
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this.collisionElement = document.getElementById('collisions');
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this.showarrowsElement = document.getElementById('showarrows');
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this.fullscreenElement.onclick = function() {};
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this.resetElement.onclick = cameras.mainCamera().reset();
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(function(self) {
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self.undoElement.onclick = function() {cameras.mainCamera().undo(); self.updateElements();}
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self.redoElement.onclick = function() {cameras.mainCamera().redo(); self.updateElements();}
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self.fullElement.onclick = function() {
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cameras.map(function(camera) {
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if (!(camera instanceof PointerCamera)) {
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camera.fullArrow = self.fullElement.checked;
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}
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});
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self.collisionElement.onchange = function() {cameras.mainCamera().collisions = self.collisionElement.checked;}
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self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;}
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};
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})(this);
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}
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ButtonManager.prototype.updateElements = function() {
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// Update icon
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if (!this.cameras.mainCamera().undoable()) {
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this.undoElement.className = "btn btn-default";
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} else {
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this.undoElement.className = "btn btn-primary";
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}
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if (!this.cameras.mainCamera().redoable()) {
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this.redoElement.className = "btn btn-default";
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} else {
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this.redoElement.className = "btn btn-primary";
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}
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}
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@ -0,0 +1,52 @@
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var Previewer = function(renderer) {
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this.domElement = document.createElement('canvas');
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this.ctx = this.domElement.getContext('2d');
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this.renderer = renderer;
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}
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Previewer.prototype.render = function(prev, container_width, container_height) {
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var width = container_width / 5;
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var height = container_height / 5;
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var left = prev.x - width/2;
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var bottom = renderer.domElement.height - prev.y + height/5;
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if (prev.go) {
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width = Math.floor(container_width / 5);
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height = Math.floor(container_height / 5);
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left = Math.floor(prev.x - width/2);
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bottom = Math.floor(renderer.domElement.height - prev.y + height/5);
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// Draw border
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var can_bottom = container_height - bottom - height ;
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this.ctx.strokeStyle = "#ffffff";
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this.ctx.beginPath();
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this.ctx.moveTo(left-1, can_bottom);
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this.ctx.lineTo(left-1, can_bottom + height);
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this.ctx.lineTo(left + width-1, can_bottom + height);
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this.ctx.lineTo(left + width-1, can_bottom);
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this.ctx.closePath();
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this.ctx.stroke();
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this.ctx.strokeStyle = "#000000";
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this.ctx.beginPath();
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this.ctx.moveTo(left, can_bottom + 1);
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this.ctx.lineTo(left, can_bottom + height - 1);
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this.ctx.lineTo(left + width - 2 , can_bottom + height-1);
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this.ctx.lineTo(left + width - 2, can_bottom+1);
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this.ctx.closePath();
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this.ctx.stroke();
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// Do render in previsualization
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prev.camera.look();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest (true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, prev.camera);
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}
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}
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Previewer.prototype.clear = function() {
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this.domElement.width = this.domElement.width;
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}
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@ -1,550 +0,0 @@
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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras = new CameraContainer();
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var canvas;
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var ctx2d;
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var loader;
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var main_section = document.getElementById('main-section');
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var offset = function() {
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return
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document.getElementById('nav').offsetHeight
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+ document.getElementById('main-div').offsetHeight;
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}
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console.log(document.getElementById('main-div').offsetHeight);
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var container_size = {
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width: function() { return main_section.clientWidth; },
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height: function() {
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return main_section.clientHeight
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- document.getElementById('nav').offsetHeight
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- document.getElementById('main-div').offsetHeight;
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}
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};
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console.log(container_size.width(), container_size.height());
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var prev = {x:0, y:0, go:false};
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var showArrows = true;
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var beenFullscreen = false;
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var undoElement = document.getElementById('undo');
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var redoElement = document.getElementById('redo');
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function updateElements() {
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// Update icon
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if (!cameras.mainCamera().undoable()) {
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undoElement.className = "btn btn-default";
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} else {
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undoElement.className = "btn btn-primary";
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}
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if (!cameras.mainCamera().redoable()) {
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redoElement.className = "btn btn-default";
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} else {
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redoElement.className = "btn btn-primary";
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}
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}
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init();
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animate();
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function init() {
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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document.getElementById('full').onclick = fullscreen;
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// Add the listener on the button
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document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
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var fullarrow = document.getElementById('fullarrow');
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fullarrow.onchange = function() {
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cameras.map(function(camera) {
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if (camera instanceof FixedCamera) {
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camera.fullArrow = fullarrow.checked;
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}
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});
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}
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var collisions = document.getElementById('collisions');
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collisions.onchange = function() {
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cameras.mainCamera().collisions = collisions.checked;
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}
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var showarrows = document.getElementById('showarrows');
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showarrows.onchange = function() {
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showArrows = showarrows.checked;
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}
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undoElement.onclick = function() {
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cameras.mainCamera().undo();
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updateElements();
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}
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redoElement.onclick = function() {
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cameras.mainCamera().redo();
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updateElements();
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}
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height() + 'px';
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container.style.width = container_size.width() + 'px';
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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renderer.setSize(container_size.width(), container_size.height());
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// renderer.setSize(container_size.width(), container_size.height());
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renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x87ceeb);
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canvas = document.createElement('canvas');
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canvas.style.position ="absolute";
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canvas.style.cssFloat = 'top-left';
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canvas.width = container_size.width();
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canvas.height = container_size.height();
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ctx2d = canvas.getContext('2d');
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ctx2d.lineWidth = 1;
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// on initialise la scène
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scene = new THREE.Scene();
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raycaster = new THREE.Raycaster();
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// Create stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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container.appendChild( stats.domElement );
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container.appendChild(canvas);
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container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0xdddddd);
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directional_light.position.set(1, 2.5, 1).normalize();
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
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// on initialise la camera que l’on place ensuite sur la scène
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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camera1.speed = 0.001;
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camera1.reset();
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camera1.save();
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scene.add(camera1);
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cameras.push(camera1);
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var loader = new THREE.OBJMTLLoader();
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var onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round(percentComplete, 2) + '% downloaded' );
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}
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};
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var onError = function ( xhr ) {
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};
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// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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var loader = new THREE.OBJMTLLoader();
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loader.load( static_path + 'data/castle/princess peaches castle (outside).obj',
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static_path + 'data/castle/princess peaches castle (outside).mtl',
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function ( object ) {
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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object.material.side = THREE.DoubleSide;
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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loader.load( static_path + 'data/first/Floor 1.obj',
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static_path + 'data/first/Floor 1.mtl',
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function ( object ) {
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object.position.z -= 10.9;
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object.position.y += 0.555;
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object.position.x += 3.23;
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var theta = 0.27;
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object.rotation.y = Math.PI - theta;
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.material.side = THREE.DoubleSide;
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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object.raycastable = true;
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if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
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object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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// loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj',
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// static_path + 'data/bobomb/bobomb battlefeild.mtl',
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// function ( object ) {
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// // object.position.z -= 10.9;
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// // object.position.y += 0.555;
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// // object.position.x += 3.23;
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|
||||||
// var theta = 0.27;
|
|
||||||
// object.rotation.y = Math.PI - theta;
|
|
||||||
|
|
||||||
// object.up = new THREE.Vector3(0,0,1);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// scene.add(object);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.material.side = THREE.DoubleSide;
|
|
||||||
// console.log(object.geometry.vertices.length);
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
|
||||||
// object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
|
||||||
// object.material.transparent = true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }, onProgress, onError );
|
|
||||||
|
|
||||||
// loader.load( static_path + 'data/star/GrandStar.obj',
|
|
||||||
// static_path + 'data/star/GrandStar.mtl',
|
|
||||||
// function ( object ) {
|
|
||||||
// object.position.z -= 10.9;
|
|
||||||
// object.position.y += 0.555;
|
|
||||||
// object.position.x += 3.23;
|
|
||||||
|
|
||||||
// var theta = 0.27;
|
|
||||||
// object.rotation.y = Math.PI - theta;
|
|
||||||
|
|
||||||
// object.up = new THREE.Vector3(0,0,1);
|
|
||||||
// scene.add(object);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.scale.set(0.005,0.005,0.005);
|
|
||||||
// object.position.x = 13;
|
|
||||||
// object.position.z = -35;
|
|
||||||
// object.position.y = 30;
|
|
||||||
|
|
||||||
// object.rotation.z = Math.PI/2;
|
|
||||||
// object.rotation.x = Math.PI/2;
|
|
||||||
// object.rotation.y = Math.PI;
|
|
||||||
// object.material.side = THREE.DoubleSide;
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// object.raycastable = true;
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }, onProgress, onError );
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
|
|
||||||
new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
|
|
||||||
new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
|
|
||||||
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
|
|
||||||
new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
|
|
||||||
new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
|
|
||||||
new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
|
|
||||||
);
|
|
||||||
|
|
||||||
window.addEventListener('resize', onWindowResize, false);
|
|
||||||
|
|
||||||
container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
|
|
||||||
container.addEventListener('mousemove', updateMouse, false);
|
|
||||||
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
|
|
||||||
|
|
||||||
camera1.collidableObjects = collidableObjects;
|
|
||||||
|
|
||||||
// Load the scene
|
|
||||||
loadScene();
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function fullscreen() {
|
|
||||||
|
|
||||||
if (!beenFullscreen) {
|
|
||||||
beenFullscreen = true;
|
|
||||||
alert('To quit fullscren mode, type ESC key');
|
|
||||||
}
|
|
||||||
|
|
||||||
container.style.position = "absolute";
|
|
||||||
container.style.cssFloat = "top-left";
|
|
||||||
container.style.top = "0px";
|
|
||||||
container.style.bottom = "0px";
|
|
||||||
container.style.left = "0px";
|
|
||||||
container.style.right = "0px";
|
|
||||||
container.style.width="";
|
|
||||||
container.style.height="";
|
|
||||||
container.style.overflow = "hidden";
|
|
||||||
|
|
||||||
canvas.style.position = "absolute";
|
|
||||||
canvas.style.cssFloat = "top-left";
|
|
||||||
canvas.style.top = "0px";
|
|
||||||
canvas.style.bottom = "0px";
|
|
||||||
canvas.style.left = "0px";
|
|
||||||
canvas.style.right = "0px";
|
|
||||||
canvas.width=window.innerWidth;
|
|
||||||
canvas.height=window.innerHeight;
|
|
||||||
canvas.style.overflow = "hidden";
|
|
||||||
|
|
||||||
onWindowResize();
|
|
||||||
}
|
|
||||||
|
|
||||||
function stopFullscreen() {
|
|
||||||
container.style.position = "";
|
|
||||||
container.style.cssFloat = "";
|
|
||||||
container.style.width = container_size.width() + "px";
|
|
||||||
container.style.height = container_size.height() + "px";
|
|
||||||
container.style.overflow = "";
|
|
||||||
|
|
||||||
// canvas.style.position = "";
|
|
||||||
// canvas.style.cssFloat = "";
|
|
||||||
canvas.style.top = "";
|
|
||||||
canvas.style.bottom = "";
|
|
||||||
canvas.style.left = "";
|
|
||||||
canvas.style.right = "";
|
|
||||||
canvas.width = container_size.width();
|
|
||||||
canvas.height = container_size.height();
|
|
||||||
// canvas.style.overflow = "";
|
|
||||||
|
|
||||||
onWindowResize();
|
|
||||||
}
|
|
||||||
|
|
||||||
function log() {
|
|
||||||
console.log(container.style.width);
|
|
||||||
}
|
|
||||||
|
|
||||||
function createCamera(position, target) {
|
|
||||||
var camera = new FixedCamera(
|
|
||||||
50,
|
|
||||||
container_size.width() / container_size.height(),
|
|
||||||
1,
|
|
||||||
100000,
|
|
||||||
position,
|
|
||||||
target
|
|
||||||
);
|
|
||||||
|
|
||||||
camera.addToScene(scene);
|
|
||||||
cameras.push(camera);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function loadScene() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function render() {
|
|
||||||
updateMouse();
|
|
||||||
|
|
||||||
var transform = showArrows ? show : hide;
|
|
||||||
cameras.map(function(camera) {
|
|
||||||
if (camera instanceof FixedCamera) {
|
|
||||||
transform(camera);
|
|
||||||
|
|
||||||
camera.traverse(function(elt) {
|
|
||||||
elt.raycastable = showArrows;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
cameras.updateMainCamera();
|
|
||||||
cameras.update(cameras.mainCamera());
|
|
||||||
cameras.look();
|
|
||||||
|
|
||||||
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
|
|
||||||
renderer.setScissor(left, bottom, width, height);
|
|
||||||
renderer.enableScissorTest(true);
|
|
||||||
renderer.setViewport(left, bottom, width, height);
|
|
||||||
renderer.render(scene, cameras.mainCamera());
|
|
||||||
|
|
||||||
// Clear canvas
|
|
||||||
canvas.width = canvas.width;
|
|
||||||
|
|
||||||
width = container_size.width() / 5;
|
|
||||||
height = container_size.height() / 5;
|
|
||||||
left = prev.x - width/2;
|
|
||||||
bottom = renderer.domElement.height - prev.y + height/5;
|
|
||||||
|
|
||||||
if (prev.go) {
|
|
||||||
// Hide arrows
|
|
||||||
cameras.map(function(camera) { if (camera instanceof FixedCamera) hide(camera); });
|
|
||||||
|
|
||||||
width = Math.floor(container_size.width() / 5);
|
|
||||||
height = Math.floor(container_size.height() / 5);
|
|
||||||
left = Math.floor(prev.x - width/2);
|
|
||||||
bottom = Math.floor(renderer.domElement.height - prev.y + height/5);
|
|
||||||
|
|
||||||
|
|
||||||
// Draw border
|
|
||||||
var can_bottom = container_size.height() - bottom - height ;
|
|
||||||
ctx2d.strokeStyle = "#ffffff";
|
|
||||||
ctx2d.beginPath();
|
|
||||||
ctx2d.moveTo(left-1, can_bottom);
|
|
||||||
ctx2d.lineTo(left-1, can_bottom + height);
|
|
||||||
ctx2d.lineTo(left + width-1, can_bottom + height);
|
|
||||||
ctx2d.lineTo(left + width-1, can_bottom);
|
|
||||||
ctx2d.closePath();
|
|
||||||
ctx2d.stroke();
|
|
||||||
|
|
||||||
ctx2d.strokeStyle = "#000000";
|
|
||||||
ctx2d.beginPath();
|
|
||||||
ctx2d.moveTo(left, can_bottom + 1);
|
|
||||||
ctx2d.lineTo(left, can_bottom + height - 1);
|
|
||||||
ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
|
|
||||||
ctx2d.lineTo(left + width - 2, can_bottom+1);
|
|
||||||
ctx2d.closePath();
|
|
||||||
ctx2d.stroke();
|
|
||||||
|
|
||||||
// Do render in previsualization
|
|
||||||
prev.camera.look();
|
|
||||||
renderer.setScissor(left, bottom, width, height);
|
|
||||||
renderer.enableScissorTest (true);
|
|
||||||
renderer.setViewport(left, bottom, width, height);
|
|
||||||
renderer.render(scene, prev.camera);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function animate() {
|
|
||||||
// on appelle la fonction animate() récursivement à chaque frame
|
|
||||||
requestAnimationFrame(animate);
|
|
||||||
|
|
||||||
stats.begin();
|
|
||||||
render();
|
|
||||||
stats.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
function onWindowResize() {
|
|
||||||
|
|
||||||
container.style.width = container_size.width() + "px";
|
|
||||||
container.style.height = container_size.height() + "px";
|
|
||||||
|
|
||||||
canvas.width = container_size.width();
|
|
||||||
canvas.height = container_size.height();
|
|
||||||
|
|
||||||
renderer.setSize(container_size.width(), container_size.height());
|
|
||||||
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
|
|
||||||
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
|
|
||||||
render();
|
|
||||||
}
|
|
||||||
|
|
||||||
function hide(object) {
|
|
||||||
object.traverse(function(object) {object.visible = false;});
|
|
||||||
}
|
|
||||||
|
|
||||||
function show(object) {
|
|
||||||
object.traverse(function(object) {object.visible = true;});
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateMouse(event) {
|
|
||||||
|
|
||||||
if (event !== undefined) {
|
|
||||||
mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
|
|
||||||
mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
|
|
||||||
}
|
|
||||||
|
|
||||||
var hovered = pointedCamera(event);
|
|
||||||
|
|
||||||
if (hovered !== undefined) {
|
|
||||||
prev.x = mouse.x;
|
|
||||||
prev.y = mouse.y;
|
|
||||||
prev.camera = hovered;
|
|
||||||
prev.go = true;
|
|
||||||
} else {
|
|
||||||
prev.go = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function click(event) {
|
|
||||||
var newCamera = pointedCamera(event);
|
|
||||||
if (newCamera !== undefined) {
|
|
||||||
cameras.mainCamera().moveHermite(newCamera);
|
|
||||||
updateElements();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function pointedCamera(event) {
|
|
||||||
var returnCamera;
|
|
||||||
|
|
||||||
var x = ( mouse.x / renderer.domElement.width ) * 2 - 1;
|
|
||||||
var y = - (mouse.y / renderer.domElement.height) * 2 + 1;
|
|
||||||
|
|
||||||
var camera = cameras.mainCamera();
|
|
||||||
|
|
||||||
var vector = new THREE.Vector3(x, y, 0.5);
|
|
||||||
vector.unproject(camera);
|
|
||||||
|
|
||||||
raycaster.set(camera.position, vector.sub(camera.position).normalize());
|
|
||||||
|
|
||||||
var intersects = raycaster.intersectObjects(scene.children, true);
|
|
||||||
|
|
||||||
if ( intersects.length > 0 ) {
|
|
||||||
var minDistance;
|
|
||||||
var bestIndex;
|
|
||||||
|
|
||||||
// Looking for cameras
|
|
||||||
for (i in intersects) {
|
|
||||||
if (intersects[i].object.raycastable) {
|
|
||||||
if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
|
|
||||||
if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
|
|
||||||
minDistance = intersects[i].distance;
|
|
||||||
bestIndex = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bestIndex !== undefined) {
|
|
||||||
if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
|
|
||||||
return cameras.getById(intersects[bestIndex].object.parent.id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,187 @@
|
||||||
|
// Define Recommendation if not defined
|
||||||
|
var Recommendation = Recommendation || FixedCamera;
|
||||||
|
|
||||||
|
function initPeachCastle(scene, collidableObjects, loader, static_path) {
|
||||||
|
// Create loader if not already done
|
||||||
|
if (loader === undefined) {
|
||||||
|
loader = new THREE.OBJMTLLoader();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try to guess the path to static files
|
||||||
|
if (static_path === undefined) {
|
||||||
|
static_path = "/static/";
|
||||||
|
}
|
||||||
|
|
||||||
|
loader.load(
|
||||||
|
static_path + 'data/castle/princess peaches castle (outside).obj',
|
||||||
|
static_path + 'data/castle/princess peaches castle (outside).mtl',
|
||||||
|
function ( object ) {
|
||||||
|
object.up = new THREE.Vector3(0,0,1);
|
||||||
|
scene.add(object);
|
||||||
|
collidableObjects.push(object);
|
||||||
|
object.traverse(function (object) {
|
||||||
|
if (object instanceof THREE.Mesh) {
|
||||||
|
object.geometry.mergeVertices();
|
||||||
|
object.geometry.computeVertexNormals();
|
||||||
|
object.material.side = THREE.DoubleSide;
|
||||||
|
object.raycastable = true;
|
||||||
|
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
||||||
|
object.material.transparent = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
loader.load(
|
||||||
|
static_path + 'data/first/Floor 1.obj',
|
||||||
|
static_path + 'data/first/Floor 1.mtl',
|
||||||
|
function ( object ) {
|
||||||
|
object.position.z -= 10.9;
|
||||||
|
object.position.y += 0.555;
|
||||||
|
object.position.x += 3.23;
|
||||||
|
|
||||||
|
var theta = 0.27;
|
||||||
|
object.rotation.y = Math.PI - theta;
|
||||||
|
|
||||||
|
object.up = new THREE.Vector3(0,0,1);
|
||||||
|
scene.add(object);
|
||||||
|
collidableObjects.push(object);
|
||||||
|
object.traverse(function (object) {
|
||||||
|
if (object instanceof THREE.Mesh) {
|
||||||
|
object.material.side = THREE.DoubleSide;
|
||||||
|
object.geometry.mergeVertices();
|
||||||
|
object.geometry.computeVertexNormals();
|
||||||
|
object.raycastable = true;
|
||||||
|
if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
|
||||||
|
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
|
||||||
|
object.material.transparent = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function createPeachCameras(width, height) {
|
||||||
|
var cams = [];
|
||||||
|
|
||||||
|
var createCamera = function(position, target) {
|
||||||
|
return new Recommendation(
|
||||||
|
50,
|
||||||
|
width / height,
|
||||||
|
1,
|
||||||
|
100000,
|
||||||
|
position,
|
||||||
|
target
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
cams.push(createCamera(
|
||||||
|
new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
|
||||||
|
new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
|
||||||
|
));
|
||||||
|
|
||||||
|
cams.push(createCamera(
|
||||||
|
new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
|
||||||
|
new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
|
||||||
|
));
|
||||||
|
|
||||||
|
cams.push(createCamera(
|
||||||
|
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
|
||||||
|
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
|
||||||
|
));
|
||||||
|
|
||||||
|
cams.push(createCamera(
|
||||||
|
new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
|
||||||
|
new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
|
||||||
|
));
|
||||||
|
|
||||||
|
cams.push(createCamera(
|
||||||
|
new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
|
||||||
|
new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
|
||||||
|
));
|
||||||
|
|
||||||
|
cams.push(createCamera(
|
||||||
|
new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
|
||||||
|
new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
|
||||||
|
));
|
||||||
|
|
||||||
|
return cams;
|
||||||
|
}
|
||||||
|
|
||||||
|
function initBobombScene(scene, loader, static_path) {
|
||||||
|
// Create loader if not already done
|
||||||
|
if (loader === undefined) {
|
||||||
|
loader = new THREE.OBJMTLLoader();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try to guess the path to static files
|
||||||
|
if (static_path === undefined) {
|
||||||
|
static_path = "/static/";
|
||||||
|
}
|
||||||
|
|
||||||
|
loader.load(
|
||||||
|
static_path + 'data/bobomb/bobomb battlefeild.obj',
|
||||||
|
static_path + 'data/bobomb/bobomb battlefeild.mtl',
|
||||||
|
function ( object ) {
|
||||||
|
// object.position.z -= 10.9;
|
||||||
|
// object.position.y += 0.555;
|
||||||
|
// object.position.x += 3.23;
|
||||||
|
|
||||||
|
var theta = 0.27;
|
||||||
|
object.rotation.y = Math.PI - theta;
|
||||||
|
|
||||||
|
object.up = new THREE.Vector3(0,0,1);
|
||||||
|
collidableObjects.push(object);
|
||||||
|
scene.add(object);
|
||||||
|
object.traverse(function (object) {
|
||||||
|
if (object instanceof THREE.Mesh) {
|
||||||
|
object.material.side = THREE.DoubleSide;
|
||||||
|
console.log(object.geometry.vertices.length);
|
||||||
|
object.geometry.mergeVertices();
|
||||||
|
object.geometry.computeVertexNormals();
|
||||||
|
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
||||||
|
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
||||||
|
object.material.transparent = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
loader.load(
|
||||||
|
static_path + 'data/star/GrandStar.obj',
|
||||||
|
static_path + 'data/star/GrandStar.mtl',
|
||||||
|
function ( object ) {
|
||||||
|
object.position.z -= 10.9;
|
||||||
|
object.position.y += 0.555;
|
||||||
|
object.position.x += 3.23;
|
||||||
|
|
||||||
|
var theta = 0.27;
|
||||||
|
object.rotation.y = Math.PI - theta;
|
||||||
|
|
||||||
|
object.up = new THREE.Vector3(0,0,1);
|
||||||
|
scene.add(object);
|
||||||
|
collidableObjects.push(object);
|
||||||
|
object.traverse(function (object) {
|
||||||
|
if (object instanceof THREE.Mesh) {
|
||||||
|
object.scale.set(0.005,0.005,0.005);
|
||||||
|
object.position.x = 13;
|
||||||
|
object.position.z = -35;
|
||||||
|
object.position.y = 30;
|
||||||
|
|
||||||
|
object.rotation.z = Math.PI/2;
|
||||||
|
object.rotation.x = Math.PI/2;
|
||||||
|
object.rotation.y = Math.PI;
|
||||||
|
object.material.side = THREE.DoubleSide;
|
||||||
|
object.geometry.mergeVertices();
|
||||||
|
object.geometry.computeVertexNormals();
|
||||||
|
object.raycastable = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
|
@ -0,0 +1,253 @@
|
||||||
|
var mesh_number = 25;
|
||||||
|
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
|
||||||
|
var bigmesh;
|
||||||
|
var raycaster;
|
||||||
|
var objects = [];
|
||||||
|
var cameras, cameraSelecter;
|
||||||
|
var spheres = new Array(mesh_number);
|
||||||
|
var visible = 0;
|
||||||
|
var stats;
|
||||||
|
var previewer;
|
||||||
|
|
||||||
|
var loader;
|
||||||
|
|
||||||
|
var main_section = document.getElementById('main-section');
|
||||||
|
var offset = function() {
|
||||||
|
return
|
||||||
|
document.getElementById('nav').offsetHeight
|
||||||
|
+ document.getElementById('main-div').offsetHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(document.getElementById('main-div').offsetHeight);
|
||||||
|
var container_size = {
|
||||||
|
width: function() { return main_section.clientWidth; },
|
||||||
|
height: function() {
|
||||||
|
return main_section.clientHeight
|
||||||
|
- document.getElementById('nav').offsetHeight
|
||||||
|
- document.getElementById('main-div').offsetHeight;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
console.log(container_size.width(), container_size.height());
|
||||||
|
|
||||||
|
init();
|
||||||
|
animate();
|
||||||
|
|
||||||
|
function init() {
|
||||||
|
// Collidable objects to prevent camera from traversing objects
|
||||||
|
var collidableObjects = new Array();
|
||||||
|
|
||||||
|
// Initialize renderer
|
||||||
|
container = document.getElementById('container');
|
||||||
|
container.style.height = container_size.height() + 'px';
|
||||||
|
container.style.width = container_size.width() + 'px';
|
||||||
|
renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
|
||||||
|
renderer.setSize(container_size.width(), container_size.height());
|
||||||
|
// renderer.setSize(container_size.width(), container_size.height());
|
||||||
|
renderer.shadowMapEnabled = true;
|
||||||
|
renderer.setClearColor(0x87ceeb);
|
||||||
|
|
||||||
|
// Initialize previewer
|
||||||
|
previewer = new Previewer(renderer);
|
||||||
|
previewer.domElement.style.position ="absolute";
|
||||||
|
previewer.domElement.style.cssFloat = 'top-left';
|
||||||
|
previewer.domElement.width = container_size.width();
|
||||||
|
previewer.domElement.height = container_size.height();
|
||||||
|
|
||||||
|
// Initialize scene
|
||||||
|
scene = new THREE.Scene();
|
||||||
|
|
||||||
|
// Initialize stats counter
|
||||||
|
stats = new Stats();
|
||||||
|
stats.setMode(0);
|
||||||
|
stats.domElement.style.position = 'absolute';
|
||||||
|
stats.domElement.style.cssFloat = "top-left";
|
||||||
|
|
||||||
|
// Add elements to page
|
||||||
|
container.appendChild( stats.domElement );
|
||||||
|
container.appendChild(previewer.domElement);
|
||||||
|
container.appendChild(renderer.domElement);
|
||||||
|
|
||||||
|
// init light
|
||||||
|
var directional_light = new THREE.DirectionalLight(0xdddddd);
|
||||||
|
directional_light.position.set(1, 2.5, 1).normalize();
|
||||||
|
directional_light.castShadow = false;
|
||||||
|
scene.add(directional_light);
|
||||||
|
|
||||||
|
var ambient_light = new THREE.AmbientLight(0x444444);
|
||||||
|
scene.add(ambient_light);
|
||||||
|
|
||||||
|
// Initialize pointer camera
|
||||||
|
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
|
||||||
|
camera1.speed = 0.001;
|
||||||
|
camera1.reset();
|
||||||
|
camera1.save();
|
||||||
|
scene.add(camera1);
|
||||||
|
|
||||||
|
// Collisions
|
||||||
|
camera1.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
|
|
||||||
|
// Initialize recommendations
|
||||||
|
var otherCams = createPeachCameras(container_size.width(), container_size.height());
|
||||||
|
cameras = new CameraContainer(camera1, otherCams);
|
||||||
|
otherCams.forEach(function(cam) { cam.addToScene(scene); });
|
||||||
|
|
||||||
|
// Initalize loader
|
||||||
|
var loader = new THREE.OBJMTLLoader();
|
||||||
|
|
||||||
|
// Load scene
|
||||||
|
initPeachCastle(scene, collidableObjects, loader, static_path);
|
||||||
|
|
||||||
|
// Add listeners
|
||||||
|
initListeners();
|
||||||
|
}
|
||||||
|
|
||||||
|
function initListeners() {
|
||||||
|
window.addEventListener('resize', onWindowResize, false);
|
||||||
|
|
||||||
|
// Transmit click event to camera selecter
|
||||||
|
container.addEventListener('mousedown', function(event) {
|
||||||
|
if (event.which == 1)
|
||||||
|
cameraSelecter.click(event);
|
||||||
|
}, false
|
||||||
|
);
|
||||||
|
|
||||||
|
// Update camera selecter when mouse moved
|
||||||
|
container.addEventListener('mousemove', function(event) {
|
||||||
|
cameraSelecter.update(event);
|
||||||
|
}, false
|
||||||
|
);
|
||||||
|
|
||||||
|
// Escape key to exit fullscreen mode
|
||||||
|
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
|
||||||
|
|
||||||
|
// HTML Bootstrap buttons
|
||||||
|
buttonManager = new ButtonManager(cameras);
|
||||||
|
|
||||||
|
// Camera selecter for hover and clicking recommendations
|
||||||
|
cameraSelecter = new CameraSelecter(renderer, cameras, buttonManager);
|
||||||
|
}
|
||||||
|
|
||||||
|
function fullscreen() {
|
||||||
|
|
||||||
|
if (!beenFullscreen) {
|
||||||
|
beenFullscreen = true;
|
||||||
|
alert('To quit fullscren mode, type ESC key');
|
||||||
|
}
|
||||||
|
|
||||||
|
container.style.position = "absolute";
|
||||||
|
container.style.cssFloat = "top-left";
|
||||||
|
container.style.top = "0px";
|
||||||
|
container.style.bottom = "0px";
|
||||||
|
container.style.left = "0px";
|
||||||
|
container.style.right = "0px";
|
||||||
|
container.style.width="";
|
||||||
|
container.style.height="";
|
||||||
|
container.style.overflow = "hidden";
|
||||||
|
|
||||||
|
canvas.style.position = "absolute";
|
||||||
|
canvas.style.cssFloat = "top-left";
|
||||||
|
canvas.style.top = "0px";
|
||||||
|
canvas.style.bottom = "0px";
|
||||||
|
canvas.style.left = "0px";
|
||||||
|
canvas.style.right = "0px";
|
||||||
|
canvas.width=window.innerWidth;
|
||||||
|
canvas.height=window.innerHeight;
|
||||||
|
canvas.style.overflow = "hidden";
|
||||||
|
|
||||||
|
onWindowResize();
|
||||||
|
}
|
||||||
|
|
||||||
|
function stopFullscreen() {
|
||||||
|
container.style.position = "";
|
||||||
|
container.style.cssFloat = "";
|
||||||
|
container.style.width = container_size.width() + "px";
|
||||||
|
container.style.height = container_size.height() + "px";
|
||||||
|
container.style.overflow = "";
|
||||||
|
|
||||||
|
// canvas.style.position = "";
|
||||||
|
// canvas.style.cssFloat = "";
|
||||||
|
canvas.style.top = "";
|
||||||
|
canvas.style.bottom = "";
|
||||||
|
canvas.style.left = "";
|
||||||
|
canvas.style.right = "";
|
||||||
|
canvas.width = container_size.width();
|
||||||
|
canvas.height = container_size.height();
|
||||||
|
// canvas.style.overflow = "";
|
||||||
|
|
||||||
|
onWindowResize();
|
||||||
|
}
|
||||||
|
|
||||||
|
function render() {
|
||||||
|
cameraSelecter.update();
|
||||||
|
|
||||||
|
// Update recommendations (set raycastable if shown)
|
||||||
|
var transform = buttonManager.showArrows ? show : hide;
|
||||||
|
cameras.map(function(camera) {
|
||||||
|
if (camera instanceof Recommendation) {
|
||||||
|
transform(camera);
|
||||||
|
|
||||||
|
camera.traverse(function(elt) {
|
||||||
|
elt.raycastable = buttonManager.showArrows;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Update main camera
|
||||||
|
cameras.updateMainCamera();
|
||||||
|
|
||||||
|
// Update the recommendations
|
||||||
|
cameras.update(cameras.mainCamera());
|
||||||
|
|
||||||
|
// Set current position of camera
|
||||||
|
cameras.look();
|
||||||
|
|
||||||
|
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
|
||||||
|
renderer.setScissor(left, bottom, width, height);
|
||||||
|
renderer.enableScissorTest(true);
|
||||||
|
renderer.setViewport(left, bottom, width, height);
|
||||||
|
renderer.render(scene, cameras.mainCamera());
|
||||||
|
|
||||||
|
// Remove borders of preview
|
||||||
|
previewer.clear();
|
||||||
|
|
||||||
|
// Hide arrows in recommendation
|
||||||
|
cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
|
||||||
|
|
||||||
|
// Render preview
|
||||||
|
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
|
||||||
|
}
|
||||||
|
|
||||||
|
function animate() {
|
||||||
|
// Render each frame
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
|
||||||
|
// stats count the number of frames per second
|
||||||
|
stats.begin();
|
||||||
|
render();
|
||||||
|
stats.end();
|
||||||
|
}
|
||||||
|
|
||||||
|
function onWindowResize() {
|
||||||
|
|
||||||
|
container.style.width = container_size.width() + "px";
|
||||||
|
container.style.height = container_size.height() + "px";
|
||||||
|
|
||||||
|
previewer.domElement.width = container_size.width();
|
||||||
|
previewer.domElement.height = container_size.height();
|
||||||
|
|
||||||
|
renderer.setSize(container_size.width(), container_size.height());
|
||||||
|
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
|
||||||
|
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
|
||||||
|
render();
|
||||||
|
}
|
||||||
|
|
||||||
|
function hide(object) {
|
||||||
|
object.traverse(function(object) {object.visible = false;});
|
||||||
|
}
|
||||||
|
|
||||||
|
function show(object) {
|
||||||
|
object.traverse(function(object) {object.visible = true;});
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,80 @@
|
||||||
|
var CameraSelecter = function(renderer, cameras, buttonManager) {
|
||||||
|
this.raycaster = new THREE.Raycaster();
|
||||||
|
this.renderer = renderer;
|
||||||
|
this.mouse = {};
|
||||||
|
this.cameras = cameras;
|
||||||
|
this.prev = {};
|
||||||
|
this.buttonManager = buttonManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
CameraSelecter.prototype.pointedCamera = function() {
|
||||||
|
var returnCamera;
|
||||||
|
|
||||||
|
var x = ( this.mouse.x / renderer.domElement.width ) * 2 - 1;
|
||||||
|
var y = - (this.mouse.y / renderer.domElement.height) * 2 + 1;
|
||||||
|
|
||||||
|
var camera = this.cameras.mainCamera();
|
||||||
|
|
||||||
|
var vector = new THREE.Vector3(x, y, 0.5);
|
||||||
|
vector.unproject(camera);
|
||||||
|
|
||||||
|
this.raycaster.set(camera.position, vector.sub(camera.position).normalize());
|
||||||
|
|
||||||
|
var intersects = this.raycaster.intersectObjects(scene.children, true);
|
||||||
|
|
||||||
|
if ( intersects.length > 0 ) {
|
||||||
|
var minDistance;
|
||||||
|
var bestIndex;
|
||||||
|
|
||||||
|
// Looking for cameras
|
||||||
|
for (i in intersects) {
|
||||||
|
if (intersects[i].object.raycastable && !(intersects[i].object instanceof THREE.Line)) {
|
||||||
|
if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
|
||||||
|
if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
|
||||||
|
minDistance = intersects[i].distance;
|
||||||
|
bestIndex = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bestIndex !== undefined) {
|
||||||
|
// if (this.cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
|
||||||
|
var obj = intersects[bestIndex].object;
|
||||||
|
if (Recommendation === FixedCamera) {
|
||||||
|
console.log("toto");
|
||||||
|
return this.cameras.getById(intersects[bestIndex].object.parent.id);
|
||||||
|
} else {
|
||||||
|
return this.cameras.getById(intersects[bestIndex].object.id);
|
||||||
|
console.log('tata');
|
||||||
|
}
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CameraSelecter.prototype.update = function(event) {
|
||||||
|
if (event !== undefined) {
|
||||||
|
this.mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
|
||||||
|
this.mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
|
||||||
|
}
|
||||||
|
|
||||||
|
var hovered = this.pointedCamera(event);
|
||||||
|
|
||||||
|
if (hovered !== undefined) {
|
||||||
|
this.prev.x = this.mouse.x;
|
||||||
|
this.prev.y = this.mouse.y;
|
||||||
|
this.prev.camera = hovered;
|
||||||
|
this.prev.go = true;
|
||||||
|
} else {
|
||||||
|
this.prev.go = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CameraSelecter.prototype.click = function(event) {
|
||||||
|
var newCamera = this.pointedCamera(event);
|
||||||
|
if (newCamera !== undefined) {
|
||||||
|
this.cameras.mainCamera().moveHermite(newCamera);
|
||||||
|
buttonManager.updateElements();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,553 +0,0 @@
|
||||||
var mesh_number = 25;
|
|
||||||
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
|
|
||||||
var bigmesh;
|
|
||||||
var raycaster;
|
|
||||||
var objects = [];
|
|
||||||
var cameras = new CameraContainer();
|
|
||||||
var spheres = new Array(mesh_number);
|
|
||||||
var visible = 0;
|
|
||||||
var stats;
|
|
||||||
var canvas;
|
|
||||||
var ctx2d;
|
|
||||||
|
|
||||||
var loader;
|
|
||||||
|
|
||||||
var main_section = document.getElementById('main-section');
|
|
||||||
var offset = function() {
|
|
||||||
return
|
|
||||||
document.getElementById('nav').offsetHeight
|
|
||||||
+ document.getElementById('main-div').offsetHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log(document.getElementById('main-div').offsetHeight);
|
|
||||||
var container_size = {
|
|
||||||
width: function() { return main_section.clientWidth; },
|
|
||||||
height: function() {
|
|
||||||
return main_section.clientHeight
|
|
||||||
- document.getElementById('nav').offsetHeight
|
|
||||||
- document.getElementById('main-div').offsetHeight;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
console.log(container_size.width(), container_size.height());
|
|
||||||
|
|
||||||
var prev = {x:0, y:0, go:false};
|
|
||||||
var showArrows = true;
|
|
||||||
var beenFullscreen = false;
|
|
||||||
|
|
||||||
var undoElement = document.getElementById('undo');
|
|
||||||
var redoElement = document.getElementById('redo');
|
|
||||||
|
|
||||||
function updateElements() {
|
|
||||||
// Update icon
|
|
||||||
if (!cameras.mainCamera().undoable()) {
|
|
||||||
undoElement.className = "btn btn-default";
|
|
||||||
} else {
|
|
||||||
undoElement.className = "btn btn-primary";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!cameras.mainCamera().redoable()) {
|
|
||||||
redoElement.className = "btn btn-default";
|
|
||||||
} else {
|
|
||||||
redoElement.className = "btn btn-primary";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
init();
|
|
||||||
animate();
|
|
||||||
|
|
||||||
function init() {
|
|
||||||
// Collidable objects to prevent camera from traversing objects
|
|
||||||
var collidableObjects = new Array();
|
|
||||||
|
|
||||||
document.getElementById('full').onclick = fullscreen;
|
|
||||||
|
|
||||||
// Add the listener on the button
|
|
||||||
document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
|
|
||||||
var fullarrow = document.getElementById('fullarrow');
|
|
||||||
fullarrow.onchange = function() {
|
|
||||||
cameras.map(function(camera) {
|
|
||||||
if (camera instanceof OldFixedCamera) {
|
|
||||||
camera.fullArrow = fullarrow.checked;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
var collisions = document.getElementById('collisions');
|
|
||||||
collisions.onchange = function() {
|
|
||||||
cameras.mainCamera().collisions = collisions.checked;
|
|
||||||
}
|
|
||||||
|
|
||||||
var showarrows = document.getElementById('showarrows');
|
|
||||||
showarrows.onchange = function() {
|
|
||||||
showArrows = showarrows.checked;
|
|
||||||
}
|
|
||||||
|
|
||||||
undoElement.onclick = function() {
|
|
||||||
cameras.mainCamera().undo();
|
|
||||||
updateElements();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
redoElement.onclick = function() {
|
|
||||||
cameras.mainCamera().redo();
|
|
||||||
updateElements();
|
|
||||||
}
|
|
||||||
|
|
||||||
// on initialise le moteur de rendu
|
|
||||||
container = document.getElementById('container');
|
|
||||||
container.style.height = container_size.height() + 'px';
|
|
||||||
container.style.width = container_size.width() + 'px';
|
|
||||||
renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
|
|
||||||
renderer.setSize(container_size.width(), container_size.height());
|
|
||||||
// renderer.setSize(container_size.width(), container_size.height());
|
|
||||||
renderer.shadowMapEnabled = true;
|
|
||||||
renderer.setClearColor(0x87ceeb);
|
|
||||||
|
|
||||||
canvas = document.createElement('canvas');
|
|
||||||
canvas.style.position ="absolute";
|
|
||||||
canvas.style.cssFloat = 'top-left';
|
|
||||||
canvas.width = container_size.width();
|
|
||||||
canvas.height = container_size.height();
|
|
||||||
ctx2d = canvas.getContext('2d');
|
|
||||||
ctx2d.lineWidth = 1;
|
|
||||||
|
|
||||||
// on initialise la scène
|
|
||||||
scene = new THREE.Scene();
|
|
||||||
raycaster = new THREE.Raycaster();
|
|
||||||
|
|
||||||
// Create stats counter
|
|
||||||
stats = new Stats();
|
|
||||||
stats.setMode(0);
|
|
||||||
|
|
||||||
stats.domElement.style.position = 'absolute';
|
|
||||||
stats.domElement.style.cssFloat = "top-left";
|
|
||||||
container.appendChild( stats.domElement );
|
|
||||||
container.appendChild(canvas);
|
|
||||||
container.appendChild(renderer.domElement);
|
|
||||||
|
|
||||||
// init light
|
|
||||||
var directional_light = new THREE.DirectionalLight(0xdddddd);
|
|
||||||
directional_light.position.set(1, 2.5, 1).normalize();
|
|
||||||
directional_light.castShadow = false;
|
|
||||||
scene.add(directional_light);
|
|
||||||
|
|
||||||
var ambient_light = new THREE.AmbientLight(0x444444);
|
|
||||||
scene.add(ambient_light);
|
|
||||||
|
|
||||||
// on initialise la camera que l’on place ensuite sur la scène
|
|
||||||
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
|
|
||||||
camera1.speed = 0.001;
|
|
||||||
camera1.reset();
|
|
||||||
camera1.save();
|
|
||||||
scene.add(camera1);
|
|
||||||
cameras.push(camera1);
|
|
||||||
|
|
||||||
var loader = new THREE.OBJMTLLoader();
|
|
||||||
|
|
||||||
var onProgress = function ( xhr ) {
|
|
||||||
if ( xhr.lengthComputable ) {
|
|
||||||
var percentComplete = xhr.loaded / xhr.total * 100;
|
|
||||||
console.log( Math.round(percentComplete, 2) + '% downloaded' );
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
var onError = function ( xhr ) {
|
|
||||||
};
|
|
||||||
|
|
||||||
// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
|
|
||||||
var loader = new THREE.OBJMTLLoader();
|
|
||||||
|
|
||||||
|
|
||||||
loader.load( static_path + 'data/castle/princess peaches castle (outside).obj',
|
|
||||||
static_path + 'data/castle/princess peaches castle (outside).mtl',
|
|
||||||
function ( object ) {
|
|
||||||
object.up = new THREE.Vector3(0,0,1);
|
|
||||||
scene.add(object);
|
|
||||||
collidableObjects.push(object);
|
|
||||||
object.traverse(function (object) {
|
|
||||||
if (object instanceof THREE.Mesh) {
|
|
||||||
object.geometry.mergeVertices();
|
|
||||||
object.geometry.computeVertexNormals();
|
|
||||||
object.material.side = THREE.DoubleSide;
|
|
||||||
object.raycastable = true;
|
|
||||||
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
|
||||||
object.material.transparent = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}, onProgress, onError );
|
|
||||||
|
|
||||||
loader.load( static_path + 'data/first/Floor 1.obj',
|
|
||||||
static_path + 'data/first/Floor 1.mtl',
|
|
||||||
function ( object ) {
|
|
||||||
object.position.z -= 10.9;
|
|
||||||
object.position.y += 0.555;
|
|
||||||
object.position.x += 3.23;
|
|
||||||
|
|
||||||
var theta = 0.27;
|
|
||||||
object.rotation.y = Math.PI - theta;
|
|
||||||
|
|
||||||
object.up = new THREE.Vector3(0,0,1);
|
|
||||||
scene.add(object);
|
|
||||||
collidableObjects.push(object);
|
|
||||||
object.traverse(function (object) {
|
|
||||||
if (object instanceof THREE.Mesh) {
|
|
||||||
object.material.side = THREE.DoubleSide;
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
object.raycastable = true;
|
|
||||||
if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
|
|
||||||
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
|
|
||||||
object.material.transparent = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}, onProgress, onError );
|
|
||||||
|
|
||||||
// loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj',
|
|
||||||
// static_path + 'data/bobomb/bobomb battlefeild.mtl',
|
|
||||||
// function ( object ) {
|
|
||||||
// // object.position.z -= 10.9;
|
|
||||||
// // object.position.y += 0.555;
|
|
||||||
// // object.position.x += 3.23;
|
|
||||||
|
|
||||||
// var theta = 0.27;
|
|
||||||
// object.rotation.y = Math.PI - theta;
|
|
||||||
|
|
||||||
// object.up = new THREE.Vector3(0,0,1);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// scene.add(object);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.material.side = THREE.DoubleSide;
|
|
||||||
// console.log(object.geometry.vertices.length);
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
|
||||||
// object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
|
||||||
// object.material.transparent = true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }, onProgress, onError );
|
|
||||||
|
|
||||||
// loader.load( static_path + 'data/star/GrandStar.obj',
|
|
||||||
// static_path + 'data/star/GrandStar.mtl',
|
|
||||||
// function ( object ) {
|
|
||||||
// object.position.z -= 10.9;
|
|
||||||
// object.position.y += 0.555;
|
|
||||||
// object.position.x += 3.23;
|
|
||||||
|
|
||||||
// var theta = 0.27;
|
|
||||||
// object.rotation.y = Math.PI - theta;
|
|
||||||
|
|
||||||
// object.up = new THREE.Vector3(0,0,1);
|
|
||||||
// scene.add(object);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.scale.set(0.005,0.005,0.005);
|
|
||||||
// object.position.x = 13;
|
|
||||||
// object.position.z = -35;
|
|
||||||
// object.position.y = 30;
|
|
||||||
|
|
||||||
// object.rotation.z = Math.PI/2;
|
|
||||||
// object.rotation.x = Math.PI/2;
|
|
||||||
// object.rotation.y = Math.PI;
|
|
||||||
// object.material.side = THREE.DoubleSide;
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// object.raycastable = true;
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }, onProgress, onError );
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
|
|
||||||
new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
|
|
||||||
new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
|
|
||||||
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
|
|
||||||
new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
|
|
||||||
new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
|
|
||||||
);
|
|
||||||
|
|
||||||
createCamera(
|
|
||||||
new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
|
|
||||||
new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
|
|
||||||
);
|
|
||||||
|
|
||||||
window.addEventListener('resize', onWindowResize, false);
|
|
||||||
|
|
||||||
container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
|
|
||||||
container.addEventListener('mousemove', updateMouse, false);
|
|
||||||
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
|
|
||||||
|
|
||||||
camera1.collidableObjects = collidableObjects;
|
|
||||||
|
|
||||||
// Load the scene
|
|
||||||
loadScene();
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function fullscreen() {
|
|
||||||
|
|
||||||
if (!beenFullscreen) {
|
|
||||||
beenFullscreen = true;
|
|
||||||
alert('To quit fullscren mode, type ESC key');
|
|
||||||
}
|
|
||||||
|
|
||||||
container.style.position = "absolute";
|
|
||||||
container.style.cssFloat = "top-left";
|
|
||||||
container.style.top = "0px";
|
|
||||||
container.style.bottom = "0px";
|
|
||||||
container.style.left = "0px";
|
|
||||||
container.style.right = "0px";
|
|
||||||
container.style.width="";
|
|
||||||
container.style.height="";
|
|
||||||
container.style.overflow = "hidden";
|
|
||||||
|
|
||||||
canvas.style.position = "absolute";
|
|
||||||
canvas.style.cssFloat = "top-left";
|
|
||||||
canvas.style.top = "0px";
|
|
||||||
canvas.style.bottom = "0px";
|
|
||||||
canvas.style.left = "0px";
|
|
||||||
canvas.style.right = "0px";
|
|
||||||
canvas.width=window.innerWidth;
|
|
||||||
canvas.height=window.innerHeight;
|
|
||||||
canvas.style.overflow = "hidden";
|
|
||||||
|
|
||||||
onWindowResize();
|
|
||||||
}
|
|
||||||
|
|
||||||
function stopFullscreen() {
|
|
||||||
container.style.position = "";
|
|
||||||
container.style.cssFloat = "";
|
|
||||||
container.style.width = container_size.width() + "px";
|
|
||||||
container.style.height = container_size.height() + "px";
|
|
||||||
container.style.overflow = "";
|
|
||||||
|
|
||||||
// canvas.style.position = "";
|
|
||||||
// canvas.style.cssFloat = "";
|
|
||||||
canvas.style.top = "";
|
|
||||||
canvas.style.bottom = "";
|
|
||||||
canvas.style.left = "";
|
|
||||||
canvas.style.right = "";
|
|
||||||
canvas.width = container_size.width();
|
|
||||||
canvas.height = container_size.height();
|
|
||||||
// canvas.style.overflow = "";
|
|
||||||
|
|
||||||
onWindowResize();
|
|
||||||
}
|
|
||||||
|
|
||||||
function log() {
|
|
||||||
console.log(container.style.width);
|
|
||||||
}
|
|
||||||
|
|
||||||
function createCamera(position, target) {
|
|
||||||
var camera = new OldFixedCamera(
|
|
||||||
50,
|
|
||||||
container_size.width() / container_size.height(),
|
|
||||||
1,
|
|
||||||
100000,
|
|
||||||
position,
|
|
||||||
target
|
|
||||||
);
|
|
||||||
|
|
||||||
camera.addToScene(scene);
|
|
||||||
cameras.push(camera);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function loadScene() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function render() {
|
|
||||||
updateMouse();
|
|
||||||
|
|
||||||
var transform = showArrows ? show : hide;
|
|
||||||
cameras.map(function(camera) {
|
|
||||||
if (camera instanceof OldFixedCamera) {
|
|
||||||
transform(camera);
|
|
||||||
|
|
||||||
camera.traverse(function(elt) {
|
|
||||||
elt.raycastable = showArrows;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
cameras.updateMainCamera();
|
|
||||||
cameras.update(cameras.mainCamera());
|
|
||||||
cameras.look();
|
|
||||||
|
|
||||||
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
|
|
||||||
renderer.setScissor(left, bottom, width, height);
|
|
||||||
renderer.enableScissorTest(true);
|
|
||||||
renderer.setViewport(left, bottom, width, height);
|
|
||||||
renderer.render(scene, cameras.mainCamera());
|
|
||||||
|
|
||||||
// Clear canvas
|
|
||||||
canvas.width = canvas.width;
|
|
||||||
|
|
||||||
width = container_size.width() / 5;
|
|
||||||
height = container_size.height() / 5;
|
|
||||||
left = prev.x - width/2;
|
|
||||||
bottom = renderer.domElement.height - prev.y + height/5;
|
|
||||||
|
|
||||||
if (prev.go) {
|
|
||||||
// Hide arrows
|
|
||||||
cameras.map(function(camera) { if (camera instanceof OldFixedCamera) hide(camera); });
|
|
||||||
|
|
||||||
width = Math.floor(container_size.width() / 5);
|
|
||||||
height = Math.floor(container_size.height() / 5);
|
|
||||||
left = Math.floor(prev.x - width/2);
|
|
||||||
bottom = Math.floor(renderer.domElement.height - prev.y + height/5);
|
|
||||||
|
|
||||||
|
|
||||||
// Draw border
|
|
||||||
var can_bottom = container_size.height() - bottom - height ;
|
|
||||||
ctx2d.strokeStyle = "#ffffff";
|
|
||||||
ctx2d.beginPath();
|
|
||||||
ctx2d.moveTo(left-1, can_bottom);
|
|
||||||
ctx2d.lineTo(left-1, can_bottom + height);
|
|
||||||
ctx2d.lineTo(left + width-1, can_bottom + height);
|
|
||||||
ctx2d.lineTo(left + width-1, can_bottom);
|
|
||||||
ctx2d.closePath();
|
|
||||||
ctx2d.stroke();
|
|
||||||
|
|
||||||
ctx2d.strokeStyle = "#000000";
|
|
||||||
ctx2d.beginPath();
|
|
||||||
ctx2d.moveTo(left, can_bottom + 1);
|
|
||||||
ctx2d.lineTo(left, can_bottom + height - 1);
|
|
||||||
ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
|
|
||||||
ctx2d.lineTo(left + width - 2, can_bottom+1);
|
|
||||||
ctx2d.closePath();
|
|
||||||
ctx2d.stroke();
|
|
||||||
|
|
||||||
// Do render in previsualization
|
|
||||||
prev.camera.look();
|
|
||||||
renderer.setScissor(left, bottom, width, height);
|
|
||||||
renderer.enableScissorTest (true);
|
|
||||||
renderer.setViewport(left, bottom, width, height);
|
|
||||||
renderer.render(scene, prev.camera);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function animate() {
|
|
||||||
// on appelle la fonction animate() récursivement à chaque frame
|
|
||||||
requestAnimationFrame(animate);
|
|
||||||
|
|
||||||
stats.begin();
|
|
||||||
render();
|
|
||||||
stats.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
function onWindowResize() {
|
|
||||||
|
|
||||||
container.style.width = container_size.width() + "px";
|
|
||||||
container.style.height = container_size.height() + "px";
|
|
||||||
|
|
||||||
canvas.width = container_size.width();
|
|
||||||
canvas.height = container_size.height();
|
|
||||||
|
|
||||||
renderer.setSize(container_size.width(), container_size.height());
|
|
||||||
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
|
|
||||||
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
|
|
||||||
render();
|
|
||||||
}
|
|
||||||
|
|
||||||
function hide(object) {
|
|
||||||
object.traverse(function(object) {object.visible = false;});
|
|
||||||
}
|
|
||||||
|
|
||||||
function show(object) {
|
|
||||||
object.traverse(function(object) {object.visible = true;});
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateMouse(event) {
|
|
||||||
|
|
||||||
if (event !== undefined) {
|
|
||||||
mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
|
|
||||||
mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
|
|
||||||
}
|
|
||||||
|
|
||||||
var hovered = pointedCamera(event);
|
|
||||||
|
|
||||||
if (hovered !== undefined) {
|
|
||||||
prev.x = mouse.x;
|
|
||||||
prev.y = mouse.y;
|
|
||||||
prev.camera = hovered;
|
|
||||||
prev.go = true;
|
|
||||||
} else {
|
|
||||||
prev.go = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function click(event) {
|
|
||||||
var newCamera = pointedCamera(event);
|
|
||||||
if (newCamera !== undefined) {
|
|
||||||
cameras.mainCamera().move(newCamera);
|
|
||||||
updateElements();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function pointedCamera(event) {
|
|
||||||
var returnCamera;
|
|
||||||
|
|
||||||
var x = ( mouse.x / renderer.domElement.width ) * 2 - 1;
|
|
||||||
var y = - (mouse.y / renderer.domElement.height) * 2 + 1;
|
|
||||||
|
|
||||||
var camera = cameras.mainCamera();
|
|
||||||
|
|
||||||
var vector = new THREE.Vector3(x, y, 0.5);
|
|
||||||
vector.unproject(camera);
|
|
||||||
|
|
||||||
raycaster.set(camera.position, vector.sub(camera.position).normalize());
|
|
||||||
|
|
||||||
var intersects = raycaster.intersectObjects(scene.children, true);
|
|
||||||
|
|
||||||
if ( intersects.length > 0 ) {
|
|
||||||
var minDistance;
|
|
||||||
var bestIndex;
|
|
||||||
|
|
||||||
|
|
||||||
// Looking for cameras
|
|
||||||
for (i in intersects) {
|
|
||||||
if (! (intersects[i].object instanceof THREE.Line)) {
|
|
||||||
// if (intersects[i].object.raycastable) {
|
|
||||||
if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
|
|
||||||
if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
|
|
||||||
minDistance = intersects[i].distance;
|
|
||||||
bestIndex = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bestIndex !== undefined) {
|
|
||||||
if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
|
|
||||||
return cameras.getById(intersects[bestIndex].object.id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -8,7 +8,7 @@ block js
|
||||||
script(src="/static/js/three/MTLLoader.js")
|
script(src="/static/js/three/MTLLoader.js")
|
||||||
script(src="/static/js/three/OBJLoader.js")
|
script(src="/static/js/three/OBJLoader.js")
|
||||||
script(src="/static/js/three/OBJMTLLoader.js")
|
script(src="/static/js/three/OBJMTLLoader.js")
|
||||||
script(src="/static/js/three/OrbitControls.js")
|
-//script(src="/static/js/three/OrbitControls.js")
|
||||||
script(src="/static/js/Cube.js")
|
script(src="/static/js/Cube.js")
|
||||||
script(src="/static/js/ProgressiveSphere.js")
|
script(src="/static/js/ProgressiveSphere.js")
|
||||||
script(src="/static/js/Camera.js")
|
script(src="/static/js/Camera.js")
|
||||||
|
|
Loading…
Reference in New Issue