Last corrections in tutorial
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				| @ -185,7 +185,7 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|                 break; | ||||
|             case 11: | ||||
|                 Coin.max = 5; | ||||
|                 Coin.update(); | ||||
|                 Coin.set(); | ||||
|                 this.addCoin(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback)); | ||||
|                 this.camera.move({ | ||||
|                     position: new THREE.Vector3(-0.3528994281499122,-0.026355227893303856,-0.2766844454377826), | ||||
| @ -221,9 +221,9 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|                 for (var i = 2; i < cams.length; i++) { | ||||
|                     this.addRecommendation(cams[i]); | ||||
|                 } | ||||
|                 Coin.total = 1; | ||||
|                 Coin.total = 0; | ||||
|                 Coin.max = 8; | ||||
|                 Coin.update(); | ||||
|                 Coin.set(); | ||||
|                 var coins = L3D.generateCoins(L3D.createPeachCoins()); | ||||
|                 for (i = 0; i < coins.length; i++) { | ||||
|                     coins[i].rotating = true; | ||||
|  | ||||
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