Last corrections in tutorial
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6fecbd8898
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@ -185,7 +185,7 @@ TutorialSteps.prototype.nextStep = function() {
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break;
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break;
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case 11:
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case 11:
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Coin.max = 5;
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Coin.max = 5;
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Coin.update();
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Coin.set();
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this.addCoin(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback));
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this.addCoin(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback));
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this.camera.move({
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this.camera.move({
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position: new THREE.Vector3(-0.3528994281499122,-0.026355227893303856,-0.2766844454377826),
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position: new THREE.Vector3(-0.3528994281499122,-0.026355227893303856,-0.2766844454377826),
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@ -221,9 +221,9 @@ TutorialSteps.prototype.nextStep = function() {
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for (var i = 2; i < cams.length; i++) {
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for (var i = 2; i < cams.length; i++) {
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this.addRecommendation(cams[i]);
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this.addRecommendation(cams[i]);
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}
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}
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Coin.total = 1;
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Coin.total = 0;
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Coin.max = 8;
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Coin.max = 8;
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Coin.update();
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Coin.set();
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var coins = L3D.generateCoins(L3D.createPeachCoins());
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var coins = L3D.generateCoins(L3D.createPeachCoins());
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for (i = 0; i < coins.length; i++) {
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for (i = 0; i < coins.length; i++) {
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coins[i].rotating = true;
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coins[i].rotating = true;
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