Coins appear after scene loaded, and button is now blinking
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2982b9804b
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@ -1,6 +1,6 @@
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function main() {
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function main(path) {
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var db = JSON.parse(require('fs').readFileSync('./data.json', 'utf8'));
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var db = JSON.parse(require('fs').readFileSync(path, 'utf8'));
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console.log('There were ' + db.users.length + ' users for ' + db.experiments.length + ' experiments');
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@ -8,6 +8,8 @@ function main() {
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var meanTimeArrow = 0;
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var meanTimeViewport = 0;
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console.log();
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for (var i = 0; i < db.experiments.length; i++) {
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var exp = db.experiments[i];
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@ -19,7 +21,31 @@ function main() {
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}
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console.log(exp.user.worker_id + ' : ' + exp.user.rating + ' -> ' + timeToString(timeDifference(events[0].time, events[events.length-1].time)));
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// console.log(exp.user.worker_id + ' : ' + exp.user.rating + ' -> ' + timeToString(timeDifference(events[0].time, events[events.length-1].time)));
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var coins = [];
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for (var j = 0; j < exp.elements.events.length; j++) {
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if (exp.elements.events[j].type === 'coin') {
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if (coins.find(function(elt) { return elt.id === exp.elements.events[j].id; }) === undefined) {
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coins.push(exp.elements.events[j]);
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}
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}
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}
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console.log(exp.id + ' -> ' + coins.length + ' (on ' + exp.coinCombination.scene_id + ')');
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}
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console.log();
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for (var i = 0; i < db.users.length; i++) {
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var user = db.users[i];
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console.log(user.worker_id + ' has done ' + user.experiments.length + ' experiments with rating ' + user.rating);
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}
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@ -39,4 +65,9 @@ function timeToString(_time) {
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}
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main();
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if (process.argv.length !== 3) {
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process.stderr.write('Error : please give me a JSON file to work on\n');
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process.exit(-1);
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}
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main(process.argv[2])
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@ -91,6 +91,8 @@ Coin.update = function() {
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}
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document.getElementById('next').style.background = instantToColor(Coin.colorInstant);
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// Coin.domElement.width = Coin.domElement.width;
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// Coin.ctx.drawImage(Coin.image, x + 75,25,30,30);
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@ -289,6 +291,7 @@ Coin.init = function(scale) {
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function(object) {
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object.traverse(function (mesh) {
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if (mesh instanceof THREE.Mesh) {
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mesh.visible = false;
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mesh.scale.set(scale,scale,scale);
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mesh.material.color.setHex(0xff0000);
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mesh.geometry.computeVertexNormals();
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@ -1,6 +1,18 @@
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// Let's be sure we avoid using global variables
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var onWindowResize = (function() {
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L3D.ProgressiveLoader.onFinished = function() {
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if (coins.length === 0 || coins[0].mesh == undefined) {
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setTimeout(L3D.ProgressiveLoader.onFinished, 500);
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return;
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}
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for (var i = 0; i < coins.length; i++) {
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coins[i].mesh.visible = true;
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}
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}
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// Disable scrolling
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window.onscroll = function () { window.scrollTo(0, 0); };
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@ -130,6 +130,7 @@ TutorialSteps.prototype.setCameras = function(cameras) {
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TutorialSteps.prototype.addCoin = function(coin) {
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this.coins.push(coin);
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coin.mesh.visible = true;
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coin.addToScene(this.scene);
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this.clickableObjects.push(coin);
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};
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@ -382,6 +382,11 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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if (typeof self.log === 'function')
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self.log(self.numberOfFacesReceived, self.numberOfFaces);
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self.finished = true;
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if (typeof L3D.ProgressiveLoader.onFinished === 'function') {
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L3D.ProgressiveLoader.onFinished();
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}
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});
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};
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