Added meshes and scene for Mario 64
							
								
								
									
										
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						| @ -0,0 +1,5 @@ | ||||
| This is the complete set of the castle, i have the model, the textures, the masks used | ||||
|  by the textures and as an added bonus, the peices of the sky texture, enjoy! | ||||
| if you use this could you give credit to Alec Pike, or at least try to remember my name? | ||||
| if you have any comments or complaints or need help with the model  | ||||
| or something e-mail me at alec.pike@gmail.com | ||||
							
								
								
									
										
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						| @ -0,0 +1,172 @@ | ||||
| # Blender3D MTL File: princess peaches castle (outside).blend | ||||
| # Material Count: 16 | ||||
| newmtl Material.136_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.101_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.612500 0.612500 0.650000 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.104_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.453125 0.453125 0.515625 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.096 | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.662500 0.000000 0.000000 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| 
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| 
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| newmtl Material.105_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.126_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.100 | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.318750 0.000000 0.000000 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| 
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| 
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| newmtl Material.135_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.099 | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.556250 0.000000 0.000000 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| 
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| 
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| newmtl Material.102_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.487500 0.487500 0.543750 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.103_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.106_princess_peaches_cast | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd princess peaches castle (outside)_grp.png | ||||
| 
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| 
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| newmtl Material.098 | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.778125 0.000000 0.000000 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| 
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| 
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| newmtl Material.104 | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.453125 0.453125 0.515625 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 1FEE462_c.bmp | ||||
| 
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| 
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| newmtl Material.095 | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.662500 0.662500 0.662500 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| 
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| 
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| newmtl Material.097 | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.753125 0.000000 0.000000 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| 
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| 
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						| @ -0,0 +1,211 @@ | ||||
| # Blender3D MTL File: Floor 1.blend | ||||
| # Material Count: 19 | ||||
| newmtl Material.009_48F5B267_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.193750 0.193750 0.193750 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd Sky_grp.png | ||||
| 
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| 
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| newmtl Material.055_77928504_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 77928504_c.png | ||||
| 
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| 
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| newmtl Material.007_7F0DBBD7_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.265625 0.265625 0.265625 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 7F0DBBD7_c.bmp | ||||
| 
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| 
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| newmtl Material.008_7A7501A5_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 7A7501A5_c.bmp | ||||
| 
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| 
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| newmtl Material.017_6E3E7EFA_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.296875 0.296875 0.296875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6E3E7EFA_c.bmp | ||||
| 
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| 
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| newmtl Material.008_6E3E7EFA_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6E3E7EFA_c.bmp | ||||
| 
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| 
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| newmtl Material.015_6E3E7EFA_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.675000 0.675000 0.675000 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6E3E7EFA_c.bmp | ||||
| 
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| 
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| newmtl Material.018_7F0DBBD7_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 7F0DBBD7_c.bmp | ||||
| 
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| 
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| newmtl Material.011_48F5B267_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.296875 0.296875 0.296875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd Sky_grp.png | ||||
| 
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| 
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| newmtl Material.061_5C3492AB_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.490625 0.490625 0.490625 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 5C3492AB_c.png | ||||
| 
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| 
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| newmtl Material.014_6E3E7EFA_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.540625 0.540625 0.540625 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6E3E7EFA_c.bmp | ||||
| 
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| 
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| newmtl Material.012_6E3E7EFA_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.334375 0.334375 0.334375 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6E3E7EFA_c.bmp | ||||
| 
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| 
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| newmtl Material.010_48F5B267_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.346875 0.346875 0.346875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd Sky_grp.png | ||||
| 
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| 
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| newmtl Material.008_6B88A261_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6B88A261_c.bmp | ||||
| 
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| 
 | ||||
| newmtl Material.054_777F0E0B_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 777F0E0B_c.png | ||||
| 
 | ||||
| 
 | ||||
| newmtl Material.013_6E3E7EFA_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.406250 0.406250 0.406250 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6E3E7EFA_c.bmp | ||||
| 
 | ||||
| 
 | ||||
| newmtl Material.008_3C96C6A_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 3C96C6A_c.bmp | ||||
| 
 | ||||
| 
 | ||||
| newmtl Material.016_6E3E7EFA_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.793750 0.793750 0.793750 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 6E3E7EFA_c.bmp | ||||
| 
 | ||||
| 
 | ||||
| newmtl Material.008_7F0DBBD7_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.796875 0.796875 0.796875 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd 7F0DBBD7_c.bmp | ||||
| 
 | ||||
| 
 | ||||
							
								
								
									
										3016
									
								
								data/first/Floor 1.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								data/first/Sky_grp.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 31 KiB | 
							
								
								
									
										4
									
								
								data/first/readme.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -0,0 +1,4 @@ | ||||
| here is the first floor of peaches castle,ripped by me | ||||
| if you use this please give credit to alec pike | ||||
| if you have any comments, complaints or compliments  | ||||
| please contact me at alec.pike@gmail.com | ||||
							
								
								
									
										
											BIN
										
									
								
								data/first/toto.zip
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -37,13 +37,8 @@ var Plane = function(size1, size2, style) { | ||||
| 
 | ||||
|     this.geometry = new THREE.PlaneBufferGeometry(size1, size2); | ||||
|     this.material = new THREE.MeshLambertMaterial(style); | ||||
|     this.material.side = THREE.FrontSide; | ||||
| 
 | ||||
|     this.materialBack = new THREE.MeshLambertMaterial(style); | ||||
|     this.materialBack.side = THREE.BackSide; | ||||
| 
 | ||||
|     this.material.side = THREE.DoubleSide; | ||||
|     this.mesh = new THREE.Mesh(this.geometry, this.material); | ||||
|     this.meshBack = new THREE.Mesh(this.geometry, this.materialBack); | ||||
| 
 | ||||
|     this.mesh.receiveShadow = true; | ||||
| } | ||||
| @ -52,5 +47,4 @@ Plane.prototype.constructor = Plane; | ||||
| 
 | ||||
| Plane.prototype.addToScene = function(scene) { | ||||
|     scene.add(this.mesh); | ||||
|     scene.add(this.meshBack); | ||||
| } | ||||
|  | ||||
| @ -23,7 +23,7 @@ var PointerCamera = function() { | ||||
|     this.position = new THREE.Vector3(); | ||||
|     this.forward = new THREE.Vector3(); | ||||
|     this.left = new THREE.Vector3(); | ||||
|     this.up = new THREE.Vector3(0,0,1); | ||||
|     // this.up = new THREE.Vector3(0,0,1);
 | ||||
|     this.target = new THREE.Vector3(0,1,0); | ||||
| 
 | ||||
|     // Stuff for events
 | ||||
| @ -104,11 +104,11 @@ PointerCamera.prototype.update = function() { | ||||
|         var delta = 0.1; | ||||
| 
 | ||||
|         // Update direction
 | ||||
|         this.forward.z = Math.sin(this.phi); | ||||
|         this.forward.y = Math.sin(this.phi); | ||||
| 
 | ||||
|         var cos = Math.cos(this.phi); | ||||
|         this.forward.x = cos * Math.cos(this.theta); | ||||
|         this.forward.y = cos * Math.sin(this.theta); | ||||
|         this.forward.z = cos * Math.cos(this.theta); | ||||
|         this.forward.x = cos * Math.sin(this.theta); | ||||
|         this.forward.normalize(); | ||||
| 
 | ||||
|         // Update
 | ||||
|  | ||||
							
								
								
									
										365
									
								
								js/three/OBJMTLLoader.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -0,0 +1,365 @@ | ||||
| /** | ||||
|  * Loads a Wavefront .obj file with materials | ||||
|  * | ||||
|  * @author mrdoob / http://mrdoob.com/
 | ||||
|  * @author angelxuanchang | ||||
|  */ | ||||
| 
 | ||||
| THREE.OBJMTLLoader = function ( manager ) { | ||||
| 
 | ||||
| 	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | ||||
| 
 | ||||
| }; | ||||
| 
 | ||||
| THREE.OBJMTLLoader.prototype = { | ||||
| 
 | ||||
| 	constructor: THREE.OBJMTLLoader, | ||||
| 
 | ||||
| 	load: function ( url, mtlurl, onLoad, onProgress, onError ) { | ||||
| 
 | ||||
| 		var scope = this; | ||||
| 
 | ||||
| 		var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) ); | ||||
| 		mtlLoader.crossOrigin = scope.crossOrigin; | ||||
| 		mtlLoader.load( mtlurl, function ( materials ) { | ||||
| 
 | ||||
| 			var materialsCreator = materials; | ||||
| 			materialsCreator.preload(); | ||||
| 
 | ||||
| 			var loader = new THREE.XHRLoader( scope.manager ); | ||||
| 			loader.setCrossOrigin( scope.crossOrigin ); | ||||
| 			loader.load( url, function ( text ) { | ||||
| 
 | ||||
| 				var object = scope.parse( text ); | ||||
| 
 | ||||
| 				object.traverse( function ( object ) { | ||||
| 
 | ||||
| 					if ( object instanceof THREE.Mesh ) { | ||||
| 
 | ||||
| 						if ( object.material.name ) { | ||||
| 
 | ||||
| 							var material = materialsCreator.create( object.material.name ); | ||||
| 
 | ||||
| 							if ( material ) object.material = material; | ||||
| 
 | ||||
| 						} | ||||
| 
 | ||||
| 					} | ||||
| 
 | ||||
| 				} ); | ||||
| 
 | ||||
| 				onLoad( object ); | ||||
| 
 | ||||
| 			}, onProgress, onError ); | ||||
| 
 | ||||
| 		}, onProgress, onError ); | ||||
| 
 | ||||
| 	}, | ||||
| 
 | ||||
| 	/** | ||||
| 	 * Parses loaded .obj file | ||||
| 	 * @param data - content of .obj file | ||||
| 	 * @param mtllibCallback - callback to handle mtllib declaration (optional) | ||||
| 	 * @return {THREE.Object3D} - Object3D (with default material) | ||||
| 	 */ | ||||
| 
 | ||||
| 	parse: function ( data, mtllibCallback ) { | ||||
| 
 | ||||
| 		function vector( x, y, z ) { | ||||
| 
 | ||||
| 			return new THREE.Vector3( x, y, z ); | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		function uv( u, v ) { | ||||
| 
 | ||||
| 			return new THREE.Vector2( u, v ); | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		function face3( a, b, c, normals ) { | ||||
| 
 | ||||
| 			return new THREE.Face3( a, b, c, normals ); | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		var face_offset = 0; | ||||
| 
 | ||||
| 		function meshN( meshName, materialName ) { | ||||
| 
 | ||||
| 			if ( vertices.length > 0 ) { | ||||
| 
 | ||||
| 				geometry.vertices = vertices; | ||||
| 
 | ||||
| 				geometry.mergeVertices(); | ||||
| 				geometry.computeFaceNormals(); | ||||
| 				geometry.computeBoundingSphere(); | ||||
| 
 | ||||
| 				object.add( mesh ); | ||||
| 
 | ||||
| 				geometry = new THREE.Geometry(); | ||||
| 				mesh = new THREE.Mesh( geometry, material ); | ||||
| 
 | ||||
| 			} | ||||
| 
 | ||||
| 			if ( meshName !== undefined ) mesh.name = meshName; | ||||
| 
 | ||||
| 			if ( materialName !== undefined ) { | ||||
| 
 | ||||
| 				material = new THREE.MeshLambertMaterial(); | ||||
| 				material.name = materialName; | ||||
| 
 | ||||
| 				mesh.material = material; | ||||
| 
 | ||||
| 			} | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		var group = new THREE.Group(); | ||||
| 		var object = group; | ||||
| 
 | ||||
| 		var geometry = new THREE.Geometry(); | ||||
| 		var material = new THREE.MeshLambertMaterial(); | ||||
| 		var mesh = new THREE.Mesh( geometry, material ); | ||||
| 
 | ||||
| 		var vertices = []; | ||||
| 		var normals = []; | ||||
| 		var uvs = []; | ||||
| 
 | ||||
| 		function add_face( a, b, c, normals_inds ) { | ||||
| 
 | ||||
| 			if ( normals_inds === undefined ) { | ||||
| 
 | ||||
| 				geometry.faces.push( face3( | ||||
| 					parseInt( a ) - (face_offset + 1), | ||||
| 					parseInt( b ) - (face_offset + 1), | ||||
| 					parseInt( c ) - (face_offset + 1) | ||||
| 				) ); | ||||
| 
 | ||||
| 			} else { | ||||
| 
 | ||||
| 				geometry.faces.push( face3( | ||||
| 					parseInt( a ) - (face_offset + 1), | ||||
| 					parseInt( b ) - (face_offset + 1), | ||||
| 					parseInt( c ) - (face_offset + 1), | ||||
| 					[ | ||||
| 						normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(), | ||||
| 						normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(), | ||||
| 						normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone() | ||||
| 					] | ||||
| 				) ); | ||||
| 
 | ||||
| 			} | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		function add_uvs( a, b, c ) { | ||||
| 
 | ||||
| 			geometry.faceVertexUvs[ 0 ].push( [ | ||||
| 				uvs[ parseInt( a ) - 1 ].clone(), | ||||
| 				uvs[ parseInt( b ) - 1 ].clone(), | ||||
| 				uvs[ parseInt( c ) - 1 ].clone() | ||||
| 			] ); | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		function handle_face_line(faces, uvs, normals_inds) { | ||||
| 
 | ||||
| 			if ( faces[ 3 ] === undefined ) { | ||||
| 
 | ||||
| 				add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds ); | ||||
| 
 | ||||
| 				if (!(uvs === undefined) && uvs.length > 0) { | ||||
| 					add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] ); | ||||
| 				} | ||||
| 
 | ||||
| 			} else { | ||||
| 
 | ||||
| 				if (!(normals_inds === undefined) && normals_inds.length > 0) { | ||||
| 
 | ||||
| 					add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]); | ||||
| 					add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]); | ||||
| 
 | ||||
| 				} else { | ||||
| 
 | ||||
| 					add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]); | ||||
| 					add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]); | ||||
| 
 | ||||
| 				} | ||||
| 
 | ||||
| 				if (!(uvs === undefined) && uvs.length > 0) { | ||||
| 
 | ||||
| 					add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ); | ||||
| 					add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ); | ||||
| 
 | ||||
| 				} | ||||
| 
 | ||||
| 			} | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 
 | ||||
| 		// v float float float
 | ||||
| 
 | ||||
| 		var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; | ||||
| 
 | ||||
| 		// vn float float float
 | ||||
| 
 | ||||
| 		var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; | ||||
| 
 | ||||
| 		// vt float float
 | ||||
| 
 | ||||
| 		var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; | ||||
| 
 | ||||
| 		// f vertex vertex vertex ...
 | ||||
| 
 | ||||
| 		var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/; | ||||
| 
 | ||||
| 		// f vertex/uv vertex/uv vertex/uv ...
 | ||||
| 
 | ||||
| 		var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/; | ||||
| 
 | ||||
| 		// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
 | ||||
| 
 | ||||
| 		var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/; | ||||
| 
 | ||||
| 		// f vertex//normal vertex//normal vertex//normal ...
 | ||||
| 
 | ||||
| 		var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/ | ||||
| 
 | ||||
| 		//
 | ||||
| 
 | ||||
| 		var lines = data.split( "\n" ); | ||||
| 
 | ||||
| 		for ( var i = 0; i < lines.length; i ++ ) { | ||||
| 
 | ||||
| 			var line = lines[ i ]; | ||||
| 			line = line.trim(); | ||||
| 
 | ||||
| 			var result; | ||||
| 
 | ||||
| 			if ( line.length === 0 || line.charAt( 0 ) === '#' ) { | ||||
| 
 | ||||
| 				continue; | ||||
| 
 | ||||
| 			} else if ( ( result = vertex_pattern.exec( line ) ) !== null ) { | ||||
| 
 | ||||
| 				// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
 | ||||
| 
 | ||||
| 				vertices.push( vector( | ||||
| 					parseFloat( result[ 1 ] ), | ||||
| 					parseFloat( result[ 2 ] ), | ||||
| 					parseFloat( result[ 3 ] ) | ||||
| 				) ); | ||||
| 
 | ||||
| 			} else if ( ( result = normal_pattern.exec( line ) ) !== null ) { | ||||
| 
 | ||||
| 				// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
 | ||||
| 
 | ||||
| 				normals.push( vector( | ||||
| 					parseFloat( result[ 1 ] ), | ||||
| 					parseFloat( result[ 2 ] ), | ||||
| 					parseFloat( result[ 3 ] ) | ||||
| 				) ); | ||||
| 
 | ||||
| 			} else if ( ( result = uv_pattern.exec( line ) ) !== null ) { | ||||
| 
 | ||||
| 				// ["vt 0.1 0.2", "0.1", "0.2"]
 | ||||
| 
 | ||||
| 				uvs.push( uv( | ||||
| 					parseFloat( result[ 1 ] ), | ||||
| 					parseFloat( result[ 2 ] ) | ||||
| 				) ); | ||||
| 
 | ||||
| 			} else if ( ( result = face_pattern1.exec( line ) ) !== null ) { | ||||
| 
 | ||||
| 				// ["f 1 2 3", "1", "2", "3", undefined]
 | ||||
| 
 | ||||
| 				handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]); | ||||
| 
 | ||||
| 			} else if ( ( result = face_pattern2.exec( line ) ) !== null ) { | ||||
| 
 | ||||
| 				// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
 | ||||
| 
 | ||||
| 				handle_face_line( | ||||
| 					[ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
 | ||||
| 					[ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
 | ||||
| 				); | ||||
| 
 | ||||
| 			} else if ( ( result = face_pattern3.exec( line ) ) !== null ) { | ||||
| 
 | ||||
| 				// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
 | ||||
| 
 | ||||
| 				handle_face_line( | ||||
| 					[ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
 | ||||
| 					[ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
 | ||||
| 					[ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
 | ||||
| 				); | ||||
| 
 | ||||
| 			} else if ( ( result = face_pattern4.exec( line ) ) !== null ) { | ||||
| 
 | ||||
| 				// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
 | ||||
| 
 | ||||
| 				handle_face_line( | ||||
| 					[ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
 | ||||
| 					[ ], //uv
 | ||||
| 					[ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
 | ||||
| 				); | ||||
| 
 | ||||
| 			} else if ( /^o /.test( line ) ) { | ||||
| 
 | ||||
| 				// object
 | ||||
| 
 | ||||
| 				meshN(); | ||||
| 				face_offset = face_offset + vertices.length; | ||||
| 				vertices = []; | ||||
| 				object = new THREE.Object3D(); | ||||
| 				object.name = line.substring( 2 ).trim(); | ||||
| 				group.add( object ); | ||||
| 
 | ||||
| 			} else if ( /^g /.test( line ) ) { | ||||
| 
 | ||||
| 				// group
 | ||||
| 
 | ||||
| 				meshN( line.substring( 2 ).trim(), undefined ); | ||||
| 
 | ||||
| 			} else if ( /^usemtl /.test( line ) ) { | ||||
| 
 | ||||
| 				// material
 | ||||
| 
 | ||||
| 				meshN( undefined, line.substring( 7 ).trim() ); | ||||
| 
 | ||||
| 			} else if ( /^mtllib /.test( line ) ) { | ||||
| 
 | ||||
| 				// mtl file
 | ||||
| 
 | ||||
| 				if ( mtllibCallback ) { | ||||
| 
 | ||||
| 					var mtlfile = line.substring( 7 ); | ||||
| 					mtlfile = mtlfile.trim(); | ||||
| 					mtllibCallback( mtlfile ); | ||||
| 
 | ||||
| 				} | ||||
| 
 | ||||
| 			} else if ( /^s /.test( line ) ) { | ||||
| 
 | ||||
| 				// Smooth shading
 | ||||
| 
 | ||||
| 			} else { | ||||
| 
 | ||||
| 				console.log( "THREE.OBJMTLLoader: Unhandled line " + line ); | ||||
| 
 | ||||
| 			} | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		//Add last object
 | ||||
| 		meshN(undefined, undefined); | ||||
| 
 | ||||
| 		return group; | ||||
| 
 | ||||
| 	} | ||||
| 
 | ||||
| }; | ||||
| 
 | ||||
| THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype ); | ||||
							
								
								
									
										148
									
								
								prototype/js/main.js
									
									
									
									
										vendored
									
									
								
							
							
						
						| @ -23,7 +23,7 @@ function init() { | ||||
|     renderer = new THREE.WebGLRenderer({alpha:true}); | ||||
|     renderer.setSize(container_size.width, container_size.height); | ||||
|     renderer.shadowMapEnabled = true; | ||||
|     // renderer.setClearColor(0x000000);
 | ||||
|     renderer.setClearColor(0x000000); | ||||
| 
 | ||||
|     // on initialise la scène
 | ||||
|     scene = new THREE.Scene(); | ||||
| @ -39,47 +39,70 @@ function init() { | ||||
|     container.appendChild(renderer.domElement); | ||||
| 
 | ||||
|     // init light
 | ||||
|     var directional_light = new THREE.DirectionalLight(0x999999); | ||||
|     directional_light.position.set(1, 0.5, 1).normalize(); | ||||
|     directional_light.castShadow = true; | ||||
|     scene.add(directional_light); | ||||
|     // var directional_light = new THREE.DirectionalLight(0x999999);
 | ||||
|     // directional_light.position.set(1, 0.5, 1).normalize();
 | ||||
|     // directional_light.castShadow = true;
 | ||||
|     // scene.add(directional_light);
 | ||||
| 
 | ||||
|     var ambient_light = new THREE.AmbientLight(0x333333); | ||||
|     var ambient_light = new THREE.AmbientLight(0xffffff); | ||||
|     scene.add(ambient_light); | ||||
| 
 | ||||
|     // on initialise la camera que l’on place ensuite sur la scène
 | ||||
|     var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000, container); | ||||
| 
 | ||||
|     var camera2 = new FixedCamera(50, | ||||
|         container_size.width / container_size.height, | ||||
|         1, 100000, | ||||
|         new THREE.Vector3(707,-247,603), | ||||
|         new THREE.Vector3(683,-269,580) | ||||
|     ); | ||||
| 
 | ||||
|     var camera3 = new FixedCamera(50, | ||||
|         container_size.width / container_size.height, | ||||
|         1, 100000, | ||||
|         new THREE.Vector3(727,165,310), | ||||
|         new THREE.Vector3(693,173,291) | ||||
|     ); | ||||
| 
 | ||||
|     var camera4 = new FixedCamera(50, | ||||
|         container_size.width / container_size.height, | ||||
|         1, 100000, | ||||
|         new THREE.Vector3(-67,-105,306), | ||||
|         new THREE.Vector3(-103,-120,314) | ||||
|     ); | ||||
| 
 | ||||
|     var camera1 = new PointerCamera(50, container_size.width / container_size.height, 0.01, 100000, container); | ||||
|     camera1.speed = 0.001; | ||||
|     scene.add(camera1); | ||||
|     cameras.push(camera1); | ||||
|     cameras.push(camera2); | ||||
|     cameras.push(camera3); | ||||
|     cameras.push(camera4); | ||||
| 
 | ||||
|     camera2.addToScene(scene); | ||||
|     camera3.addToScene(scene); | ||||
|     camera4.addToScene(scene); | ||||
|     var loader = new THREE.OBJMTLLoader(); | ||||
| 
 | ||||
|     var onProgress = function ( xhr ) { | ||||
|         if ( xhr.lengthComputable ) { | ||||
|             var percentComplete = xhr.loaded / xhr.total * 100; | ||||
|             console.log( Math.round(percentComplete, 2) + '% downloaded' ); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     var onError = function ( xhr ) { | ||||
|     }; | ||||
| 
 | ||||
|     // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
 | ||||
|     var loader = new THREE.OBJMTLLoader(); | ||||
|     // loader.load( '/data/castle/princess peaches castle (outside).obj',
 | ||||
|     //              '/data/castle/princess peaches castle (outside).mtl',
 | ||||
|     loader.load( '/data/first/Floor 1.obj', | ||||
|                  '/data/first/Floor 1.mtl', | ||||
|     function ( object ) { | ||||
|         object.position.z -= 10.9; | ||||
|         object.position.y += 0.555; | ||||
|         object.position.x += 3.23; | ||||
| 
 | ||||
|         var theta = 0.27; | ||||
|         // object.rotation.x = -Math.PI/2;
 | ||||
|         object.rotation.y = Math.PI - theta; | ||||
|         // object.rotation.z = - Math.PI/2;
 | ||||
| 
 | ||||
|         object.up = new THREE.Vector3(0,0,1); | ||||
|         scene.add(object); | ||||
|         object.traverse(function (object) { | ||||
|             if (object instanceof THREE.Material){ | ||||
|                 object.material.transparent = true; | ||||
|             } | ||||
|         }); | ||||
|     }, onProgress, onError ); | ||||
| 
 | ||||
|     loader.load( '/data/castle/princess peaches castle (outside).obj', | ||||
|                  '/data/castle/princess peaches castle (outside).mtl', | ||||
|     function ( object ) { | ||||
|         // object.rotation.y = Math.PI/2;
 | ||||
|         // object.rotation.z = Math.PI/2;
 | ||||
|         object.up = new THREE.Vector3(0,0,1); | ||||
|         scene.add(object); | ||||
|         object.traverse(function (object) { | ||||
|             if (object instanceof THREE.Material){ | ||||
|                 object.material.transparent = true; | ||||
|             } | ||||
|         }); | ||||
|     }, onProgress, onError ); | ||||
| 
 | ||||
|     // var camera3 = new FixedCamera(
 | ||||
|     //         50,
 | ||||
| @ -100,66 +123,11 @@ function init() { | ||||
|     // Load the scene
 | ||||
|     loadScene(); | ||||
| 
 | ||||
|     plane = new Plane(1000,1000); | ||||
|     plane.translate(0,0,-100); | ||||
|     plane.addToScene(scene); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| function loadScene() { | ||||
|     var positions = [ | ||||
|         new THREE.Vector3(139.4026786273838,135.5184946130355,398.44068539970607), | ||||
|         new THREE.Vector3(-435.43466612542625,-213.42817928744614,357.9683852860272), | ||||
|         new THREE.Vector3(331.55730402813379,-554.75051838788778,327.9545043861335), | ||||
|         new THREE.Vector3(337.83563114154583,494.02776032947725,91.40149126173162), | ||||
|         new THREE.Vector3(-483.7218395537484,26.07460345877575,16.1503626453437) | ||||
|     ]; | ||||
| 
 | ||||
|     var colors = [ | ||||
|         0x5bf9ef, | ||||
|         0xec5e15, | ||||
|         0xcac518, | ||||
|         0x39c8d6, | ||||
|         0x04da72 | ||||
|     ]; | ||||
| 
 | ||||
|     var seen_by = [ | ||||
|         [], | ||||
|         [3], | ||||
|         [1], | ||||
|         [2], | ||||
|         [2] | ||||
|     ]; | ||||
| 
 | ||||
|     var mesh_number = positions.length; | ||||
| 
 | ||||
|     loader = new THREE.OBJLoader(); | ||||
|     for (var i = 0; i < mesh_number; i++) { | ||||
|         // Capture of i
 | ||||
|         // I am pretty good
 | ||||
|         (function(i) { | ||||
|             var new_id; | ||||
|             loader.load('/data/spheres/' + (2*i+2) + '.obj', function (object) { | ||||
|                 object.traverse(function (child) { | ||||
|                     if (child instanceof THREE.Mesh ) { | ||||
|                         child.material.color.setHex(colors[i]); | ||||
|                         child.up = new THREE.Vector3(0,0,1); | ||||
|                         child.translateX(positions[i].x); | ||||
|                         child.translateY(positions[i].y); | ||||
|                         child.translateZ(positions[i].z); | ||||
|                         new_id = child.id; | ||||
|                         child.geometry = Converter.toGeometry(child.geometry); | ||||
|                         child.geometry.mergeVertices(); | ||||
|                         child.geometry.computeFaceNormals(); | ||||
|                         child.geometry.computeVertexNormals(); | ||||
|                     } | ||||
|                 }); | ||||
|                 spheres[i] = object; | ||||
|                 scene.add(object); | ||||
|                 objects.push({obj: object, seen_by: seen_by[i], id: new_id}); | ||||
|             }); | ||||
|         })(i); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| function animate() { | ||||
|  | ||||
| @ -3,6 +3,7 @@ | ||||
|         <script src="/js/three/DDSLoader.js"></script> | ||||
|         <script src="/js/three/MTLLoader.js"></script> | ||||
|         <script src="/js/three/OBJLoader.js"></script> | ||||
|         <script src="/js/three/OBJMTLLoader.js"></script> | ||||
|         <script src="/js/three/OrbitControls.js"></script> | ||||
|         <script src="/js/Cube.js"></script> | ||||
|         <script src="/js/ProgressiveSphere.js"></script> | ||||
|  | ||||