Added meshes and scene for Mario 64
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
|
@ -0,0 +1,5 @@
|
|||
This is the complete set of the castle, i have the model, the textures, the masks used
|
||||
by the textures and as an added bonus, the peices of the sky texture, enjoy!
|
||||
if you use this could you give credit to Alec Pike, or at least try to remember my name?
|
||||
if you have any comments or complaints or need help with the model
|
||||
or something e-mail me at alec.pike@gmail.com
|
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
|
@ -0,0 +1,172 @@
|
|||
# Blender3D MTL File: princess peaches castle (outside).blend
|
||||
# Material Count: 16
|
||||
newmtl Material.136_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.101_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.612500 0.612500 0.650000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.104_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.453125 0.453125 0.515625
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.096
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.662500 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
|
||||
newmtl Material.105_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.126_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.100
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.318750 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
|
||||
newmtl Material.135_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.099
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.556250 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
|
||||
newmtl Material.102_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.487500 0.487500 0.543750
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.103_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.106_princess_peaches_cast
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd princess peaches castle (outside)_grp.png
|
||||
|
||||
|
||||
newmtl Material.098
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.778125 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
|
||||
newmtl Material.104
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.453125 0.453125 0.515625
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 1FEE462_c.bmp
|
||||
|
||||
|
||||
newmtl Material.095
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.662500 0.662500 0.662500
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
|
||||
newmtl Material.097
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.753125 0.000000 0.000000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
|
After Width: | Height: | Size: 1.9 MiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
|
@ -0,0 +1,211 @@
|
|||
# Blender3D MTL File: Floor 1.blend
|
||||
# Material Count: 19
|
||||
newmtl Material.009_48F5B267_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.193750 0.193750 0.193750
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd Sky_grp.png
|
||||
|
||||
|
||||
newmtl Material.055_77928504_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 77928504_c.png
|
||||
|
||||
|
||||
newmtl Material.007_7F0DBBD7_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.265625 0.265625 0.265625
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 7F0DBBD7_c.bmp
|
||||
|
||||
|
||||
newmtl Material.008_7A7501A5_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 7A7501A5_c.bmp
|
||||
|
||||
|
||||
newmtl Material.017_6E3E7EFA_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.296875 0.296875 0.296875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6E3E7EFA_c.bmp
|
||||
|
||||
|
||||
newmtl Material.008_6E3E7EFA_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6E3E7EFA_c.bmp
|
||||
|
||||
|
||||
newmtl Material.015_6E3E7EFA_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.675000 0.675000 0.675000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6E3E7EFA_c.bmp
|
||||
|
||||
|
||||
newmtl Material.018_7F0DBBD7_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 7F0DBBD7_c.bmp
|
||||
|
||||
|
||||
newmtl Material.011_48F5B267_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.296875 0.296875 0.296875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd Sky_grp.png
|
||||
|
||||
|
||||
newmtl Material.061_5C3492AB_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.490625 0.490625 0.490625
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 5C3492AB_c.png
|
||||
|
||||
|
||||
newmtl Material.014_6E3E7EFA_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.540625 0.540625 0.540625
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6E3E7EFA_c.bmp
|
||||
|
||||
|
||||
newmtl Material.012_6E3E7EFA_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.334375 0.334375 0.334375
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6E3E7EFA_c.bmp
|
||||
|
||||
|
||||
newmtl Material.010_48F5B267_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.346875 0.346875 0.346875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd Sky_grp.png
|
||||
|
||||
|
||||
newmtl Material.008_6B88A261_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6B88A261_c.bmp
|
||||
|
||||
|
||||
newmtl Material.054_777F0E0B_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 777F0E0B_c.png
|
||||
|
||||
|
||||
newmtl Material.013_6E3E7EFA_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.406250 0.406250 0.406250
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6E3E7EFA_c.bmp
|
||||
|
||||
|
||||
newmtl Material.008_3C96C6A_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 3C96C6A_c.bmp
|
||||
|
||||
|
||||
newmtl Material.016_6E3E7EFA_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.793750 0.793750 0.793750
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 6E3E7EFA_c.bmp
|
||||
|
||||
|
||||
newmtl Material.008_7F0DBBD7_c.bmp
|
||||
Ns 0.000000
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.796875 0.796875 0.796875
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 7F0DBBD7_c.bmp
|
||||
|
||||
|
After Width: | Height: | Size: 31 KiB |
|
@ -0,0 +1,4 @@
|
|||
here is the first floor of peaches castle,ripped by me
|
||||
if you use this please give credit to alec pike
|
||||
if you have any comments, complaints or compliments
|
||||
please contact me at alec.pike@gmail.com
|
|
@ -37,13 +37,8 @@ var Plane = function(size1, size2, style) {
|
|||
|
||||
this.geometry = new THREE.PlaneBufferGeometry(size1, size2);
|
||||
this.material = new THREE.MeshLambertMaterial(style);
|
||||
this.material.side = THREE.FrontSide;
|
||||
|
||||
this.materialBack = new THREE.MeshLambertMaterial(style);
|
||||
this.materialBack.side = THREE.BackSide;
|
||||
|
||||
this.material.side = THREE.DoubleSide;
|
||||
this.mesh = new THREE.Mesh(this.geometry, this.material);
|
||||
this.meshBack = new THREE.Mesh(this.geometry, this.materialBack);
|
||||
|
||||
this.mesh.receiveShadow = true;
|
||||
}
|
||||
|
@ -52,5 +47,4 @@ Plane.prototype.constructor = Plane;
|
|||
|
||||
Plane.prototype.addToScene = function(scene) {
|
||||
scene.add(this.mesh);
|
||||
scene.add(this.meshBack);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ var PointerCamera = function() {
|
|||
this.position = new THREE.Vector3();
|
||||
this.forward = new THREE.Vector3();
|
||||
this.left = new THREE.Vector3();
|
||||
this.up = new THREE.Vector3(0,0,1);
|
||||
// this.up = new THREE.Vector3(0,0,1);
|
||||
this.target = new THREE.Vector3(0,1,0);
|
||||
|
||||
// Stuff for events
|
||||
|
@ -104,11 +104,11 @@ PointerCamera.prototype.update = function() {
|
|||
var delta = 0.1;
|
||||
|
||||
// Update direction
|
||||
this.forward.z = Math.sin(this.phi);
|
||||
this.forward.y = Math.sin(this.phi);
|
||||
|
||||
var cos = Math.cos(this.phi);
|
||||
this.forward.x = cos * Math.cos(this.theta);
|
||||
this.forward.y = cos * Math.sin(this.theta);
|
||||
this.forward.z = cos * Math.cos(this.theta);
|
||||
this.forward.x = cos * Math.sin(this.theta);
|
||||
this.forward.normalize();
|
||||
|
||||
// Update
|
||||
|
|
|
@ -0,0 +1,365 @@
|
|||
/**
|
||||
* Loads a Wavefront .obj file with materials
|
||||
*
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
* @author angelxuanchang
|
||||
*/
|
||||
|
||||
THREE.OBJMTLLoader = function ( manager ) {
|
||||
|
||||
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
|
||||
|
||||
};
|
||||
|
||||
THREE.OBJMTLLoader.prototype = {
|
||||
|
||||
constructor: THREE.OBJMTLLoader,
|
||||
|
||||
load: function ( url, mtlurl, onLoad, onProgress, onError ) {
|
||||
|
||||
var scope = this;
|
||||
|
||||
var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
|
||||
mtlLoader.crossOrigin = scope.crossOrigin;
|
||||
mtlLoader.load( mtlurl, function ( materials ) {
|
||||
|
||||
var materialsCreator = materials;
|
||||
materialsCreator.preload();
|
||||
|
||||
var loader = new THREE.XHRLoader( scope.manager );
|
||||
loader.setCrossOrigin( scope.crossOrigin );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
var object = scope.parse( text );
|
||||
|
||||
object.traverse( function ( object ) {
|
||||
|
||||
if ( object instanceof THREE.Mesh ) {
|
||||
|
||||
if ( object.material.name ) {
|
||||
|
||||
var material = materialsCreator.create( object.material.name );
|
||||
|
||||
if ( material ) object.material = material;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
onLoad( object );
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Parses loaded .obj file
|
||||
* @param data - content of .obj file
|
||||
* @param mtllibCallback - callback to handle mtllib declaration (optional)
|
||||
* @return {THREE.Object3D} - Object3D (with default material)
|
||||
*/
|
||||
|
||||
parse: function ( data, mtllibCallback ) {
|
||||
|
||||
function vector( x, y, z ) {
|
||||
|
||||
return new THREE.Vector3( x, y, z );
|
||||
|
||||
}
|
||||
|
||||
function uv( u, v ) {
|
||||
|
||||
return new THREE.Vector2( u, v );
|
||||
|
||||
}
|
||||
|
||||
function face3( a, b, c, normals ) {
|
||||
|
||||
return new THREE.Face3( a, b, c, normals );
|
||||
|
||||
}
|
||||
|
||||
var face_offset = 0;
|
||||
|
||||
function meshN( meshName, materialName ) {
|
||||
|
||||
if ( vertices.length > 0 ) {
|
||||
|
||||
geometry.vertices = vertices;
|
||||
|
||||
geometry.mergeVertices();
|
||||
geometry.computeFaceNormals();
|
||||
geometry.computeBoundingSphere();
|
||||
|
||||
object.add( mesh );
|
||||
|
||||
geometry = new THREE.Geometry();
|
||||
mesh = new THREE.Mesh( geometry, material );
|
||||
|
||||
}
|
||||
|
||||
if ( meshName !== undefined ) mesh.name = meshName;
|
||||
|
||||
if ( materialName !== undefined ) {
|
||||
|
||||
material = new THREE.MeshLambertMaterial();
|
||||
material.name = materialName;
|
||||
|
||||
mesh.material = material;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var group = new THREE.Group();
|
||||
var object = group;
|
||||
|
||||
var geometry = new THREE.Geometry();
|
||||
var material = new THREE.MeshLambertMaterial();
|
||||
var mesh = new THREE.Mesh( geometry, material );
|
||||
|
||||
var vertices = [];
|
||||
var normals = [];
|
||||
var uvs = [];
|
||||
|
||||
function add_face( a, b, c, normals_inds ) {
|
||||
|
||||
if ( normals_inds === undefined ) {
|
||||
|
||||
geometry.faces.push( face3(
|
||||
parseInt( a ) - (face_offset + 1),
|
||||
parseInt( b ) - (face_offset + 1),
|
||||
parseInt( c ) - (face_offset + 1)
|
||||
) );
|
||||
|
||||
} else {
|
||||
|
||||
geometry.faces.push( face3(
|
||||
parseInt( a ) - (face_offset + 1),
|
||||
parseInt( b ) - (face_offset + 1),
|
||||
parseInt( c ) - (face_offset + 1),
|
||||
[
|
||||
normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(),
|
||||
normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(),
|
||||
normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone()
|
||||
]
|
||||
) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function add_uvs( a, b, c ) {
|
||||
|
||||
geometry.faceVertexUvs[ 0 ].push( [
|
||||
uvs[ parseInt( a ) - 1 ].clone(),
|
||||
uvs[ parseInt( b ) - 1 ].clone(),
|
||||
uvs[ parseInt( c ) - 1 ].clone()
|
||||
] );
|
||||
|
||||
}
|
||||
|
||||
function handle_face_line(faces, uvs, normals_inds) {
|
||||
|
||||
if ( faces[ 3 ] === undefined ) {
|
||||
|
||||
add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
|
||||
|
||||
if (!(uvs === undefined) && uvs.length > 0) {
|
||||
add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if (!(normals_inds === undefined) && normals_inds.length > 0) {
|
||||
|
||||
add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]);
|
||||
add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]);
|
||||
|
||||
} else {
|
||||
|
||||
add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]);
|
||||
add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]);
|
||||
|
||||
}
|
||||
|
||||
if (!(uvs === undefined) && uvs.length > 0) {
|
||||
|
||||
add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
|
||||
add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// v float float float
|
||||
|
||||
var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
|
||||
|
||||
// vn float float float
|
||||
|
||||
var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
|
||||
|
||||
// vt float float
|
||||
|
||||
var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
|
||||
|
||||
// f vertex vertex vertex ...
|
||||
|
||||
var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
|
||||
|
||||
// f vertex/uv vertex/uv vertex/uv ...
|
||||
|
||||
var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
|
||||
|
||||
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
|
||||
|
||||
var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
|
||||
|
||||
// f vertex//normal vertex//normal vertex//normal ...
|
||||
|
||||
var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/
|
||||
|
||||
//
|
||||
|
||||
var lines = data.split( "\n" );
|
||||
|
||||
for ( var i = 0; i < lines.length; i ++ ) {
|
||||
|
||||
var line = lines[ i ];
|
||||
line = line.trim();
|
||||
|
||||
var result;
|
||||
|
||||
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
|
||||
|
||||
continue;
|
||||
|
||||
} else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
||||
|
||||
vertices.push( vector(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] ),
|
||||
parseFloat( result[ 3 ] )
|
||||
) );
|
||||
|
||||
} else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
||||
|
||||
normals.push( vector(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] ),
|
||||
parseFloat( result[ 3 ] )
|
||||
) );
|
||||
|
||||
} else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// ["vt 0.1 0.2", "0.1", "0.2"]
|
||||
|
||||
uvs.push( uv(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] )
|
||||
) );
|
||||
|
||||
} else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
|
||||
|
||||
// ["f 1 2 3", "1", "2", "3", undefined]
|
||||
|
||||
handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]);
|
||||
|
||||
} else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
|
||||
|
||||
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
|
||||
|
||||
handle_face_line(
|
||||
[ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
|
||||
[ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
|
||||
);
|
||||
|
||||
} else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
|
||||
|
||||
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
|
||||
|
||||
handle_face_line(
|
||||
[ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
|
||||
[ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
|
||||
[ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
|
||||
);
|
||||
|
||||
} else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
|
||||
|
||||
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
|
||||
|
||||
handle_face_line(
|
||||
[ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
|
||||
[ ], //uv
|
||||
[ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
|
||||
);
|
||||
|
||||
} else if ( /^o /.test( line ) ) {
|
||||
|
||||
// object
|
||||
|
||||
meshN();
|
||||
face_offset = face_offset + vertices.length;
|
||||
vertices = [];
|
||||
object = new THREE.Object3D();
|
||||
object.name = line.substring( 2 ).trim();
|
||||
group.add( object );
|
||||
|
||||
} else if ( /^g /.test( line ) ) {
|
||||
|
||||
// group
|
||||
|
||||
meshN( line.substring( 2 ).trim(), undefined );
|
||||
|
||||
} else if ( /^usemtl /.test( line ) ) {
|
||||
|
||||
// material
|
||||
|
||||
meshN( undefined, line.substring( 7 ).trim() );
|
||||
|
||||
} else if ( /^mtllib /.test( line ) ) {
|
||||
|
||||
// mtl file
|
||||
|
||||
if ( mtllibCallback ) {
|
||||
|
||||
var mtlfile = line.substring( 7 );
|
||||
mtlfile = mtlfile.trim();
|
||||
mtllibCallback( mtlfile );
|
||||
|
||||
}
|
||||
|
||||
} else if ( /^s /.test( line ) ) {
|
||||
|
||||
// Smooth shading
|
||||
|
||||
} else {
|
||||
|
||||
console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Add last object
|
||||
meshN(undefined, undefined);
|
||||
|
||||
return group;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );
|
|
@ -23,7 +23,7 @@ function init() {
|
|||
renderer = new THREE.WebGLRenderer({alpha:true});
|
||||
renderer.setSize(container_size.width, container_size.height);
|
||||
renderer.shadowMapEnabled = true;
|
||||
// renderer.setClearColor(0x000000);
|
||||
renderer.setClearColor(0x000000);
|
||||
|
||||
// on initialise la scène
|
||||
scene = new THREE.Scene();
|
||||
|
@ -39,47 +39,70 @@ function init() {
|
|||
container.appendChild(renderer.domElement);
|
||||
|
||||
// init light
|
||||
var directional_light = new THREE.DirectionalLight(0x999999);
|
||||
directional_light.position.set(1, 0.5, 1).normalize();
|
||||
directional_light.castShadow = true;
|
||||
scene.add(directional_light);
|
||||
// var directional_light = new THREE.DirectionalLight(0x999999);
|
||||
// directional_light.position.set(1, 0.5, 1).normalize();
|
||||
// directional_light.castShadow = true;
|
||||
// scene.add(directional_light);
|
||||
|
||||
var ambient_light = new THREE.AmbientLight(0x333333);
|
||||
var ambient_light = new THREE.AmbientLight(0xffffff);
|
||||
scene.add(ambient_light);
|
||||
|
||||
// on initialise la camera que l’on place ensuite sur la scène
|
||||
var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000, container);
|
||||
|
||||
var camera2 = new FixedCamera(50,
|
||||
container_size.width / container_size.height,
|
||||
1, 100000,
|
||||
new THREE.Vector3(707,-247,603),
|
||||
new THREE.Vector3(683,-269,580)
|
||||
);
|
||||
|
||||
var camera3 = new FixedCamera(50,
|
||||
container_size.width / container_size.height,
|
||||
1, 100000,
|
||||
new THREE.Vector3(727,165,310),
|
||||
new THREE.Vector3(693,173,291)
|
||||
);
|
||||
|
||||
var camera4 = new FixedCamera(50,
|
||||
container_size.width / container_size.height,
|
||||
1, 100000,
|
||||
new THREE.Vector3(-67,-105,306),
|
||||
new THREE.Vector3(-103,-120,314)
|
||||
);
|
||||
|
||||
var camera1 = new PointerCamera(50, container_size.width / container_size.height, 0.01, 100000, container);
|
||||
camera1.speed = 0.001;
|
||||
scene.add(camera1);
|
||||
cameras.push(camera1);
|
||||
cameras.push(camera2);
|
||||
cameras.push(camera3);
|
||||
cameras.push(camera4);
|
||||
|
||||
camera2.addToScene(scene);
|
||||
camera3.addToScene(scene);
|
||||
camera4.addToScene(scene);
|
||||
var loader = new THREE.OBJMTLLoader();
|
||||
|
||||
var onProgress = function ( xhr ) {
|
||||
if ( xhr.lengthComputable ) {
|
||||
var percentComplete = xhr.loaded / xhr.total * 100;
|
||||
console.log( Math.round(percentComplete, 2) + '% downloaded' );
|
||||
}
|
||||
};
|
||||
|
||||
var onError = function ( xhr ) {
|
||||
};
|
||||
|
||||
// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
|
||||
var loader = new THREE.OBJMTLLoader();
|
||||
// loader.load( '/data/castle/princess peaches castle (outside).obj',
|
||||
// '/data/castle/princess peaches castle (outside).mtl',
|
||||
loader.load( '/data/first/Floor 1.obj',
|
||||
'/data/first/Floor 1.mtl',
|
||||
function ( object ) {
|
||||
object.position.z -= 10.9;
|
||||
object.position.y += 0.555;
|
||||
object.position.x += 3.23;
|
||||
|
||||
var theta = 0.27;
|
||||
// object.rotation.x = -Math.PI/2;
|
||||
object.rotation.y = Math.PI - theta;
|
||||
// object.rotation.z = - Math.PI/2;
|
||||
|
||||
object.up = new THREE.Vector3(0,0,1);
|
||||
scene.add(object);
|
||||
object.traverse(function (object) {
|
||||
if (object instanceof THREE.Material){
|
||||
object.material.transparent = true;
|
||||
}
|
||||
});
|
||||
}, onProgress, onError );
|
||||
|
||||
loader.load( '/data/castle/princess peaches castle (outside).obj',
|
||||
'/data/castle/princess peaches castle (outside).mtl',
|
||||
function ( object ) {
|
||||
// object.rotation.y = Math.PI/2;
|
||||
// object.rotation.z = Math.PI/2;
|
||||
object.up = new THREE.Vector3(0,0,1);
|
||||
scene.add(object);
|
||||
object.traverse(function (object) {
|
||||
if (object instanceof THREE.Material){
|
||||
object.material.transparent = true;
|
||||
}
|
||||
});
|
||||
}, onProgress, onError );
|
||||
|
||||
// var camera3 = new FixedCamera(
|
||||
// 50,
|
||||
|
@ -100,66 +123,11 @@ function init() {
|
|||
// Load the scene
|
||||
loadScene();
|
||||
|
||||
plane = new Plane(1000,1000);
|
||||
plane.translate(0,0,-100);
|
||||
plane.addToScene(scene);
|
||||
|
||||
}
|
||||
|
||||
function loadScene() {
|
||||
var positions = [
|
||||
new THREE.Vector3(139.4026786273838,135.5184946130355,398.44068539970607),
|
||||
new THREE.Vector3(-435.43466612542625,-213.42817928744614,357.9683852860272),
|
||||
new THREE.Vector3(331.55730402813379,-554.75051838788778,327.9545043861335),
|
||||
new THREE.Vector3(337.83563114154583,494.02776032947725,91.40149126173162),
|
||||
new THREE.Vector3(-483.7218395537484,26.07460345877575,16.1503626453437)
|
||||
];
|
||||
|
||||
var colors = [
|
||||
0x5bf9ef,
|
||||
0xec5e15,
|
||||
0xcac518,
|
||||
0x39c8d6,
|
||||
0x04da72
|
||||
];
|
||||
|
||||
var seen_by = [
|
||||
[],
|
||||
[3],
|
||||
[1],
|
||||
[2],
|
||||
[2]
|
||||
];
|
||||
|
||||
var mesh_number = positions.length;
|
||||
|
||||
loader = new THREE.OBJLoader();
|
||||
for (var i = 0; i < mesh_number; i++) {
|
||||
// Capture of i
|
||||
// I am pretty good
|
||||
(function(i) {
|
||||
var new_id;
|
||||
loader.load('/data/spheres/' + (2*i+2) + '.obj', function (object) {
|
||||
object.traverse(function (child) {
|
||||
if (child instanceof THREE.Mesh ) {
|
||||
child.material.color.setHex(colors[i]);
|
||||
child.up = new THREE.Vector3(0,0,1);
|
||||
child.translateX(positions[i].x);
|
||||
child.translateY(positions[i].y);
|
||||
child.translateZ(positions[i].z);
|
||||
new_id = child.id;
|
||||
child.geometry = Converter.toGeometry(child.geometry);
|
||||
child.geometry.mergeVertices();
|
||||
child.geometry.computeFaceNormals();
|
||||
child.geometry.computeVertexNormals();
|
||||
}
|
||||
});
|
||||
spheres[i] = object;
|
||||
scene.add(object);
|
||||
objects.push({obj: object, seen_by: seen_by[i], id: new_id});
|
||||
});
|
||||
})(i);
|
||||
}
|
||||
}
|
||||
|
||||
function animate() {
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
<script src="/js/three/DDSLoader.js"></script>
|
||||
<script src="/js/three/MTLLoader.js"></script>
|
||||
<script src="/js/three/OBJLoader.js"></script>
|
||||
<script src="/js/three/OBJMTLLoader.js"></script>
|
||||
<script src="/js/three/OrbitControls.js"></script>
|
||||
<script src="/js/Cube.js"></script>
|
||||
<script src="/js/ProgressiveSphere.js"></script>
|
||||
|
|