Did stuff
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@ -53,7 +53,6 @@ Bouncing:
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Multisphere:
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$(CLOSURE) $(OPT) \
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--js StaticPath.js \
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--js Camera.js \
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--js Cube.js \
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--js multisphere/MultiSphere.js \
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@ -61,7 +60,6 @@ Multisphere:
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StreamingSimulator:
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$(CLOSURE) $(OPT) \
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--js StaticPath.js \
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--js Camera.js \
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--js Cube.js \
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--js ProgressiveSphere.js \
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@ -71,7 +69,7 @@ StreamingSimulator:
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PrototypeTools:
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$(CLOSURE) $(OPT) \
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--js History.js \
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--js StaticPath.js \
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--js StartCanvas.js \
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--js Hermite.js \
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--js Camera.js \
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--js PointerCamera.js \
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@ -131,6 +131,11 @@ var PointerCamera = function() {
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*/
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this.pointerLocked = false;
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/**
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*
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*/
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this.listenerTarget = listenerTarget;
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// Set events from the document
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var self = this;
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var onKeyDown = function(event) {self.onKeyDown(event);};
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@ -141,17 +146,17 @@ var PointerCamera = function() {
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document.addEventListener('keydown', onKeyDown, false);
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document.addEventListener('keyup', onKeyUp, false);
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document.addEventListener('mousemove', function(event) {self.onMouseMovePointer(event);}, false);
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document.addEventListener('pointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
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document.addEventListener('mozpointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
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document.addEventListener('webkitpointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
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document.addEventListener('mousemove', function(event) {self.onMouseMovePointer(event);}, false);
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listenerTarget.addEventListener('mousedown', function() {self.lockPointer();}, false);
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listenerTarget.addEventListener('mousedown', onMouseDown, false);
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listenerTarget.addEventListener('mousemove', onMouseMove, false);
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listenerTarget.addEventListener('mouseup', onMouseUp, false);
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// listenerTarget.addEventListener('mouseup', function() { console.log("mouseup");}, false);
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listenerTarget.addEventListener('mouseout', onMouseUp, false);
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/**
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@ -183,23 +188,33 @@ PointerCamera.prototype.constructor = PointerCamera;
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PointerCamera.prototype.lockPointer = function() {
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if (this.shouldLock) {
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document.documentElement.requestPointerLock =
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document.documentElement.requestPointerLock ||
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document.documentElement.mozRequestPointerLock ||
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document.documentElement.webkitRequestPointerLock;
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this.renderer.domElement.requestPointerLock =
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this.renderer.domElement.requestPointerLock ||
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this.renderer.domElement.mozRequestPointerLock ||
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this.renderer.domElement.webkitRequestPointerLock;
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if (document.documentElement.requestPointerLock) {
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if (this.renderer.domElement.requestPointerLock) {
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document.documentElement.requestPointerLock();
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this.pointerLocked = true;
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this.mousePointer.render();
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this.renderer.domElement.requestPointerLock();
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}
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this.mouse.x = this.renderer.domElement.width/2;
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this.mouse.y = this.renderer.domElement.height/2;
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}
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}
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/**
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* Check that the pointer is locked or not, and updated locked attribute
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* @returns true if the pointer is locked, false otherwise
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*/
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PointerCamera.prototype.isLocked = function() {
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var toto =
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document.pointerLockElement === this.renderer.domElement ||
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document.mozPointerLockElement === this.renderer.domElement ||
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document.webkitPointerLockElement === this.renderer.domElement;
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return toto;
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}
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/**
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@ -207,20 +222,35 @@ PointerCamera.prototype.lockPointer = function() {
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*/
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PointerCamera.prototype.onPointerLockChange = function() {
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document.pointerLockElement =
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document.pointerLockElement ||
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document.mozPointerLockElement ||
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document.webkitPointerLockElement;
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if (this.isLocked()) {
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if (!document.pointerLockElement) {
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// The pointer is locked : adapt the state of the camera
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this.pointerLocked = true;
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this.mousePointer.render();
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this.mouse.x = this.renderer.domElement.width/2;
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this.mouse.y = this.renderer.domElement.height/2;
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// Remove start canvas
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this.startCanvas.clear();
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} else {
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this.dragging = false;
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this.pointerLocked = false;
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this.mousePointer.clear();
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this.theta = this.previousTheta;
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this.phi = this.previousPhi;
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this.mouseMove.x = 0;
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this.mouseMove.y = 0;
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// Draw start canvas only if should lock
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if (this.shouldLock)
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this.startCanvas.render();
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else
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this.startCanvas.clear();
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}
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}
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@ -282,19 +312,23 @@ PointerCamera.prototype.hermiteMotion = function(time) {
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* @param {Number} time number of milliseconds between the previous and the next frame
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*/
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PointerCamera.prototype.normalMotion = function(time) {
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// Update angles
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if (this.motion.increasePhi) {this.phi += this.sensitivity * time / 20; this.changed = true; }
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if (this.motion.decreasePhi) {this.phi -= this.sensitivity * time / 20; this.changed = true; }
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if (this.motion.increaseTheta) {this.theta += this.sensitivity * time / 20; this.changed = true; }
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if (this.motion.decreaseTheta) {this.theta -= this.sensitivity * time / 20; this.changed = true; }
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if ( this.pointerLocked || this.dragging) {
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this.theta += this.mouseMove.x * 20 / time;
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this.phi -= this.mouseMove.y * 20 / time;
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if ( this.isLocked() || this.dragging) {
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this.theta += (this.mouseMove.x * 20 / time);
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this.phi -= (this.mouseMove.y * 20 / time);
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this.mouseMove.x = 0;
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this.mouseMove.y = 0;
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this.vectorsFromAngles();
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this.changed = true;
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if (this.shouldLogCameraAngles) {
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@ -546,7 +580,9 @@ PointerCamera.prototype.onKeyUp = function(event) {
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* @param {event} event the event to manage
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*/
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PointerCamera.prototype.onMouseDown = function(event) {
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if (!this.shouldLock) {
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this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
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this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1;
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@ -560,6 +596,7 @@ PointerCamera.prototype.onMouseDown = function(event) {
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* @param {event} event the event to manage
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*/
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PointerCamera.prototype.onMouseMove = function(event) {
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if (!this.shouldLock && this.dragging) {
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var mouse = {x: this.mouse.x, y: this.mouse.y};
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this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
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@ -577,7 +614,11 @@ PointerCamera.prototype.onMouseMove = function(event) {
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*/
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PointerCamera.prototype.onMouseMovePointer = function(e) {
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if (this.pointerLocked) {
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if (this.isLocked) {
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// Backup theta and phi
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this.previousTheta = this.theta;
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this.previousPhi = this.phi;
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this.mouseMove.x = e.movementX || e.mozMovementX || e.webkitMovementX || 0;
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this.mouseMove.y = e.movementY || e.mozMovementY || e.webkitMovementY || 0;
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@ -0,0 +1,44 @@
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var StartCanvas = function(camera) {
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this.domElement = document.createElement('canvas');
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this.domElement.style.position = 'absolute';
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this.domElement.style.cssFloat = 'top-left';
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this.ctx = this.domElement.getContext('2d');
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this.shown = false;
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camera.startCanvas = this;
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}
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StartCanvas.prototype.render = function() {
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if (!this.shown) {
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this.ctx.fillStyle = 'white'
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this.ctx.globalAlpha = 0.7;
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this.ctx.fillRect(0,0,this.domElement.width, this.domElement.height);
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this.ctx.font = '30px Verdana'
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this.ctx.globalAlpha = 1;
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this.ctx.fillStyle = 'black';
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this.ctx.fillText('Click here to lock the pointer !', container_size.width()/3.25, container_size.height()/2-10);
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this.shown = true;
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}
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}
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StartCanvas.prototype.clear = function() {
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if (this.shown) {
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// Clear canvas
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this.domElement.width = this.domElement.width;
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this.shown = false;
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}
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}
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@ -33,6 +33,7 @@ var ButtonManager = function(cameras, previewer) {
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self.pointerLockElement.onchange = function() {
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self.cameras.mainCamera().shouldLock = self.pointerLockElement.checked;
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self.cameras.mainCamera().onPointerLockChange();
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}
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self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;}
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@ -110,13 +110,21 @@ function init() {
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pointer.domElement.width = container_size.width();
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pointer.domElement.height = container_size.height();
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//
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var startCanvas = new StartCanvas(camera1);
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startCanvas.domElement.width = container_size.width();
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startCanvas.domElement.height = container_size.height();
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// Add elements to page
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container.appendChild( stats.domElement );
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container.appendChild(Coin.domElement);
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container.appendChild(startCanvas.domElement);
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container.appendChild(pointer.domElement);
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container.appendChild(previewer.domElement);
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container.appendChild(Coin.domElement);
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container.appendChild(renderer.domElement);
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startCanvas.render();
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cameras = initMainScene(camera1, scene, static_path, coins);
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// cameras = initPeach(camera1, scene, static_path, coins);
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// cameras = initBobomb(camera1, scene, static_path, coins);
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