Corrected bugs on replay and changed posts urls
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								js/l3d/apps/prototype/replay/main.js
									
									
									
									
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								js/l3d/apps/prototype/replay/main.js
									
									
									
									
										vendored
									
									
								
							@ -50,6 +50,7 @@ function init() {
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    // Initialize replay camera
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    camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
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    recommendations = initMainScene(camera1, scene, coins);
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    camera1.cameras = recommendations;
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    // Add listeners
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    initListeners();
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@ -103,8 +103,6 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
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    this.event = this.path[this.counter];
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    console.log(this.event.type);
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    if (this.event.type == 'camera') {
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        this.move(this.event);
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    } else if (this.event.type == 'coin') {
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@ -126,7 +124,8 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
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        })(this);
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    } else if (this.event.type == 'previousnext') {
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        this.move(this.event);
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    } else if (this.event.type == 'hovered') {
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    } else {
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        // Ignore other events
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        this.nextEvent();
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    }
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};
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@ -50,21 +50,21 @@ L3D.BD.Event = {};
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L3D.BD.Event.ArrowClicked = function() {};
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L3D.BD.Event.ArrowClicked.prototype.send = function() {
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    var url = "/arrow-clicked";
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    var url = "/posts/arrow-clicked";
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    var data = {arrow_id: this.arrow_id};
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    L3D.BD.Private.sendData(url, data);
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};
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L3D.BD.Event.CoinClicked = function() {};
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L3D.BD.Event.CoinClicked.prototype.send = function() {
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    var url = "/coin-clicked";
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    var url = "/posts/coin-clicked";
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    var data = {coin_id: this.coin_id};
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    L3D.BD.Private.sendData(url, data);
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};
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L3D.BD.Event.KeyboardEvent = function() {};
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L3D.BD.Event.KeyboardEvent.prototype.send = function() {
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    var url = "/keyboard-event";
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    var url = "/posts/keyboard-event";
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    var data = {
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        camera: L3D.BD.Private.compactCamera(this.camera)
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@ -75,14 +75,14 @@ L3D.BD.Event.KeyboardEvent.prototype.send = function() {
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L3D.BD.Event.ResetClicked = function() {};
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L3D.BD.Event.ResetClicked.prototype.send = function() {
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    var url = "/reset-clicked";
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    var url = "/posts/reset-clicked";
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    var data = {};
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    L3D.BD.Private.sendData(url, data);
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};
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L3D.BD.Event.PreviousNextClicked = function() {};
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L3D.BD.Event.PreviousNextClicked.prototype.send = function() {
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    var url = "/previous-next-clicked";
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    var url = "/posts/previous-next-clicked";
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    var data = {
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        // casts previous to boolean
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        previous: this.previous,
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@ -94,7 +94,7 @@ L3D.BD.Event.PreviousNextClicked.prototype.send = function() {
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L3D.BD.Event.Hovered = function() {};
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L3D.BD.Event.Hovered.prototype.send = function() {
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    var url = "/hovered";
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    var url = "/posts/hovered";
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    var data = {
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        start: this.start,
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        arrow_id: this.arrow_id
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@ -106,7 +106,7 @@ L3D.BD.Event.Hovered.prototype.send = function() {
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L3D.BD.Event.Fps = function() {};
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L3D.BD.Event.Fps.prototype.send = function() {
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    var url = "/fps";
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    var url = "/posts/fps";
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    var data = {
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        fps: this.fps
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    };
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@ -117,7 +117,7 @@ L3D.BD.Event.Fps.prototype.send = function() {
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L3D.BD.Event.PointerLocked = function() {};
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L3D.BD.Event.PointerLocked.prototype.send = function() {
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    var url = "/pointer-locked";
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    var url = "/posts/pointer-locked";
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    var data = {
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        locked: this.locked
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    };
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@ -127,7 +127,7 @@ L3D.BD.Event.PointerLocked.prototype.send = function() {
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L3D.BD.Event.SwitchedLockOption = function() {};
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L3D.BD.Event.SwitchedLockOption.prototype.send = function() {
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    var url = "/switched-lock-option";
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    var url = "/posts/switched-lock-option";
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    var data = {
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        locked: this.locked
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@ -30,9 +30,9 @@ module.exports = function(parent){
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        Log.debug('   ' + name + ':');
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        for (var key in urls) {
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            app.post(key, obj[urls[key]]);
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            app.post('/posts' + key, obj[urls[key]]);
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            Log.debug('      ' + key + ' -> ' + name + '.' + urls[key]);
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            Log.debug('      /posts' + key + ' -> posts.' + name + '.' + urls[key]);
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        }
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        Log.debug();
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