2015-04-02 12:38:06 +02:00
|
|
|
|
var mesh_number = 25;
|
|
|
|
|
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
|
|
|
|
|
var bigmesh;
|
|
|
|
|
var raycaster;
|
|
|
|
|
var objects = [];
|
|
|
|
|
var cameras = new CameraContainer();
|
|
|
|
|
var spheres = new Array(mesh_number);
|
|
|
|
|
var visible = 0;
|
|
|
|
|
|
|
|
|
|
var loader;
|
|
|
|
|
|
2015-04-07 11:33:33 +02:00
|
|
|
|
var container_size = {width: 1067, height: 600};
|
2015-04-02 12:38:06 +02:00
|
|
|
|
|
|
|
|
|
init();
|
|
|
|
|
animate();
|
|
|
|
|
|
|
|
|
|
function init() {
|
|
|
|
|
// on initialise le moteur de rendu
|
|
|
|
|
container = document.getElementById('container');
|
|
|
|
|
container.style.height = container_size.height + 'px';
|
|
|
|
|
container.style.width = container_size.width + 'px';
|
|
|
|
|
renderer = new THREE.WebGLRenderer({alpha:"true"});
|
|
|
|
|
renderer.setSize(container_size.width, container_size.height);
|
|
|
|
|
renderer.shadowMapEnabled = true;
|
|
|
|
|
// renderer.setClearColor(0x000000);
|
|
|
|
|
document.getElementById('container').appendChild(renderer.domElement);
|
|
|
|
|
|
|
|
|
|
// on initialise la scène
|
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
|
raycaster = new THREE.Raycaster();
|
|
|
|
|
|
|
|
|
|
// init light
|
|
|
|
|
var directional_light = new THREE.DirectionalLight(0x999999);
|
|
|
|
|
directional_light.position.set(1, 0.5, 1).normalize();
|
|
|
|
|
directional_light.castShadow = true;
|
|
|
|
|
scene.add(directional_light);
|
|
|
|
|
|
|
|
|
|
var ambient_light = new THREE.AmbientLight(0x333333);
|
|
|
|
|
scene.add(ambient_light);
|
|
|
|
|
|
|
|
|
|
// on initialise la camera que l’on place ensuite sur la scène
|
|
|
|
|
var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000);
|
|
|
|
|
|
|
|
|
|
var camera2 = new FixedCamera(50,
|
|
|
|
|
container_size.width / container_size.height,
|
|
|
|
|
1, 100000,
|
|
|
|
|
new THREE.Vector3(707,-247,603),
|
|
|
|
|
new THREE.Vector3(683,-269,580)
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
var camera3 = new FixedCamera(50,
|
|
|
|
|
container_size.width / container_size.height,
|
|
|
|
|
1, 100000,
|
|
|
|
|
new THREE.Vector3(727,165,310),
|
|
|
|
|
new THREE.Vector3(693,173,291)
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
var camera4 = new FixedCamera(50,
|
|
|
|
|
container_size.width / container_size.height,
|
|
|
|
|
1, 100000,
|
|
|
|
|
new THREE.Vector3(-67,-105,306),
|
|
|
|
|
new THREE.Vector3(-103,-120,314)
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
scene.add(camera1);
|
|
|
|
|
cameras.push(camera1);
|
|
|
|
|
cameras.push(camera2);
|
|
|
|
|
cameras.push(camera3);
|
|
|
|
|
cameras.push(camera4);
|
|
|
|
|
|
|
|
|
|
camera2.addToScene(scene);
|
|
|
|
|
camera3.addToScene(scene);
|
|
|
|
|
camera4.addToScene(scene);
|
|
|
|
|
|
|
|
|
|
// var camera3 = new FixedCamera(
|
|
|
|
|
// 50,
|
|
|
|
|
// container_size.width / container_size.height,
|
|
|
|
|
// 1,
|
|
|
|
|
// 100000,
|
|
|
|
|
// new THREE.Vector3(500,0,500),
|
|
|
|
|
// new THREE.Vector3(0,0,0)
|
|
|
|
|
// );
|
|
|
|
|
|
|
|
|
|
// camera3.addToScene(scene);
|
|
|
|
|
// cameras.push(camera3);
|
|
|
|
|
|
|
|
|
|
window.addEventListener('resize', onWindowResize, false);
|
|
|
|
|
|
|
|
|
|
container.addEventListener('mousedown', click, false);
|
|
|
|
|
|
|
|
|
|
// Load the scene
|
|
|
|
|
loadScene();
|
|
|
|
|
|
|
|
|
|
plane = new Plane(1000,1000);
|
|
|
|
|
plane.translate(0,0,-100);
|
|
|
|
|
plane.addToScene(scene);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function loadScene() {
|
|
|
|
|
var positions = [
|
|
|
|
|
new THREE.Vector3(139.4026786273838,135.5184946130355,398.44068539970607),
|
|
|
|
|
new THREE.Vector3(-435.43466612542625,-213.42817928744614,357.9683852860272),
|
|
|
|
|
new THREE.Vector3(331.55730402813379,-554.75051838788778,327.9545043861335),
|
|
|
|
|
new THREE.Vector3(337.83563114154583,494.02776032947725,91.40149126173162),
|
|
|
|
|
new THREE.Vector3(-483.7218395537484,26.07460345877575,16.1503626453437)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
var colors = [
|
|
|
|
|
0x5bf9ef,
|
|
|
|
|
0xec5e15,
|
|
|
|
|
0xcac518,
|
|
|
|
|
0x39c8d6,
|
|
|
|
|
0x04da72
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
var seen_by = [
|
|
|
|
|
[],
|
|
|
|
|
[3],
|
|
|
|
|
[1],
|
|
|
|
|
[2],
|
|
|
|
|
[2]
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
var mesh_number = positions.length;
|
|
|
|
|
|
|
|
|
|
loader = new THREE.OBJLoader();
|
|
|
|
|
for (var i = 0; i < mesh_number; i++) {
|
|
|
|
|
// Capture of i
|
|
|
|
|
// I am pretty good
|
|
|
|
|
(function(i) {
|
|
|
|
|
var new_id;
|
|
|
|
|
loader.load('/data/spheres/' + (i+1) + '.obj', function (object) {
|
|
|
|
|
object.traverse(function (child) {
|
|
|
|
|
if (child instanceof THREE.Mesh ) {
|
|
|
|
|
child.material.color.setHex(colors[i]);
|
|
|
|
|
child.up = new THREE.Vector3(0,0,1);
|
|
|
|
|
child.geometry.computeVertexNormals();
|
|
|
|
|
child.translateX(positions[i].x);
|
|
|
|
|
child.translateY(positions[i].y);
|
|
|
|
|
child.translateZ(positions[i].z);
|
|
|
|
|
new_id = child.id;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
spheres[i] = object;
|
|
|
|
|
scene.add(object);
|
|
|
|
|
objects.push({obj: object, seen_by: seen_by[i], id: new_id});
|
|
|
|
|
});
|
|
|
|
|
})(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function animate() {
|
|
|
|
|
// on appelle la fonction animate() récursivement à chaque frame
|
|
|
|
|
requestAnimationFrame(animate);
|
|
|
|
|
|
|
|
|
|
cameras.update();
|
|
|
|
|
cameras.look();
|
|
|
|
|
|
|
|
|
|
renderer.render(scene, cameras.mainCamera());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function onWindowResize() {
|
|
|
|
|
cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
|
|
|
|
|
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
|
|
|
|
|
|
|
|
|
|
renderer.setSize(container.offsetWidth, container.offsetHeight);
|
|
|
|
|
renderer.render(scene, cameras.mainCamera());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function hide(object) {
|
|
|
|
|
object.traverse(function(object) {object.visible = false;});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function show(object) {
|
|
|
|
|
object.traverse(function(object) {object.visible = true;});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function click(event) {
|
|
|
|
|
if (cameras.mainCamera() == cameras.get(0)) {
|
2015-04-07 11:33:33 +02:00
|
|
|
|
var mouse = {
|
|
|
|
|
x: ((event.clientX - renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1,
|
|
|
|
|
y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1
|
|
|
|
|
}
|
2015-04-02 12:38:06 +02:00
|
|
|
|
|
|
|
|
|
var camera = cameras.mainCamera();
|
|
|
|
|
var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
|
|
|
|
|
vector.unproject(camera);
|
|
|
|
|
|
|
|
|
|
raycaster.set(camera.position, vector.sub(camera.position).normalize());
|
|
|
|
|
|
|
|
|
|
var intersects = raycaster.intersectObjects(scene.children, true);
|
|
|
|
|
|
|
|
|
|
if ( intersects.length > 0 ) {
|
|
|
|
|
var minDistance;
|
|
|
|
|
var bestIndex;
|
|
|
|
|
|
|
|
|
|
// Looking for cameras
|
|
|
|
|
for (i in intersects) {
|
2015-04-07 12:04:59 +02:00
|
|
|
|
if (minDistance === undefined || intersects[i].distance < minDistance) {
|
2015-04-02 12:38:06 +02:00
|
|
|
|
// We will not consider a line as clickable
|
|
|
|
|
if (! (intersects[i].object instanceof THREE.Line)) {
|
|
|
|
|
minDistance = intersects[i].distance;
|
|
|
|
|
bestIndex = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-04-07 12:04:59 +02:00
|
|
|
|
if (bestIndex !== undefined) {
|
2015-04-02 12:38:06 +02:00
|
|
|
|
cameras.setById(intersects[bestIndex].object.id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Looking for objects
|
|
|
|
|
for (o in objects) {
|
|
|
|
|
if ( intersects[bestIndex].object.id == objects[o].id) {
|
|
|
|
|
cameras.mainCamera(objects[o].seen_by[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-04-07 11:33:33 +02:00
|
|
|
|
} else {
|
2015-04-02 12:38:06 +02:00
|
|
|
|
cameras.mainCamera(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// var pos = cameras.mainCamera().position;
|
|
|
|
|
// var target = cameras.mainCamera().target
|
|
|
|
|
// console.log("Position = ", pos.x, pos.y, pos.z);
|
|
|
|
|
// console.log("Target = ", target.x, target.y, target.z);
|
|
|
|
|
}
|