3d-interface/js/prototype/TutorialSteps.js

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var TutorialSteps = function(tutoCamera) {
this.camera = tutoCamera;
this.step = 0;
this.camera.allowed = {};
this.instructions = [
{
text:"Welcome to this tutorial ! Click on the right arrow to go to the next instruction !",
justclick:true
},
{
text:"You can use your mouse (drag'n'drop) to rotate the camera",
justclick:false
},
{
text:"Nice ! You can also use (2,4,6 and 8) keys or (k,j,l and i)",
justclick: true
},
{
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text: "Here is a red coin, click on it !",
justclick: false
},
{
text:"Nice ! You can try to use the keyboard arrows to move the camera",
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justclick: true
}
];
}
TutorialSteps.prototype.nextStep = function() {
if (this.step < this.instructions.length) {
this.alert(this.instructions[this.step].text, this.instructions[this.step].justclick);
switch (this.step) {
case 0: break;
case 1: this.camera.allowed.mouseRotate = true; break;
case 2: this.camera.allowed.keyboardRotate = true; break;
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case 3:
this.camera.allowed.keyboardRotate = true;
var self = this;
coins.push(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, function() {
self.nextStep();
}));
coins[coins.length-1].addToScene(scene);
break;
case 4: this.camera.allowed.keyboardTranslate = true; break;
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}
this.step++;
}
}
TutorialSteps.prototype.nextAction = function() {
switch (this.step) {
case 2: return 'rotate-mouse';
case 3: return 'rotate-keyboard';
}
}
TutorialSteps.prototype.alert = function(myString, justclicked) {
this.notify(myString, justclicked);
onWindowResize();
}
TutorialSteps.prototype.notify = function(myString, justclick) {
$('#alert-placeholder').html(
'<div class="alert alert-warning alert-dismissable">' +
(justclick ?
'<button type="button" class="close" aria-hidden="true"' +
'onclick="setTimeout(onWindowResize, 100); tutorial.nextStep();' + '">' +
'<span class="glyphicon glyphicon-chevron-right" aria-hidden="true"></span>' +
'</button>' : '') +
'<span>' +
myString +
'</span>' +
'</div>'
);
}