3d-interface/views/index.html

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2015-05-05 11:56:35 +02:00
<%{ './main' }%>
<%{ title %>Index<%} %>
<%{ content %>
<h2>Index</h2>
<ul>
<li>
<a href="/bouncing/">A bouncing cube that jumps when you click on it</a>
<p>Jumps and bounce when you click on it.</p>
</li>
<li>
<a href="/multisphere/">Sphere with multi-resolution</a>
<p>Lots of obj files loaded and displayed. When you click
somewhere, the current obj is hidden and the next one, with a
better resolution is shown.</p>
</li>
<li>
<a href="/prototype/">A proto of the real thing</a>
<p>You can move the camera with the arrow keys and move the angle
of the camera with 2, 4, 6 and 8 (the arrows of the numpad), or you
can do a drag-and-drop like (click on the mouse to grap the scene,
and move the mouse to rotate the camera). You can also select a
camera by clicking on the red part of it, and get back to the free
camera by clicking again. You can also select a camera by simply
clicking on the object you want to see. The program will choose the
camera that you want, and move to it progressively.</p>
</li>
<li>
<a href="/stream/">Streaming simulation</a>
<p>A mesh of a sphere is fully loaded, and displayed progressively.
This test is here to prove that we can dynamically add vertices and
faces to a mesh.</p>
</li>
</ul>
<%} %>