3d-interface/js/PointerCamera.js

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// class camera extends THREE.PerspectiveCamera
var PointerCamera = function() {
THREE.PerspectiveCamera.apply(this, arguments);
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if (arguments[4] === undefined)
listenerTarget = document;
else
listenerTarget = arguments[4];
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// Set Position
this.theta = Math.PI;
this.phi = Math.PI;
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// this.keyboard = undefined;
this.moving = false;
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this.dragging = false;
this.mouse = {x: 0, y: 0};
this.mouseMove = {x: 0, y: 0};
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// Stuff for rendering
this.position = new THREE.Vector3();
this.forward = new THREE.Vector3();
this.left = new THREE.Vector3();
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// this.up = new THREE.Vector3(0,0,1);
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this.target = new THREE.Vector3(0,1,0);
// Stuff for events
this.moveForward = false;
this.moveBackward = false;
this.moveRight = false;
this.moveLeft = false;
this.sensitivity = 0.05;
this.speed = 1;
// Set events from the document
var self = this;
var onKeyDown = function(event) {self.onKeyDown(event);};
var onKeyUp = function(event) {self.onKeyUp(event);};
var onMouseDown = function(event) {self.onMouseDown(event); };
var onMouseMove = function(event) {self.onMouseMove(event); };
var onMouseUp = function(event) {self.onMouseUp(event); };
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document.addEventListener('keydown', onKeyDown, false);
document.addEventListener('keyup', onKeyUp, false);
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listenerTarget.addEventListener('mousedown', onMouseDown, false);
listenerTarget.addEventListener('mousemove', onMouseMove, false);
listenerTarget.addEventListener('mouseup', onMouseUp, false);
listenerTarget.addEventListener('mouseout', onMouseUp, false);
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}
PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
PointerCamera.prototype.constructor = PointerCamera;
// Update function
PointerCamera.prototype.update = function() {
if (this.moving) {
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// Linear version
var position_direction = Tools.diff(this.new_position, this.position);
var target_direction = Tools.diff(this.new_target, this.target);
this.position.add(Tools.mul(position_direction, 0.05));
this.target.add(Tools.mul(target_direction, 0.05));
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if (Tools.norm2(Tools.diff(this.position, this.new_position)) < 0.01 &&
Tools.norm2(Tools.diff(this.target, this.new_target)) < 0.01) {
// this.position = this.new_position.clone();
// this.target = this.new_target.clone();
this.moving = false;
// Update phi and theta so that return to reality does not hurt
var forward = Tools.diff(this.target, this.position);
forward.normalize();
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this.phi = Math.asin(forward.y);
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// Don't know why this line works... But thanks Thierry-san and
// Bastien because it seems to work...
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this.theta = Math.atan2(forward.x, forward.z);
}
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// Hermite polynom version
// var eval = this.hermite.eval(this.t);
// this.position.x = eval.x;
// this.position.y = eval.y;
// this.position.z = eval.z;
// this.target = Tools.sum(this.position, this.hermite.prime(this.t));
// this.t += 0.005;
// if (this.t > 1) {
// this.moving = false;
// // Update phi and theta so that return to reality does not hurt
// var forward = Tools.diff(this.target, this.position);
// forward.normalize();
// this.phi = Math.asin(forward.y);
// // Don't know why this line works... But thanks Thierry-san and
// // Bastien because it seems to work...
// this.theta = Math.atan2(forward.x, forward.z);
// }
} else {
// Update angles
if (this.increasePhi) this.phi += this.sensitivity;
if (this.decreasePhi) this.phi -= this.sensitivity;
if (this.increaseTheta) this.theta += this.sensitivity;
if (this.decreaseTheta) this.theta -= this.sensitivity;
if (this.dragging) {
this.theta += this.mouseMove.x;
this.phi -= this.mouseMove.y;
this.mouseMove.x = 0;
this.mouseMove.y = 0;
}
// Clamp phi and theta
this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1);
this.theta = ((this.theta - Math.PI) % (2*Math.PI)) + Math.PI;
var delta = 0.1;
// Update direction
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this.forward.y = Math.sin(this.phi);
var cos = Math.cos(this.phi);
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this.forward.z = cos * Math.cos(this.theta);
this.forward.x = cos * Math.sin(this.theta);
this.forward.normalize();
// Update
var forward = this.forward.clone();
forward.multiplyScalar(400.0 * delta);
var left = this.up.clone();
left.cross(forward);
left.normalize();
left.multiplyScalar(400.0 * delta);
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var speed = this.speed;
if (this.boost) speed *= 10;
if (this.moveForward) this.position.add(Tools.mul(forward, speed));
if (this.moveBackward) this.position.sub(Tools.mul(forward, speed));
if (this.moveLeft) this.position.add(Tools.mul(left, speed));
if (this.moveRight) this.position.sub(Tools.mul(left, speed));
this.target = this.position.clone();
this.target.add(forward);
}
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}
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PointerCamera.prototype.move = function(otherCamera) {
this.moving = true;
this.new_target = otherCamera.target.clone();
this.new_position = otherCamera.position.clone();
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var t = [0,1];
var f = [this.position.clone(), this.new_position];
var fp = [Tools.diff(this.target, this.position), Tools.diff(this.new_target, this.new_position)];
this.hermite = new Hermite.Polynom(t,f,fp);
this.t = 0;
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}
// Look function
PointerCamera.prototype.look = function() {
this.lookAt(this.target);
}
PointerCamera.prototype.addToScene = function(scene) {
scene.add(this);
}
PointerCamera.prototype.onKeyEvent = function(event, toSet) {
switch ( event.keyCode ) {
// Azerty keyboards
case 38: case 90: this.moveForward = toSet; break; // up / z
case 37: case 81: this.moveLeft = toSet; break; // left / q
case 40: case 83: this.moveBackward = toSet; break; // down / s
case 39: case 68: this.moveRight = toSet; break; // right / d
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case 32: this.boost = toSet; break;
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// Qwerty keyboards
// case 38: case 87: this.moveForward = toSet; break; // up / w
// case 37: case 65: this.moveLeft = toSet; break; // left / a
// case 40: case 83: this.moveBackward = toSet; break; // down / s
// case 39: case 68: this.moveRight = toSet; break; // right / d
case 73: case 104: this.increasePhi = toSet; break; // 8 Up for angle
case 75: case 98: this.decreasePhi = toSet; break; // 2 Down for angle
case 74: case 100: this.increaseTheta = toSet; break; // 4 Left for angle
case 76: case 102: this.decreaseTheta = toSet; break; // 6 Right for angle
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case 13: if (toSet) this.log(); break;
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}
}
PointerCamera.prototype.onKeyDown = function(event) {
this.onKeyEvent(event, true);
}
PointerCamera.prototype.onKeyUp = function(event) {
this.onKeyEvent(event, false);
}
PointerCamera.prototype.onMouseDown = function(event) {
this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1;
this.dragging = true;
}
PointerCamera.prototype.onMouseMove = function(event) {
if (this.dragging) {
var mouse = {x: this.mouse.x, y: this.mouse.y};
this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1;
this.mouseMove.x = this.mouse.x - mouse.x;
this.mouseMove.y = this.mouse.y - mouse.y;
}
}
PointerCamera.prototype.onMouseUp = function(event) {
this.onMouseMove(event);
this.dragging = false;
}
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PointerCamera.prototype.log = function() {
console.log(this.position.x, this.position.y, this.position.z);
console.log(this.target.x, this.target.y, this.target.z);
}
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// Static members
PointerCamera.DISTANCE_X = 1000;
PointerCamera.DISTANCE_Z = 300;