89 lines
2.6 KiB
JavaScript
89 lines
2.6 KiB
JavaScript
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var renderer, scene, camera, controls, mesh, i = 0;
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var raycaster;
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var objects = [];
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var container_size = new Object();
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container_size.width = 1067;
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container_size.height = 600;
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init();
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animate();
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function init()
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{
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:"true"});
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renderer.setSize(container_size.width, container_size.height);
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renderer.shadowMapEnabled = true;
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document.getElementById('container').appendChild(renderer.domElement);
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container.addEventListener('mousedown', click, false);
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// on initialise la scène
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scene = new THREE.Scene();
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raycaster = new THREE.Raycaster();
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// init light
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var directional_light = new THREE.DirectionalLight(0xffffff);
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directional_light.position.set(1, 0.5, 1).normalize();
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directional_light.castShadow = true;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
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// on initialise la camera que l’on place ensuite sur la scène
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camera = new Camera(50, container_size.width / container_size.height, 1, 10000);
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scene.add(camera);
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window.addEventListener('resize', onWindowResize, false);
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geometry = new THREE.Geometry();
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geometry.vertices.push(new THREE.Vector3(0,0,0), new THREE.Vector3(100,100,0), new THREE.Vector3(100,0,100));
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geometry.faces.push(new THREE.Face3(0,1,2));
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geometry.faces.push(new THREE.Face3(0,2,1));
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geometry.verticesNeedUpdate = true;
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geometry.groupsNeedUpdate = true;
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mesh = new THREE.Mesh(geometry);
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scene.add(mesh);
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}
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function animate()
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{
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// on appelle la fonction animate() récursivement à chaque frame
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requestAnimationFrame(animate);
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i += 1;
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mesh.geometry.vertices.push(new THREE.Vector3(0+i,0+i,0+i), new THREE.Vector3(100+i,100+i,+i), new THREE.Vector3(100+i,0+i,100+i));
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var size = mesh.geometry.vertices.length-3;
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mesh.geometry.faces.push(new THREE.Face3(size, size+1, size+2), new THREE.Face3(size, size+2, size+1));
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mesh.geometry.verticesNeedUpdate = true;
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mesh.geometry.groupsNeedUpdate = true;
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camera.update();
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camera.look();
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renderer.render(scene, camera);
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}
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function onWindowResize()
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{
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camera.aspect = container.offsetWidth / container.offsetHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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renderer.render(scene, camera);
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}
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function click(event)
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{
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}
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