3d-interface/js/CameraContainer.js

62 lines
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JavaScript
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var CameraContainer = function () {
this.current_camera = 0;
this.cameras = new Array();
}
CameraContainer.prototype.mainCamera = function(id) {
if (typeof id === 'undefined') {
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return this.cameras[this.current_camera];
}
if (id >= cameras.length || id < 0) {
console.log('Warning : this camera does not exist');
return;
}
this.current_camera = id;
}
CameraContainer.prototype.forEach = function(callback) {
this.cameras.forEach(callback);
}
CameraContainer.prototype.look = function() {
this.cameras[this.current_camera].look();
}
CameraContainer.prototype.update = function() {
this.cameras[this.current_camera].update();
}
CameraContainer.prototype.push = function(camera) {
this.cameras.push(camera);
}
CameraContainer.prototype.get = function(i) {
return this.cameras[i];
}
CameraContainer.prototype.getById = function(id) {
for (var i in this.cameras) {
if (typeof this.cameras[i].mesh !== 'undefined') {
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if (this.cameras[i].mesh.id == id) {
return i;
}
}
}
return -1;
}
CameraContainer.prototype.setById = function(id) {
var i = this.getById(id);
if (i !== -1)
this.current_camera = i;
}
CameraContainer.prototype.nextCamera = function() {
if (this.cameras.length != 0) {
this.current_camera++;
this.current_camera%=this.cameras.length;
}
}