113 lines
3.3 KiB
JavaScript
113 lines
3.3 KiB
JavaScript
|
var mesh_number = 25;
|
|||
|
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
|
|||
|
var bigmesh;
|
|||
|
var raycaster;
|
|||
|
var objects = [];
|
|||
|
var cameras = new CameraContainer();
|
|||
|
var spheres = new Array(mesh_number);
|
|||
|
var visible = 0;
|
|||
|
|
|||
|
var loader;
|
|||
|
|
|||
|
var container_size = new Object();
|
|||
|
container_size.width = 1067;
|
|||
|
container_size.height = 600;
|
|||
|
|
|||
|
init();
|
|||
|
animate();
|
|||
|
|
|||
|
function init() {
|
|||
|
// on initialise le moteur de rendu
|
|||
|
container = document.getElementById('container');
|
|||
|
container.style.height = container_size.height + 'px';
|
|||
|
container.style.width = container_size.width + 'px';
|
|||
|
renderer = new THREE.WebGLRenderer({alpha:"true"});
|
|||
|
renderer.setSize(container_size.width, container_size.height);
|
|||
|
renderer.shadowMapEnabled = true;
|
|||
|
renderer.setClearColor(0x000000);
|
|||
|
document.getElementById('container').appendChild(renderer.domElement);
|
|||
|
|
|||
|
// on initialise la scène
|
|||
|
scene = new THREE.Scene();
|
|||
|
raycaster = new THREE.Raycaster();
|
|||
|
|
|||
|
// init light
|
|||
|
var directional_light = new THREE.DirectionalLight(0x444444);
|
|||
|
directional_light.position.set(1, 0.5, 1).normalize();
|
|||
|
directional_light.castShadow = true;
|
|||
|
scene.add(directional_light);
|
|||
|
|
|||
|
var ambient_light = new THREE.AmbientLight(0x666666);
|
|||
|
scene.add(ambient_light);
|
|||
|
|
|||
|
// on initialise la camera que l’on place ensuite sur la scène
|
|||
|
var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000);
|
|||
|
camera1.position.z = 1500;
|
|||
|
scene.add(camera1);
|
|||
|
cameras.push(camera1);
|
|||
|
|
|||
|
var camera3 = new FixedCamera(
|
|||
|
50,
|
|||
|
container_size.width / container_size.height,
|
|||
|
1,
|
|||
|
100000,
|
|||
|
new THREE.Vector3(500,0,500),
|
|||
|
new THREE.Vector3(0,0,0)
|
|||
|
);
|
|||
|
|
|||
|
camera3.addToScene(scene);
|
|||
|
cameras.push(camera3);
|
|||
|
|
|||
|
window.addEventListener('resize', onWindowResize, false);
|
|||
|
|
|||
|
container.addEventListener('mousedown', click, false);
|
|||
|
|
|||
|
// Création d'un objloader
|
|||
|
var helper = new THREE.LoadingManager();
|
|||
|
helper.onProgress = function(item, loaded, total) {
|
|||
|
console.log(item, ": " , loaded, " / ", total);
|
|||
|
};
|
|||
|
|
|||
|
loader = new THREE.OBJLoader(helper);
|
|||
|
loader.load('mesh/TheCarnival.obj', function (object) {
|
|||
|
object.traverse(function (child) {
|
|||
|
if (child instanceof THREE.Mesh) {
|
|||
|
child.up = new THREE.Vector3(0,0,1);
|
|||
|
child.rotation.x = Math.PI / 2;
|
|||
|
child.scale.set(0.05,0.05,0.05);
|
|||
|
}
|
|||
|
});
|
|||
|
scene.add(object);
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
function animate() {
|
|||
|
// on appelle la fonction animate() récursivement à chaque frame
|
|||
|
requestAnimationFrame(animate);
|
|||
|
|
|||
|
cameras.update();
|
|||
|
cameras.look();
|
|||
|
|
|||
|
renderer.render(scene, cameras.mainCamera());
|
|||
|
}
|
|||
|
|
|||
|
function onWindowResize() {
|
|||
|
cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
|
|||
|
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
|
|||
|
|
|||
|
renderer.setSize(container.offsetWidth, container.offsetHeight);
|
|||
|
renderer.render(scene, cameras.mainCamera());
|
|||
|
}
|
|||
|
|
|||
|
function hide(object) {
|
|||
|
object.traverse(function(object) {object.visible = false;});
|
|||
|
}
|
|||
|
|
|||
|
function show(object) {
|
|||
|
object.traverse(function(object) {object.visible = true;});
|
|||
|
}
|
|||
|
|
|||
|
function click(event) {
|
|||
|
cameras.nextCamera();
|
|||
|
}
|