2015-04-14 12:02:35 +02:00
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var Hermite = {};
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Hermite.Polynom = function(t, f, fp) {
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this.times = t;
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this.evals = f;
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this.primes = fp;
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this.baseFunctions = new Array();
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for (var i in this.times) {
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this.baseFunctions.push(new Hermite.BaseFunction(i, this.times));
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}
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// Let's do something at least a little reusable
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this.tools = {};
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if (f[0] instanceof THREE.Vector3) {
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this.tools.whatType = 'THREE.Vector3';
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this.tools.sum = Tools.sum;
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this.tools.prod = Tools.mul;
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} else {
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this.tools.whatType = 'number';
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this.tools.sum = function(a, b) { return a + b; };
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this.tools.prod = function(a, b) { return a * b; };
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}
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}
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Hermite.Polynom.prototype.eval = function(t) {
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var ret;
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if (this.tools.whatType === 'THREE.Vector3') {
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ret = new THREE.Vector3();
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} else {
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ret = 0;
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}
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for (var i in this.times) {
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var ti = this.times[i];
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var qi_t = this.baseFunctions[i].eval(t);
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// var qi_ti = this.baseFunctions[i].eval(ti);
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var qip_ti = this.baseFunctions[i].prime(ti);
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var f_ti = this.evals[i];
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var fp_ti = this.primes[i];
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// This is the wikipedia formula
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// ret += (qi_t / qi_ti) * ((1 - (t - ti) * (qip_ti / qi_ti)) * f_ti + (t - ti) * fp_ti);
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// Let's not forget that qi_ti = 1
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// This is the final formula
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// ret += (qi_t) * ((1 - (t - ti) * (qip_ti)) * f_ti + (t - ti) * fp_ti);
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// This is the implementation working with THREE.Vector3
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// In terms of disgusting code, we're quite good there
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ret =
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this.tools.sum(
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ret,
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this.tools.prod(
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this.tools.sum(
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this.tools.prod(f_ti, 1 - (t - ti) * (qip_ti)),
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this.tools.prod(fp_ti, t - ti)
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),
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qi_t
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)
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);
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}
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return ret;
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}
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Hermite.Polynom.prototype.prime = function(t) {
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var ret;
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if (this.tools.whatType === 'THREE.Vector3') {
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ret = new THREE.Vector3();
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} else {
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ret = 0;
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}
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for (var i in this.times) {
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var ti = this.times[i];
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var qi_t = this.baseFunctions[i].eval(t);
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// var qi_ti = this.baseFunctions[i].eval(ti);
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var qip_t = this.baseFunctions[i].prime(t );
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var qip_ti = this.baseFunctions[i].prime(ti);
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var f_ti = this.evals[i];
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var fp_ti = this.primes[i];
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// The return of the disgusting code...
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// First part is the same that the eval function, but changing qi_t by qip_t
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// (first part of the derivative)
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ret =
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this.tools.sum(
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ret,
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this.tools.prod(
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this.tools.sum(
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this.tools.prod(f_ti, 1 - (t - ti) * (qip_ti)),
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this.tools.prod(fp_ti, t - ti)
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),
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qip_t
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)
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);
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// Here, we just add
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// ret += qi_t * (-qip_t * f_ti + fp_ti);
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ret =
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this.tools.sum(
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ret,
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this.tools.prod(
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this.tools.sum(
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this.tools.prod(
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f_ti,
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-qip_t
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),
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fp_ti
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),
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qi_t
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)
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);
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// Now the following code is the same as the precedent affectation
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// However it doesn't work, and I can't see the difference between
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// this and the previous one... so I keep it here, to find the
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// mistate later
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// ret =
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// this.tools.sum(
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// ret,
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// this.tools.prod(
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// this.tools.sum(
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// fp_ti,
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// this.tools.prod(
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// f_ti,
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// -qip_ti
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// )
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// ),
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// qi_t
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// )
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// );
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}
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return ret;
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}
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Hermite.BaseFunction = function(index, times) {
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this.index = index;
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this.times = times;
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}
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Hermite.BaseFunction.prototype.eval = function(t) {
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var ret = 1;
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for (var i in this.times) {
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if (i !== this.index) {
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ret *= (t - this.times[i]) / (this.times[this.index] - this.times[i]);
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}
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}
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return ret * ret;
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}
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Hermite.BaseFunction.prototype.prime = function(t) {
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var ret = 0;
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for (var i in this.times) {
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if (i !== this.index) {
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ret += 2 / (t - this.times[i]);
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}
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}
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return this.eval(t) * ret;
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}
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2015-04-20 16:34:41 +02:00
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Hermite.special = {};
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// This polynom interpolates with two coords and one derivative
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// t = [0,1]
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Hermite.special.Polynom = function(P0, P1, PP1) {
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this.tools = {};
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if (P0 instanceof THREE.Vector3) {
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this.tools.sum = Tools.sum;
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this.tools.mul = Tools.mul;
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this.tools.diff = Tools.diff;
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this.c = P0.clone();
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} else {
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this.tools.sum = function(a,b) { return a+b; };
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this.tools.mul = function(a,b) { return a*b; };
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this.tools.diff = function(a,b) { return a-b; };
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this.c = P0;
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}
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this.a = this.tools.sum(PP1, this.tools.diff(P0, P1));
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this.b = this.tools.diff(this.tools.mul(this.tools.diff(P1,P0), 2), PP1);
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}
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Hermite.special.Polynom.prototype.eval = function(t) {
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return this.tools.sum(this.tools.mul(this.a, t*t), this.tools.sum(this.tools.mul(this.b, t), this.c));
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}
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Hermite.special.Polynom.prototype.prime = function(t) {
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return this.tools.sum(this.tools.mul(this.a,2*t), this.b);
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}
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