2015-04-30 11:25:32 +02:00
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// Initialization
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// class camera extends THREE.PerspectiveCamera
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var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
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THREE.PerspectiveCamera.apply(this, arguments);
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// Set Position
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if (position === undefined) {
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this.position = new THREE.Vector3(0,0,5);
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} else {
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this.position.x = position.x;
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this.position.y = position.y;
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this.position.z = position.z;
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}
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if (target === undefined)
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target = new THREE.Vector3(0,0,0);
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var direction = target.clone();
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direction.sub(this.position);
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direction.normalize();
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this.target = this.position.clone();
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this.target.add(Tools.mul(direction,10));
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// this.up = new THREE.Vector3(0,0,1);
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// Compute corners
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// Create the mesh to draw
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var geometry = new THREE.Geometry();
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var left = Tools.cross(direction, this.up);
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var other = Tools.cross(direction, left);
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left.normalize();
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other.normalize();
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left = Tools.mul(left, 1);
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other = Tools.mul(other, 1);
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geometry.vertices.push(Tools.sum(Tools.sum(this.position, left), other),
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Tools.diff(Tools.sum(this.position, other),left),
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Tools.diff(Tools.diff(this.position, left),other),
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Tools.sum(Tools.diff(this.position, other), left)
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);
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geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
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new THREE.Face3(0,2,3) // new THREE.Face3(0,3,2)
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);
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(function(self, direction, left, other) {
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var material = new THREE.LineBasicMaterial({ color: '0x000000'});
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var geometry = new THREE.Geometry();
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var direction = Tools.mul(direction, -2);
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var target = Tools.sum(self.position, direction);
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// geometry.vertices.push(self.position, target);
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geometry.vertices.push(
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Tools.sum(Tools.sum(self.position, left), other),
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Tools.diff(Tools.sum(self.position, other),left),
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Tools.diff(Tools.diff(self.position, left),other),
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Tools.sum(Tools.diff(self.position, other), left),
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Tools.sum(Tools.sum(self.position, left), other),
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Tools.sum(Tools.diff(self.position, other), left),
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Tools.sum(self.position, direction),
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Tools.sum(Tools.sum(self.position, left), other),
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Tools.sum(self.position, direction),
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Tools.diff(Tools.sum(self.position, other),left),
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Tools.sum(self.position, direction),
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Tools.diff(Tools.diff(self.position, left),other),
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Tools.sum(self.position, direction),
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Tools.sum(Tools.diff(self.position, other), left)
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);
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self.line = new THREE.Line(geometry, material);
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})(this, direction, left, other);
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var material = new THREE.MeshBasicMaterial({
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color : 0xff0000,
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transparent : true,
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opacity : 1,
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side: THREE.DoubleSide
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});
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this.mesh = new THREE.Mesh(geometry, material);
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2015-05-06 14:54:02 +02:00
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this.mesh.raycastable = true;
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2015-04-30 11:25:32 +02:00
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}
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OldFixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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OldFixedCamera.prototype.constructor = OldFixedCamera;
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// Update function
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OldFixedCamera.prototype.update = function(position) {
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// Compute distance between center of camera and position
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dist = Tools.norm2(Tools.diff(position.position, this.position));
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var low_bound = 1;
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var high_bound = 5;
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var new_value;
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var max_value = 0.5;
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if (dist < low_bound)
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new_value = 0;
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else if (dist > high_bound)
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new_value = max_value;
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else
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new_value = max_value * (dist - low_bound)/(high_bound - low_bound);
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this.mesh.material.transparent = new_value < 0.9;
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this.mesh.material.opacity = new_value;
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if (new_value < 0.1)
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this.mesh.material.transparent = this.mesh.visible = false;
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}
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// Look function
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OldFixedCamera.prototype.look = function() {
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this.lookAt(this.target);
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}
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OldFixedCamera.prototype.addToScene = function(scene) {
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scene.add(this);
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scene.add(this.mesh);
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scene.add(this.line);
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}
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OldFixedCamera.prototype.traverse = function(callback) {
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callback(this.mesh);
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callback(this.line);
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}
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