3d-interface/static/js/BouncingCube.js

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2015-04-02 12:38:06 +02:00
DT = new THREE.Vector3(0.1,0.1,0.1);
FRICTION = new THREE.Vector3(1, 1, 1);
G = new THREE.Vector3(0,0,-10);
var BouncingCube = function(size, style) {
Cube.call(this, size, style);
this.fixed_center = new THREE.Vector3();
this.center = new THREE.Vector3();
this.speed = new THREE.Vector3(0,0,300);
}
BouncingCube.prototype = Object.create(Cube.prototype);
BouncingCube.prototype.constructor = BouncingCube;
BouncingCube.prototype.update = function() {
// Compute new center
var speed_clone = this.speed.clone();
speed_clone.multiply(DT);
this.speed.add(G);
if (this.speed.dot(this.speed) > 100) {
this.center.add(speed_clone);
}
if (this.center.z < 0) {
this.speed.multiply(new THREE.Vector3(1,1,-0.5));
this.center.z = 0;
}
// Update the mesh
this.mesh.position.set(this.center.x, this.center.y, this.center.z);
// console.log(this.center.x, this.center.y, this.center.z);
}