Slides
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@ -6,9 +6,9 @@ pdf: build/main.pdf
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build/%.pdf: %.tex FORCE
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build/%.pdf: %.tex FORCE
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$(TEXC) -latexoption=-shell-escape $<
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$(TEXC) -latexoption=-shell-escape $<
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cp build/main.pdf build/main.tmp.pdf
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# cp build/main.pdf build/main.tmp.pdf
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gs -sDEVICE=pdfwrite -dCompatibilityLevel=1.4 -dNOPAUSE -dQUIET -dBATCH -sOutputFile=build/main.pdf build/main.tmp.pdf
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# gs -sDEVICE=pdfwrite -dCompatibilityLevel=1.4 -dNOPAUSE -dQUIET -dBATCH -sOutputFile=build/main.pdf build/main.tmp.pdf
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rm build/main.tmp.pdf
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# rm build/main.tmp.pdf
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clean: FORCE
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clean: FORCE
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$(TEXC) -c
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$(TEXC) -c
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slides/main.tex
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slides/main.tex
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\newcommand{\smallscale}{0.125}
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\newcommand{\smallscale}{0.125}
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\usepackage[utf8]{inputenc}
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\usepackage[utf8]{inputenc}
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\usepackage[english]{babel}
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\usepackage[frenchb]{babel}
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\usepackage{hyperref}
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\usepackage{hyperref}
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\usepackage{vwcol}
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\usepackage{pgfpages}
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\usepackage{animate}
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\usepackage{tikz}
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%\setbeameroption{show notes on second screen=right}
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%\setbeameroption{show notes on second screen=right}
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\usetheme{Warsaw} % or try Darmstadt, Madrid, Warsaw, ...
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\usetheme{Warsaw} % or try Darmstadt, Madrid, Warsaw, ...
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\setbeamertemplate{navigation symbols}{}
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\newcommand{\tikzvline}[2]{
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}
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\graphicspath{{../img/}}
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%\setbeamertemplate{headline}{}
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%\setbeamertemplate{headline}{}
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\title{3D interface and recommendations}
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\title{Interface en 3D et mécanisme de recommandation}
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\author{Thomas Forgione}
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\author{Thomas Forgione}
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\date{\today}
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\date{\today}
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\defbeamertemplate*{footline}{shadow theme}
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\defbeamertemplate*{footline}{shadow theme}
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@ -47,7 +58,6 @@
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\AtBeginSection[] % Do nothing for \section*
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\AtBeginSection[] % Do nothing for \section*
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{
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{
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\begin{frame}<beamer>
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\begin{frame}<beamer>
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\frametitle{Outline}
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\tableofcontents[currentsection]
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\tableofcontents[currentsection]
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\end{frame}
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\end{frame}
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}
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}
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@ -55,165 +65,146 @@
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\begin{document}
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\begin{document}
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\begin{frame}
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\begin{frame}
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\titlepage
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\titlepage
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\note{Hello}
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\end{frame}
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\end{frame}
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\section{Recommendations}
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\section{Introduction}
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\subsection{Current version}
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\subsubsection{Display}
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\begin{frame}
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\begin{frame}
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\frametitle{\currentname}
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\frametitle{Contexte}
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\begin{block}{Idea}
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Display recommendations as arrows showing the user the motion to go the recommended view
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\end{block}
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\begin{figure}
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\begin{figure}
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\includegraphics[scale=\bigscale]{img/06.png}
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\includegraphics[scale=0.5]{new/interface2.png}
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\caption{Example}
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\caption{Une interface avec recommandations}
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\end{figure}
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\end{figure}
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\note{Travaux de Vincent \textsc{Charvillat} et Axel \textsc{Carlier}}
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\note[item]{Interface avec recommandations}
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\note[item]{Biaiser l'interaction de l'utilisateur pour le rendre prévisible}
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\note[item]{Préchargement}
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\end{frame}
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\end{frame}
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\subsubsection{Dynamism}
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\section{Technologies utilisées}
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\begin{frame}
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\frametitle{\currentname}
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\begin{block}{Idea}
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Orientate the arrows according to the position of the camera
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\end{block}
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\begin{figure}
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\includegraphics[scale=\smallscale]{img/08.png}~
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\includegraphics[scale=\smallscale]{img/09.png}
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\caption{Example}
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% * <carlier.axel@gmail.com> 2015-04-29T15:27:15.285Z:
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%
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% Expliquer que la fleche de droite dans l'image de gauche est la même que la fleche de gauche dans l'image de droite, mais avec une orientation différente
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%
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\end{figure}
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\end{frame}
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\subsubsection{Transparency}
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\begin{frame}
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\frametitle{\currentname}
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\begin{block}{Idea}
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Progressively fading the arrows when getting close
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\end{block}
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\begin{figure}
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\includegraphics[scale=\smallscale]{img/10.png}~
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\includegraphics[scale=\smallscale]{img/11.png}
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\caption{Example}
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\end{figure}
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\end{frame}
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\subsubsection{Clicking the arrows}
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\begin{frame}
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\frametitle{\currentname}
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\begin{block}{Idea}
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Clicking on the arrow provokes a fluid motion to the recommended view
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\end{block}
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\begin{figure}
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\includegraphics[scale=\smallscale]{img/12.png}~
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\includegraphics[scale=\smallscale]{img/13.png}
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\caption{Example}
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\end{figure}
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\end{frame}
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\subsubsection{Previsualization}
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\begin{frame}
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\frametitle{\currentname}
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\begin{block}{Idea}
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Display a thumbnail of the rendering of the recommended view when the pointer hovers an arrow
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\end{block}
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\begin{figure}
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\includegraphics[scale=\bigscale]{img/07.png}
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\caption{Example}
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\end{figure}
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\end{frame}
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\subsubsection{Undo button}
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\begin{frame}
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\begin{block}{Undo button}
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Gives the user the ability to go back where he was before clicking an arrow
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\end{block}
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\begin{figure}
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\includegraphics[scale=\smallscale]{img/14.png}~
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\includegraphics[scale=\smallscale]{img/15.png}
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\caption{Example}
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\end{figure}
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\begin{exampleblock}{Note}
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For the moment, only one undo is supported
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\end{exampleblock}
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\end{frame}
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\subsection{Problems}
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\begin{frame}
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\begin{block}{Arrow pointing at the camera}
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When the arrow is in front of the camera, the rendering is ugly
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\end{block}
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\begin{figure}
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\includegraphics[scale=\bigscale]{img/16.png}
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\caption{Example}
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\end{figure}
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\end{frame}
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\begin{frame}
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\begin{block}{Collisions between arrows and objects}
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When the recommended view is too far away, and hidden behind another
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object, we just see the tail of the arrow
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\end{block}
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\begin{figure}
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\includegraphics[scale=\bigscale]{img/17.png}
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\caption{Example}
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\end{figure}
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\end{frame}
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\subsection{Ameliorations}
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\begin{frame}
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\begin{frame}
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\frametitle{Côté serveur}
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NodeJs et certains \emph{packages}
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\begin{itemize}
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\begin{itemize}
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\item Multiple undo and redo
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\item \texttt{express}
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\item Two types of recommended views :
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\item \texttt{jade}
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\item \texttt{pg}
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\item \texttt{body-parser}
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\item \texttt{cookie-parser} et \texttt{cookie-session}
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\item \texttt{socket.io}
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\end{itemize}
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\note[item]{express : framework web pour avoir un MVC}
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\note[item]{jade : moteur de template pour gérer les vues de manière sympathiques}
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\note[item]{pg : connection à la base de données}
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\note[item]{body-parser : gérer les paramètres envoyés dans les requêtes}
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\note[item]{cookie-parser et cookie-session : pour avoir une session gérée avec des cookies}
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\note[item]{socket.io : gérer les sockets (et WebSockets facilement)}
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\end{frame}
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\begin{frame}
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\frametitle{Côté client}
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\begin{itemize}
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\item HTML5
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\item CSS3
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\item Boostrap
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\item JavaScript
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\item WebGL
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\item Three.js
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\end{itemize}
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\end{frame}
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\section{L'interface}
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\subsection{Interface de base}
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\begin{frame}
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\begin{itemize}
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\begin{itemize}
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\item to see another part of the same area
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\item Interaction de type jeux vidéo \newline
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\item to move to another area
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\begin{figure}
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\centering
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\includegraphics[scale=0.25]{wiki/spheric.png}
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\caption{Paramètres du contrôleur}
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\end{figure}
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\item Clavier pour la translation
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\item \emph{drag-n-drop} ou \emph{pointer-lock} pour la rotation
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\end{itemize}
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\end{itemize}
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\item scale factor of the thumbnail
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\end{frame}
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\end{itemize}
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\end{frame}
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\section{Use-cases}
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\subsection{Recommandations}
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% * <carlier.axel@gmail.com> 2015-04-29T15:33:34.548Z:
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\begin{frame}
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%
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\frametitle{\emph{Viewport}}
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% Précise qu'il faut considérer 2 types de use cases. Les "uses cases génériques" pour motiver le travail, et les uses cases un peu plus pragmatiques qu'on utilisera pour les user study
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\begin{figure}
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%
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\includegraphics[scale=0.2]{new/01.png}
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\begin{frame}
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\caption{Une recommandation \emph{viewport}}
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\begin{itemize}
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\end{figure}
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\item Long term use cases and applications
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\end{frame}
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\begin{itemize}
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\item e-commerce : browsing 3D products on a website
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\item e-tourism : browsing the entirety of a museum or a place
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\item 3D guide : enhanced street view
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\end{itemize}
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\item Short term use cases for user-study
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\begin{itemize}
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\item 3D navigation on a scene
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\item a few complex models with recommendations around them
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\end{itemize}
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\end{itemize}
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\end{frame}
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\section{MMSys}
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\begin{frame}
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\begin{frame}
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\frametitle{\emph{Arrow}}
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\begin{itemize}
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\begin{figure}
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\item The objective would be to submit a paper at MMSys
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\includegraphics[scale=0.2]{new/02.png}
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\item Submission deadline: November 27, 2015
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\caption{Une recommandation \emph{arrow}}
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\end{itemize}
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\end{figure}
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\end{frame}
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\end{frame}
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\subsection{Prévisualisation}
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\begin{frame}
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\begin{figure}[H]
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\centering
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\includegraphics[scale=0.3]{new/interface2.png}
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~
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\includegraphics[scale=0.13]{new/03.png}
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\caption{Des prévisualisations sur différentes interfaces}
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\end{figure}
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\end{frame}
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\subsection{Interface complète}
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\begin{frame}
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\begin{figure}[H]
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\scalebox{.5}{\parbox{2\linewidth}{%
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\centering
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\begin{tikzpicture}[]
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\node (myfirstpic) at (0,0) {\includegraphics[scale=0.35]{new/buttons.png}};
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\tikzvline{-7}{1}
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\tikzvline{-5.8}{2}
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\tikzvline{-5.2}{3}
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\tikzvline{-4}{4}
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\tikzvline{-1.5}{5}
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\draw (8,5) -- (7,5);
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\draw (8,5) node[right]{6};
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\draw (-8,5) -- (-7,5);
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\draw (-8,5) node[left]{7};
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\end{tikzpicture}
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}}
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\caption{Les différents éléments de l'interface}
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\end{figure}
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\note[item]{ \emph{Reset camera} : pour chaque scène, une position initiale est
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définie. Cliquer sur ce bouton ramène la caméra à sa position initiale.}
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\note[item]{ \emph{Previous} : à chaque clic sur une recommandation, les positions
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intiale et finale sont sauvegardées. Cliquer sur ce bouton ramène à
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la position précédente.}
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\note[item]{ \emph{Next} : cliquer sur ce bouton ramène à la position suivante.}
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\note[item]{ \emph{Pointer lock} : permet de passer du mode \emph{pointer-lock} au
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mode \emph{drag-n-drop} et vice-versa.}
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\note[item]{ \emph{Music} : un lecteur qui contrôle une petite musique qui permet
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de se mettre dans l'ambiance de la scène.}
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\note[item]{ \emph{Coin gauge} : une jauge qui représente l'avancement de la
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récupération des pièces.}
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\note[item]{ \emph{FPS counter} : indique la période de rafraîchissement du rendu.}
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\end{frame}
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\section{Streaming}
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\section{Links}
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\begin{frame}
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\footnotesize
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\begin{itemize}
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\item Github : \url{http://github.com/tforgione/3dinterface/}
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\item Wiki : \url{http://github.com/tforgione/3dinterface/wiki/}
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\item Demo : \url{http://3dinterface.no-ip.org/prototype/}
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\end{itemize}
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\end{frame}
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% \end{NoHyper}
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\end{document}
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\end{document}
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