#!/usr/bin/env python3 import sys import json import pathlib sys.path.append('../pytron') from tron.map import Map from tron.game import Game, PositionPlayer from tron.player import Direction, ConstantPlayer import ai_manager from utils import run_battle ASSETS_PATH = "assets/data.json" LAST_REFRESH_PATH = "assets/refresh.dat" width = 10 height = 10 def main(): print('Welcome to pytron run!') dictionnary = {} # Set last update time pathlib.Path(LAST_REFRESH_PATH).touch() for (id1, ai1) in enumerate(ai_manager.__all__): for (id2, ai2) in enumerate(ai_manager.__all__): if id1 >= id2: continue # Sort ais by name just to be sure if ai1.name > ai2.name: (sai2, sai1) = (ai1, ai2) else: (sai1, sai2) = (ai1, ai2) print("Battling {} vs {}".format(sai1.name, sai2.name)) (score1, score2, nulls) = run_battle(sai1, sai2, width, height) dictionnary[sai1.name + "/" + sai2.name] = [score1, score2, nulls] with open("assets/data.json", "w") as f: f.write(json.dumps(dictionnary)) print('Pytron run has finished') if __name__ == '__main__': main()