Fix bugs in constructors
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e0ae750c92
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@ -7,27 +7,69 @@ def run_battle(ai1, ai2, width, height):
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ai2_victories = 0
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ai2_victories = 0
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for (initial_position_one, initial_position_two) in positions():
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for (initial_position_one, initial_position_two) in positions():
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player_1 = None
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player_2 = None
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try:
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player_1 = ai1.constructor()
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except:
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pass
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try:
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player_2 = ai2.constructor()
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except:
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pass
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winner = None
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if player_1 is not None and player_2 is not None:
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game = Game(width, height, [
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game = Game(width, height, [
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PositionPlayer(1, ai1.constructor(), initial_position_one),
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PositionPlayer(1, player_1, initial_position_one),
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PositionPlayer(2, ai2.constructor(), initial_position_two),
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PositionPlayer(2, player_2, initial_position_two),
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])
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])
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game.main_loop()
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game.main_loop()
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winner = game.winner
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elif player_1 is None and player_2 is not None:
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# Player 2 wins because he was able to build an ai...
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winner = 2
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elif player_1 is not None and player_2 is None:
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winner = 1
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else:
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pass
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if game.winner == 1:
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if winner == 1:
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ai1_victories += 1
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ai1_victories += 1
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elif game.winner == 2:
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elif winner == 2:
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ai2_victories += 1
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ai2_victories += 1
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# Inverse positions and replay to be symmetrical
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# Inverse positions and replay to be symmetrical
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try:
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player_2 = ai2.constructor()
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except:
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pass
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try:
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player_1 = ai1.constructor()
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except:
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pass
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winner = None
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if player_1 is not None and player_2 is not None:
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game = Game(width, height, [
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game = Game(width, height, [
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PositionPlayer(1, ai2.constructor(), initial_position_one),
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PositionPlayer(1, player_2, initial_position_one),
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PositionPlayer(2, ai1.constructor(), initial_position_two),
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PositionPlayer(2, player_1, initial_position_two),
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])
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])
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game.main_loop()
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game.main_loop()
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winner = game.winner
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elif player_1 is None and player_2 is not None:
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winner = 1
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elif player_1 is not None and player_2 is None:
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winner = 2
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if game.winner == 1:
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if winner == 1:
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ai2_victories += 1
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ai2_victories += 1
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elif game.winner == 2:
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elif winner == 2:
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ai1_victories += 1
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ai1_victories += 1
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return (ai1_victories, ai2_victories, 2 * games - ai1_victories - ai2_victories)
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return (ai1_victories, ai2_victories, 2 * games - ai1_victories - ai2_victories)
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