Better UI
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f4587b307e
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14cb50e1d2
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@ -36,10 +36,11 @@ width = 40
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height = 40
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def run_battle(ai1, ai2):
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games = 50
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ai1_victories = 0
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ai2_victories = 0
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for _ in range(50):
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for _ in range(games):
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initial_position_one = [random.randint(0, width - 1), random.randint(0, height - 1)]
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initial_position_two = [random.randint(0, width - 1), random.randint(0, height - 1)]
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@ -66,7 +67,7 @@ def run_battle(ai1, ai2):
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elif game.winner == 2:
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ai1_victories += 1
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return (ai1_victories, ai2_victories)
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return (ai1_victories, ai2_victories, 2 * games - ai1_victories - ai2_victories)
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def main():
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@ -79,8 +80,8 @@ def main():
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continue
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print("Battling {} vs {}".format(ai1.name, ai2.name))
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(score1, score2) = run_battle(ai1, ai2)
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dictionnary["battles"][ai1.name + "/" + ai2.name] = score1 / (score1 + score2)
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(score1, score2, nulls) = run_battle(ai1, ai2)
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dictionnary["battles"][ai1.name + "/" + ai2.name] = [score1, score2, nulls]
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with open("assets/data.json", "w") as f:
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f.write(json.dumps(dictionnary))
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34
server.js
34
server.js
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@ -64,6 +64,8 @@ function parse(data) {
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name: ai,
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victories: 0,
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defeats: 0,
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nulls: 0,
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score: 0,
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});
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}
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@ -71,26 +73,26 @@ function parse(data) {
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let battlers = key.split('/');
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let ai1 = battlers[0];
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let ai2 = battlers[1];
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parsed.battles[ai1 + '/' + ai2] = Math.floor(100 * content.battles[key]);
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parsed.battles[ai2 + '/' + ai1] = 100 - parsed.battles[ai1 + '/' + ai2];
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parsed.battles[ai1 + '/' + ai2] = content.battles[key][0];
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parsed.battles[ai2 + '/' + ai1] = content.battles[key][1];
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let realAi1 = parsed.ais.find((x) => x.name == ai1);
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let realAi2 = parsed.ais.find((x) => x.name == ai2);
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realAi1.victories += content.battles[key][0];
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realAi1.defeats += content.battles[key][1];
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realAi2.victories += content.battles[key][1];
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realAi2.defeats += content.battles[key][0];
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realAi1.nulls += content.battles[key][2];
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realAi2.nulls += content.battles[key][2];
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}
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parsed.sortedAis = parsed.ais.slice(0);
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parsed.sortedAis.sort((a, b) => {
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if (a.victories < b.victories) {
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return -1;
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} else if (a.victories > b.victories) {
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return 1;
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} else {
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if (a.defeats > b.defeats) {
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return -1;
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} else if (a.defeats < b.defeats) {
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return 1;
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} else {
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return 0;
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for (let ai of parsed.sortedAis) {
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ai.score = ai.victories * 3 + ai.nulls;
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}
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}
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});
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parsed.sortedAis.sort((a, b) => b.score - a.score);
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return parsed;
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}
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@ -10,35 +10,38 @@ block content
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th
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for ai in ais
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th.has-text-centered= ai.name
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th.has-text-centered.has-text-success ✓
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th.has-text-centered.has-text-danger ✗
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for ai1 in ais
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tr
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th.has-text-centered= ai1.name
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for ai2 in ais
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if ai1.name == ai2.name
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td
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else if battles[ai1.name + "/" + ai2.name] > 50
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else if battles[ai1.name + "/" + ai2.name] > battles[ai2.name + "/" + ai1.name]
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td.has-text-success= battles[ai1.name + "/" + ai2.name]
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else if battles[ai1.name + "/" + ai2.name] < 50
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else if battles[ai1.name + "/" + ai2.name] < battles[ai2.name + "/" + ai1.name]
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td.has-text-danger= battles[ai1.name + "/" + ai2.name]
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else
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td= battles[ai1.name + "/" + ai2.name]
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td.has-text-centered
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strong= 0
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td.has-text-centered
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strong= 0
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.column.is-narrow.is-desktop
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table.table.is-bordered.is-striped.is-hoverable
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tr
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th.has-text-centered AI
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th.has-text-centered Victories
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th.has-text-centered Nulls
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th.has-text-centered Defeats
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th.has-text-centered Score
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for ai in sortedAis
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tr
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td.has-text-centered
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strong= ai.name
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td.has-text-centered
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strong= ai.victories - ai.defeats
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strong= ai.victories
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td.has-text-centered
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strong= ai.nulls
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td.has-text-centered
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strong= ai.defeats
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td.has-text-centered
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strong= ai.score
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