67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#ifndef JOY_CAM_HPP
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#define JOY_CAM_HPP
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#include <SFML/System/Vector3.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFMLTools/Camera.hpp>
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namespace sft
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{
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////////////////////////////////////////////////////////////
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/// \ingroup sfmltools
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/// \brief Camera controlled by a joystick controller
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////////////////////////////////////////////////////////////
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class JoyCam : public Camera
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{
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public:
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////////////////////////////////////////////////////
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/// \brief Usual constructor
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/// \param i id of the sfml controller that we will
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/// be listening to
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////////////////////////////////////////////////////
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JoyCam(int i);
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///////////////////////////////////////////////////
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/// \brief calls gluLookAt with the good parameters
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///////////////////////////////////////////////////
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void look() const;
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///////////////////////////////////////////////////
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/// \brief computes the next step of the camera
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/// \param width width of the window
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/// \param height height of the window
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///////////////////////////////////////////////////
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void nextStep(int width, int height);
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private:
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float speed; ///< speed of the camera
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float sensitivity; ///< sensitivity of the mouse
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sf::Vector3f position; ///< position of the center of the camera
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sf::Vector3f target; ///< a point that the camera is staring at
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sf::Vector3f forward; ///< a vector from the center to the target
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sf::Vector3f left; ///< a vector orthogonal to forward
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double theta; ///< theta angle from spheric coordinates
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double phi; ///< phi angle from spheric coordinates
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int joy; ///< id of the joystick
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////////////////////////////////////////////////////
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/// \brief computes the vector from angles
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///
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/// Computes the value of position, target, forward and left
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/// using only theta and phi
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////////////////////////////////////////////////////
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void vectorsFromAngles();
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};
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} // namespace sft
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#endif // JOY_CAM_HPP
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