59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Paella
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// Copyright (C) 2015 - Thomas FORGIONE, Emilie JALRAS, Marion LENFANT, Thierry MALON, Amandine PAILLOUX
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// Authors :
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// Thomas FORGIONE
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// Emilie JALRAS
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// Marion LENFANT
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// Thierry MALON
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// Amandine PAILLOUX
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//
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// This file is part of the project Paella
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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////////////////////////////////////////////////////////////////////////////////
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#ifndef MESHING_HPP
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#define MESHING_HPP
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//////////////////////////////////////////////////
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/// \defgroup meshing Meshing module
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///
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/// Contains the function and classes to mesh 3D skeletons
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///
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/// This modules contains a few binaries :
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/// - MainDisplay
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/// - TestJunction3
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/// - TestJunction4
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///
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/// \section maindisplay MainDisplay
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/// This program simply loads a .skl file and display it with
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/// OpenGL. You should call the program like so
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/// \code
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/// bin/MainDisplay <path_to_skl_file>
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/// \endcode
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///
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/// \section testjunction TestJunction
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/// This program simply computes the result of the junctions on three circles.
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/// TestJunction3 computes a junction from three circles and
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/// TestJunction4 computes it from four.
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//////////////////////////////////////////////////
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#include <Meshing/Skeleton3D.hpp>
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#endif // MESHING_HPP
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