51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Paella
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// Copyright (C) 2015 - Thomas FORGIONE, Emilie JALRAS, Marion LENFANT, Thierry MALON, Amandine PAILLOUX
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// Authors :
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// Thomas FORGIONE
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// Emilie JALRAS
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// Marion LENFANT
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// Thierry MALON
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// Amandine PAILLOUX
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//
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// This file is part of the project Paella
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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////////////////////////////////////////////////////////////////////////////////
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#ifndef CLICK_HPP
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#define CLICK_HPP
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#include <vector>
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#include <Geometry/MathFunctions.hpp>
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#include <Meshing/Skeleton3D.hpp>
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#include <Geometry/Vector.hpp>
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#include <Geometry/Tree.hpp>
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namespace pae
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{
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std::pair<std::vector<geo::Segment<float,3>>, geo::Vector3<float>> click(Skeleton3D const& skel);
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geo::Tree<geo::Vector3<float>>& listToTree(std::list<geo::Segment<float,3>>& vector, geo::Tree<geo::Vector3<float>>& tree);
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geo::Tree<geo::Vector3<float>>& listToTree(std::vector<geo::Segment<float,3>> const& vector, geo::Tree<geo::Vector3<float>>& tree);
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}
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#endif // CLICK_HPP
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