diff --git a/Code/src/Animation/AnimatedMesh.cpp b/Code/src/Animation/AnimatedMesh.cpp index 775de74..7a1105f 100644 --- a/Code/src/Animation/AnimatedMesh.cpp +++ b/Code/src/Animation/AnimatedMesh.cpp @@ -167,11 +167,11 @@ genColors( for (auto const& child : structure.children) { geo::Tree> tree; - tree.node = { + tree.node = {{ static_cast(std::rand())/RAND_MAX, static_cast(std::rand())/RAND_MAX, static_cast(std::rand())/RAND_MAX - }; + }}; colors.children.push_back(tree); genColors(child, colors.children[colors.children.size()-1]); diff --git a/Code/src/Skeleton/draw.cpp b/Code/src/Skeleton/draw.cpp index 0523daa..24c2395 100644 --- a/Code/src/Skeleton/draw.cpp +++ b/Code/src/Skeleton/draw.cpp @@ -124,7 +124,7 @@ int main(int argc, char *argv[]) float r = static_cast(std::rand())/RAND_MAX; float g = static_cast(std::rand())/RAND_MAX; float b = static_cast(std::rand())/RAND_MAX; - colors.push_back({r,g,b}); + colors.push_back({{r,g,b}}); } // Camera