From 1b2d7541c02d85b9f52d377c098ab7c5ea783aaa Mon Sep 17 00:00:00 2001 From: emiliie Date: Wed, 11 Mar 2015 17:22:42 +0100 Subject: [PATCH] spelling --- report/subsections/extremities.tex | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/report/subsections/extremities.tex b/report/subsections/extremities.tex index 4c3d551..b5934cf 100644 --- a/report/subsections/extremities.tex +++ b/report/subsections/extremities.tex @@ -1,14 +1,9 @@ \subsection{Extremities} -After computing the mesh around the splines we need to draw the -extremities using subdivisions to obtain smoother extremities. -The first step is calculate the projection of the extremity circle on the correspondant -sphere. Then for a subdivision of depth 0 we link this projection with the mesh points -along the extrem circle (see Figure \ref{projection}). For one subdivision we take the middle of each segments compute -earlier and we project it on the sphere (see Figure \ref{sub}). Finally we made triangular mesh the way you can see on -Figure \ref{mesh}). +After computing the mesh around the splines we need to draw the extremities using subdivisions to obtain smoother extremities. +The first step is to calculate the projection of the extremity circle on the correspondent sphere. Then for a subdivision of depth 0 we link this projection with the mesh points along the extrem circle (see Figure \ref{projection}). For one subdivision we take the middle of each segments compute earlier and we project it on the sphere (see Figure \ref{sub}). Finally we made a triangular mesh the way you can see on Figure \ref{mesh}). -The rendering of our extremities on dino.skl for example can be seen Figures \ref{extremity2} (2 subdivisions) and \ref{extremity10} +The rendering of our extremities on dino.skl for example can be seen on Figures \ref{extremity2} (2 subdivisions) and \ref{extremity10} (10 subdivisions). \begin{figure}[h!]