escalator-web/src/game.js

60 lines
1.4 KiB
JavaScript

const Screens = {
Exit: -1,
Menu: 0,
Game: 1,
}
class Game {
constructor(canvas) {
this.canvas = canvas;
// Create menu
this.menu = new Menu(canvas);
// Create game scene
let box = new Box();
this.scene = new Scene(document.getElementById('canvas'), box);
this.changeScreen(this.menu);
}
changeScreen(screen) {
if (this.mainScreen !== undefined) {
this.mainScreen.removeListeners();
}
this.mainScreen = screen;
screen.status = Status.Running;
screen.addListeners();
}
update(time = 0.02) {
this.mainScreen.update(time);
if (this.mainScreen.status === Status.Finished) {
if (this.mainScreen.after === Screens.Game) {
this.scene.initialize();
this.changeScreen(this.scene);
} else if (this.mainScreen.after === Screens.Exit) {
if (navigator.app !== undefined && typeof navigator.app.exitApp === 'function') {
navigator.app.exitApp();
}
} else if (this.mainScreen.after === Screens.Menu) {
this.changeScreen(this.menu);
}
}
}
render() {
this.autoResize();
this.mainScreen.render();
}
autoResize() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
}
}