const MAX_SPEED = 20; const MAX_JUMP = 2; const G = 500; const MAX_FRAME = 9; let img = new Image(); img.src = "img/griezmann.png" class Box { constructor() { this.size = 0.2; // Animate can be -1, 0, or 1 this.animate = 0; this.frameNumber = 0; this.reset(); } reset() { // All these values are in percentage of the screen this.x = 0.5; this.y = 0; this.speedX = 0; this.speedY = 0; this.jumpCounter = MAX_JUMP; } update(time = 0.002) { if (this.animate !== 0) { this.frameNumber += this.animate; if (this.frameNumber === MAX_FRAME) { this.animate = -1; } else if (this.frameNumber === 0) { this.animate = 0; } } this.speedX *= 0.95; this.speedY -= G * time; this.speedY = Math.max(this.speedY, -MAX_SPEED); this.x += this.speedX * time; this.y += this.speedY * time; } collide(y) { this.y = y; this.speedX = 0; this.speedY = 0; this.jumpCounter = MAX_JUMP; } jump(_x, _y) { // Put x between -1 and 1 let x = (_x - this.x) * 2; let y = _y; if (this.jumpCounter == MAX_JUMP) { // Trigger animation this.animate = 1; } if (this.jumpCounter > 0) { this.jumpCounter--; this.speedX = MAX_SPEED * x; this.speedY = MAX_SPEED; } } } Box.texture = img;