function resetHighScoreText() { return "High score: " + heightToScore(window.localStorage.getItem("maxHeight")); } function collectableText() { return "Coins: " + window.localStorage.getItem("collectableNumber"); } class Menu extends Gui { constructor(canvas) { super(canvas); this.context.font = "90px Dimbo"; this.context.fillStyle = 'rgb(255, 255, 255)'; this.context.strokeStyle = 'rgb(0, 0, 0)'; this.addButton(new GuiButton(this.context, "Escalator", 0.5, 0.25, Type.StrokeFill)); this.context.font = "30px Dimbo"; this.addButton(new GuiButton(this.context, "New Game", 0.5, 0.5, Type.StrokeFill, () => { this.status = Status.Finished; this.after = Screens.Game; })); this.addButton(new GuiButton(this.context, resetHighScoreText, 0.5, 0.6, Type.StrokeFill)); this.addButton(new GuiButton(this.context, collectableText, 0.5, 0.7, Type.StrokeFill)); this.addButton(new GuiButton(this.context, "Exit", 0.5, 0.8, Type.StrokeFill, () => { this.status = Status.Finished; this.after = Screens.Exit; })); } drawBackground() { this.context.fillStyle = 'rgb(255, 0, 0)'; this.context.beginPath(); this.context.rect(0, 0, this.width(), this.height()); this.context.fill(); } }