Added game over screen
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parent
1850464154
commit
83a5ac0f6a
47
src/scene.js
47
src/scene.js
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@ -76,7 +76,7 @@ class Scene extends Screen {
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// Check if the game is lost
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if (this.player.y + this.player.size < this.cameraHeight) {
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this.initialize();
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this.status = Status.GameOver;
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}
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// The last platform is the highest.
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@ -162,6 +162,10 @@ class Scene extends Screen {
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this.context.resetTransform();
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this.drawHud();
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if (this.status === Status.GameOver) {
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this.drawGameOver();
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}
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}
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drawHighScoreLine() {
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@ -184,7 +188,7 @@ class Scene extends Screen {
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this.context.font = "15px Dimbo";
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this.context.fillStyle = "rgb(255, 255, 255)";
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this.context.fillText("High score: " + Math.floor(100 * this.currentMaxHeight), 0, height - 5);
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this.context.fillText("High score: " + this.score(this.currentMaxHeight), 0, height - 5);
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}
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drawObject(object) {
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@ -219,7 +223,8 @@ class Scene extends Screen {
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this.context.fillStyle = 'rgb(255, 255, 255)';
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this.context.fillText("Score: " + Math.floor(100 * this.currentHeight), 0, 20);
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// Draw pause buttons
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if (this.status === Status.Running) {
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// Draw pause button
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let box = this.makePauseBox();
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this.context.fillStyle = 'rgba(255, 255, 255, 0.5)';
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this.context.beginPath();
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@ -244,6 +249,7 @@ class Scene extends Screen {
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box.height * 0.8,
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);
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this.context.fill();
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}
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if (this.status === Status.Paused || this.status === Status.Waking) {
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@ -260,11 +266,34 @@ class Scene extends Screen {
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this.context.fillStyle = 'rgb(255, 255, 255)';
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let size = this.context.measureText(text).width;
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this.context.fillText(text, (this.width() - size) / 2, this.height() / 2 + fontSize);
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this.fillText(text, (this.width() - size) / 2, this.height() / 2 + fontSize);
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}
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}
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drawGameOver() {
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this.context.fillStyle = 'rgba(255, 255, 255, 0.5)';
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this.context.beginPath();
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this.context.rect(0, 0, this.width(), this.height());
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this.context.fill();
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this.context.fillStyle = 'rgb(255, 255, 255)';
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this.context.font = "50px Dimbo";
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this.centerFillText('Game Over', this.height() / 4);
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this.centerStrokeText('Game Over', this.height() / 4);
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let size = 40;
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this.context.font = size + "px Dimbo";
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let currentScoreText = "Your score: " + this.score(this.currentHeight);
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this.centerFillText(currentScoreText, this.height() / 2);
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this.centerStrokeText(currentScoreText, this.height() / 2);
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let highScoreText = "Highest score: " + this.score(this.maxHeight);
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this.centerFillText(highScoreText, this.height() / 2 + 2 * size);
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this.centerStrokeText(highScoreText, this.height() / 2 + 2 * size);
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}
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makePauseBox() {
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let startX = 0.85;
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@ -299,12 +328,22 @@ class Scene extends Screen {
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}
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this.start();
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if (this.status === Status.Running) {
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if (e !== undefined) {
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this.player.jump(e.clientX / window.innerWidth, e.clientY / window.innerHeight);
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}
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} else if (this.status === Status.GameOver) {
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this.initialize();
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this.status = Status.Running;
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}
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}
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score(height) {
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return Math.floor(100 * height);
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}
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}
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Scene.background = new Image();
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@ -2,8 +2,9 @@ const Status = {
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Idle: 0,
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Running: 1,
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Paused: 2,
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Waking: 3,
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Finished: 4,
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GameOver: 3,
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Waking: 4,
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Finished: 5,
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};
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class Screen {
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@ -16,6 +17,19 @@ class Screen {
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this.autoResize();
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}
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centerFillText(text, height) {
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let width = this.context.measureText(text).width;
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let start = (this.width() - width) / 2;
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this.context.fillText(text, start, height);
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}
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centerStrokeText(text, height) {
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let width = this.context.measureText(text).width;
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let start = (this.width() - width) / 2;
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this.context.strokeText(text, start, height);
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}
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addEventListener(type, callback) {
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this.listeners.push({
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type: type,
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@ -10,3 +10,4 @@ function position(event) {
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y: event.clientY,
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};
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}
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