Added basic physics, and high score
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1bccdaa9f4
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1
Makefile
1
Makefile
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@ -6,6 +6,7 @@ www/js/escalator.js: $(shell find src -name "*.js")
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src/open.js \
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src/scene.js \
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src/box.js \
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src/platform.js \
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src/main.js \
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src/close.js \
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> www/js/escalator.js
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12
src/box.js
12
src/box.js
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@ -21,18 +21,14 @@ class Box {
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this.speedY -= G * time;
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this.speedY = Math.max(this.speedY, -MAX_SPEED);
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this.x += this.speedX * time;
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this.y += this.speedY * time;
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if (this.y <= 0) {
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this.y = 0;
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this.speedY = 0;
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this.jumpCounter = MAX_JUMP;
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}
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this.x = Math.max(0, Math.min(1, this.x));
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collide(y) {
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this.y = y;
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this.speedY = 0;
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this.jumpCounter = MAX_JUMP;
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}
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jump(_x, _y) {
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11
src/main.js
11
src/main.js
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@ -1,4 +1,4 @@
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let box, scene;
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let scene;
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init();
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loop();
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@ -8,8 +8,13 @@ function init() {
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// Initialize scene
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scene = new Scene(document.getElementById('canvas'));
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scene.autoResize();
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box = new Box();
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scene.add(box);
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let box = new Box();
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scene.addObject(box);
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scene.addPlatform(new Platform(0.2, 0.5, 0.3));
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scene.addPlatform(new Platform(0.6, 0.2, 0.2));
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scene.addPlatform(new Platform(0.7, 0.7, 0.3));
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// Initialize listeners
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window.addEventListener('resize', () => scene.autoResize());
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@ -0,0 +1,13 @@
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class Platform {
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constructor(x, y, width) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = 0.02;
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this.color = 'rgb(0, 255, 0)';
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}
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update() {
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}
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}
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91
src/scene.js
91
src/scene.js
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@ -3,6 +3,8 @@ class Scene {
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this.canvas = canvas;
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this.context = canvas.getContext('2d');
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this.objects = [];
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this.platforms = [];
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this.maxHeight = 0;
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}
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width() {
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@ -36,37 +38,112 @@ class Scene {
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update(time = 0.002) {
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for (let object of this.objects) {
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// Update high score
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this.maxHeight = Math.max(object.y, this.maxHeight);
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let previous = {
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x: object.x,
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y: object.y + object.size / 2,
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};
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object.update(time);
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let next = {
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x: object.x,
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y: object.y + object.size / 2,
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size: object.size,
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};
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// Detect collision with platform
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for (let platform of this.platforms) {
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let p = {
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x: platform.x,
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y: platform.y + platform.height / 2,
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width: platform.width,
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height: platform.height,
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};
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if (previous.y >= p.y && next.y < p.y) {
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if (next.x >= p.x - p.width / 2 - next.size / 2) {
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if (next.x <= p.x + p.width / 2 + next.size / 2) {
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// Collision detected
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object.collide(p.y - next.size/2);
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}
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}
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}
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}
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add(object) {
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// Collision with the ground
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if (object.y <= 0) {
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object.collide(0);
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}
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// Collisions with the border of the screen
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object.x = Math.max(object.x, object.size / 2);
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object.x = Math.min(object.x, 1 - object.size / 2);
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}
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}
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addObject(object) {
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this.objects.push(object);
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}
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addPlatform(object) {
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this.platforms.push(object);
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}
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render() {
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this.clear();
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this.drawBackground();
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for (let object of this.objects) {
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this.draw(object);
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// object.drawOn(this.canvas);
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}
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this.drawObject(object);
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}
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draw(object) {
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for (let platform of this.platforms) {
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this.drawPlatform(platform);
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}
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this.drawHud();
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}
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drawObject(object) {
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let size = object.size * this.width();
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this.context.fillStyle = 'rgb(0, 0, 0)';
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this.context.beginPath();
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this.context.rect(
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object.x * this.width(),
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(1 - object.y) * this.height() - size,
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(object.x - object.size / 2) * this.width(),
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(1 - object.y - object.size / 2) * this.height(),
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size,
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size,
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);
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this.context.fill();
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}
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drawPlatform(object) {
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let width = object.width * this.width();
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let height = object.height * this.height();
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this.context.fillStyle = object.color || 'rgb(0, 0, 0)';
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this.context.beginPath();
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this.context.rect(
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(object.x - object.width / 2) * this.width(),
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(1 - object.y - object.height / 2) * this.height(),
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width,
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height,
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);
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this.context.fill();
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}
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drawHud() {
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this.context.font = "20px Arial";
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this.context.fillStyle = 'rgb(255, 255, 255)';
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this.context.fillText("High score: " + Math.floor(100 * this.maxHeight), 0, 20);
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}
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}
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