Added collectables

This commit is contained in:
Thomas Forgione 2018-08-24 11:49:25 +02:00
parent f3228af0ec
commit 4ce8712de6
No known key found for this signature in database
GPG Key ID: 203DAEA747F48F41
4 changed files with 105 additions and 11 deletions

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@ -7,6 +7,7 @@ www/js/escalator.js: $(shell find src -name "*.js")
src/utils.js \
src/screen.js \
src/gui.js \
src/collectable.js \
src/scene.js \
src/box.js \
src/platform.js \

11
src/collectable.js Normal file
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@ -0,0 +1,11 @@
class Collectable {
constructor(x, y) {
this.size = 0.1;
this.x = x;
this.y = y;
this.collected = false;
}
}
Collectable.texture = new Image();
Collectable.texture.src = "img/collectable.png";

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@ -9,6 +9,10 @@ class Scene extends Screen {
this.maxHeight = 0;
}
if (this.collectableNumber === undefined) {
this.collectableNumber = 0;
}
this.initialize();
this.addEventListener('touchstart', (event) => {
@ -24,11 +28,24 @@ class Scene extends Screen {
window.localStorage.setItem("maxHeight", value);
}
get collectableNumber() {
return window.localStorage.getItem("collectableNumber");
}
set collectableNumber(value) {
window.localStorage.setItem("collectableNumber", value);
}
getCollectable(i) {
this.collectableNumber = parseInt(this.collectableNumber, 10) + i;
}
initialize() {
super.initialize();
this.player.reset();
this.platforms = [];
this.collectables = [];
this.cameraHeight = 0;
this.cameraSpeed = 0;
this.currentHeight = 0;
@ -39,10 +56,10 @@ class Scene extends Screen {
this.currentMaxHeight = this.maxHeight;
// Generate random initial platforms
for (let i = 0.25; i <= 2; i += 0.33) {
let platform = new Platform(Math.random(), i, 0.2);
this.addPlatform(platform);
}
// for (let i = 0.25; i <= 2; i += 0.33) {
// let platform = new Platform(Math.random(), i, 0.2);
// this.addPlatform(platform);
// }
}
@ -81,14 +98,32 @@ class Scene extends Screen {
this.status = Status.GameOver;
}
// The last platform is the highest.
let last = this.platforms[this.platforms.length - 1];
while(true) {
// If the last platform is on screen, we need to create the next platform.
if (last.y <= this.cameraHeight + 1) {
let diff = 0.1 + Math.random() * 0.4;
let platform = new Platform(Math.random(), last.y + diff, 0.2);
this.platforms.push(platform);
// The last platform is the highest.
let last = this.platforms[this.platforms.length - 1];
// If the last platform is on screen, we need to create the next platform.
if (last === undefined || last.y <= this.cameraHeight + 1) {
let lastY = last === undefined ? 0 : last.y;
let diff = 0.1 + Math.random() * 0.4;
let platform = new Platform(Math.random(), lastY + diff, 0.2);
this.platforms.push(platform);
if (last !== undefined && Math.random() < 0.2) {
// Create a random coin
let x = Math.random();
let y = lastY + Math.random();
this.collectables.push(new Collectable(x, y));
}
} else {
break;
}
}
// Increase position of the camera
@ -135,6 +170,26 @@ class Scene extends Screen {
}
}
// Detect collision with collectable
for (let collectable of this.collectables) {
if (collectable.collected) {
continue;
}
// Ugly but don't care
// Copied and adapted from sdz
if( (collectable.x >= next.x + next.size / 2)
|| (collectable.x + collectable.size <= next.x)
|| (collectable.y >= next.y + next.size)
|| (collectable.y + collectable.size <= next.y)) {
} else {
collectable.collected = true;
this.getCollectable(1);
}
}
// Collision with the ground
if (this.player.y <= 0) {
this.player.collide(0);
@ -162,6 +217,10 @@ class Scene extends Screen {
this.drawPlatform(platform);
}
for (let collectable of this.collectables) {
this.drawCollectable(collectable);
}
this.drawObject(this.player);
this.context.resetTransform();
@ -173,6 +232,21 @@ class Scene extends Screen {
}
}
drawCollectable(object) {
if (!object.collected) {
let size = object.size * this.width();
this.context.drawImage(
Collectable.texture,
0, 0, 64, 64,
(object.x - object.size / 2) * this.width(),
(1 - object.y - object.size / 2) * this.height(),
size, size
);
}
}
drawHighScoreLine() {
if (this.currentMaxHeight <= 0) {
return;
@ -232,6 +306,14 @@ class Scene extends Screen {
}
this.context.fillText(text, 0, 20);
// Draw coin number
this.context.drawImage(Collectable.texture,
0, 0, 64, 64,
0, fontSize + 5, 0.05 * this.width(), 0.05 * this.width());
this.context.fillText(this.collectableNumber, 0.05 * this.width() + 5, 2 * fontSize)
if (this.status === Status.Running) {
// Draw pause button
let box = this.makePauseBox();

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