escalator-web/src/game.js

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const Screens = {
Exit: -1,
Menu: 0,
Game: 1,
}
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class Game {
constructor(canvas) {
this.canvas = canvas;
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// Create menu
this.menu = new Menu(canvas);
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// Create game scene
let box = new Box();
this.scene = new Scene(document.getElementById('canvas'), box);
this.changeScreen(this.menu);
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}
changeScreen(screen) {
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if (this.mainScreen !== undefined) {
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this.mainScreen.removeListeners();
}
this.mainScreen = screen;
screen.status = Status.Running;
screen.addListeners();
}
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update(time = 0.02) {
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this.mainScreen.update(time);
if (this.mainScreen.status === Status.Finished) {
if (this.mainScreen.after === Screens.Game) {
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this.scene.initialize();
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this.changeScreen(this.scene);
} else if (this.mainScreen.after === Screens.Exit) {
if (navigator.app !== undefined && typeof navigator.app.exitApp === 'function') {
navigator.app.exitApp();
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}
} else if (this.mainScreen.after === Screens.Menu) {
this.changeScreen(this.menu);
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}
}
}
render() {
this.autoResize();
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this.mainScreen.render();
}
autoResize() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
}
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}