// Computes the aspect ratio of the window. let aspectRatio = window.innerWidth / window.innerHeight; // Creates a camera and sets its parameters and position. let camera = new THREE.PerspectiveCamera(70, aspectRatio, 0.01, 10); camera.position.z = 1; // Creates the scene that contains our objects. let scene = new THREE.Scene(); // Creates a geometry (vertices and faces) corresponding to a cube. let geometry = new THREE.BoxGeometry(0.2, 0.2, 0.2); // Creates a material that paints the faces depending on their normal. let material = new THREE.MeshNormalMaterial(); // Creates a mesh that associates the geometry with the material. let mesh = new THREE.Mesh(geometry, material); // Adds the mesh to the scene. scene.add(mesh); // Creates the renderer and append its canvas to the DOM. renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Renders the scene with the camera. renderer.render(scene, camera);