Some modifs

This commit is contained in:
2019-10-09 16:12:11 +02:00
parent 05db88ddb0
commit e3c05c9ccd
4 changed files with 55 additions and 24 deletions

View File

@@ -85,15 +85,15 @@ A typical 3D renderer follows Algorithm~\ref{f:renderer}.
\SetKwFunction{Draw}{draw}
\tcc{Initialization}
\For{\Object\in\Scene}{%
\LoadGeometry(\Object.\Geometry)\;
\LoadTexture(\Object.\Texture)\;
\For{$\Object\in\Scene$}{%
\LoadGeometry{\Object.\Geometry}\;
\LoadTexture{\Object.\Texture}\;
}
\BlankLine%
\BlankLine%
\tcc{Render loop}
\While{\True}{%
\For{\Object\in\Scene}{%
\For{$\Object\in\Scene$}{%
\BindTexture{\Object.\Texture}\;
\Draw{\Object.\Geometry}\;
}
@@ -135,8 +135,8 @@ Algorithm~\ref{f:frustum-culling} is a variation of Algorithm~\ref{f:renderer} w
\tcc{Initialization}
\For{$\Object\in\Scene$}{%
\LoadGeometry(\Object.\Geometry)\;
\LoadTexture(\Object.\Texture)\;
\LoadGeometry{\Object.\Geometry}\;
\LoadTexture{\Object.\Texture}\;
}
\BlankLine%
\BlankLine%