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@@ -85,15 +85,15 @@ A typical 3D renderer follows Algorithm~\ref{f:renderer}.
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\SetKwFunction{Draw}{draw}
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\tcc{Initialization}
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\For{\Object\in\Scene}{%
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\LoadGeometry(\Object.\Geometry)\;
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\LoadTexture(\Object.\Texture)\;
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\For{$\Object\in\Scene$}{%
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\LoadGeometry{\Object.\Geometry}\;
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\LoadTexture{\Object.\Texture}\;
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}
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\BlankLine%
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\BlankLine%
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\tcc{Render loop}
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\While{\True}{%
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\For{\Object\in\Scene}{%
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\For{$\Object\in\Scene$}{%
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\BindTexture{\Object.\Texture}\;
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\Draw{\Object.\Geometry}\;
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}
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@@ -135,8 +135,8 @@ Algorithm~\ref{f:frustum-culling} is a variation of Algorithm~\ref{f:renderer} w
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\tcc{Initialization}
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\For{$\Object\in\Scene$}{%
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\LoadGeometry(\Object.\Geometry)\;
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\LoadTexture(\Object.\Texture)\;
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\LoadGeometry{\Object.\Geometry}\;
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\LoadTexture{\Object.\Texture}\;
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}
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\BlankLine%
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\BlankLine%
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