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				| @ -1,13 +1,29 @@ | ||||
| \fresh{} | ||||
| \section{Experiments} | ||||
| \section{Evaluation} | ||||
| 
 | ||||
| To evaluate the impact of the modifications made in the previous section, we conducted a user study to collect traces. | ||||
| To ensure that the users will use bookmarks, which is required to evaluate the improvements brought by our new policy, we decide to conduct this experiment exclusively on mobile devices. | ||||
| 
 | ||||
| \subsection{Setup} | ||||
| 
 | ||||
| \subsubsection{Tutorial} | ||||
| \subsubsection{Models} | ||||
| 
 | ||||
| In this user study, we use two models. | ||||
| \begin{itemize} | ||||
|     \item For the tutorial, we use a first model from a video game, representing a small scene, to maintain a good framerate and to prevent users from getting lost in the scene. | ||||
|     \item For all the other parts of the experiment, we kept using the model used in the previous chapter. | ||||
| \end{itemize} | ||||
| 
 | ||||
| \subsubsection{Experiment} | ||||
| 
 | ||||
| The experiment consists in 4 phases: a tutorial, a comparison between interfaces with and without bookmarks, a comparison between two streaming policies, and a final navigation where the user is looking for objects in the scene. | ||||
| 
 | ||||
| \paragraph{Tutorial} | ||||
| 
 | ||||
| The experiment starts with a tutorial, so the users can get accustomed to our interface. | ||||
| This tutorial shows the different types of interactions available and explains how to use them. | ||||
| 
 | ||||
| \subsubsection{Bookmarks} | ||||
| \paragraph{Bookmarks} | ||||
| 
 | ||||
| This part of the experiment consists in two 1 minute long sessions: the first one has a naked interface where the only available intarctions are translations and rotations of the camera, and the second one enhances the interface with bookmarks. | ||||
| There are no special tasks other than to take a walk around the model. | ||||
| @ -16,7 +32,7 @@ This part ends with a small questionnaire where users are asked whether they pre | ||||
| The main objective of this part of the experiment is not really to know whether people like using the bookmarks or not: we already know from our previous work and from the other parts of this experiment that they do like using the bookmarks. | ||||
| This part most importantly acts as an extended tutorial: the first half trains the user with the controls, and the second half trains them with the bookmarks, and this is why we decided not to randomize those two halves. | ||||
| 
 | ||||
| \subsubsection{Streaming} | ||||
| \paragraph{Streaming} | ||||
| 
 | ||||
| This part of the experiment also consists in two 1 minute long sessions that use different streaming policies. | ||||
| One of those experiment has the default greedy policy described in \todo{add ref}, and the other one has the enhanced policy for bookmarks. | ||||
| @ -29,13 +45,19 @@ Once some data has been downloaded, and the user is satisfied with the data down | ||||
| This setup is repeated for each streaming policy, and after the two sessions, the users have to answer a questionnaire asking the question \emph{In what session did you find the streaming the smoothest?} | ||||
| The questionnaire also has a text field for users to explain their answer if they wish. | ||||
| 
 | ||||
| \subsubsection{Free navigation} | ||||
| \paragraph{Free navigation} | ||||
| 
 | ||||
| The last part of the experiment is a free navigation. | ||||
| Diamonds are hidden in the scene, and are invisible until the user is close enough. | ||||
| The users have to find the diamonds, and they can navigate by using the controls and the bookmarks. | ||||
| The loading policy is the default greedy policy for half of the users, and the enhanced policy for bookmarks for the other half. | ||||
| 
 | ||||
| \subsubsection{Apparatus\todo{lol, i like this title but im not sure}} | ||||
| 
 | ||||
| During these experiments, we need a server and a client. | ||||
| The server is hosted on an Acer Aspire V3 with an Intel Core i7 3632QM processor. | ||||
| The user is given a Samsung Galaxy S5 that is connected to the server via Wi-fi. | ||||
| 
 | ||||
| \subsection{Results} | ||||
| 
 | ||||
| \subsubsection{Qualitative results --- Interaction} | ||||
|  | ||||
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