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\fresh{}
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\section{Experiments}
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\section{Evaluation}
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To evaluate the impact of the modifications made in the previous section, we conducted a user study to collect traces.
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To ensure that the users will use bookmarks, which is required to evaluate the improvements brought by our new policy, we decide to conduct this experiment exclusively on mobile devices.
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\subsection{Setup}
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\subsubsection{Tutorial}
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\subsubsection{Models}
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In this user study, we use two models.
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\begin{itemize}
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\item For the tutorial, we use a first model from a video game, representing a small scene, to maintain a good framerate and to prevent users from getting lost in the scene.
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\item For all the other parts of the experiment, we kept using the model used in the previous chapter.
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\end{itemize}
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\subsubsection{Experiment}
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The experiment consists in 4 phases: a tutorial, a comparison between interfaces with and without bookmarks, a comparison between two streaming policies, and a final navigation where the user is looking for objects in the scene.
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\paragraph{Tutorial}
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The experiment starts with a tutorial, so the users can get accustomed to our interface.
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This tutorial shows the different types of interactions available and explains how to use them.
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\subsubsection{Bookmarks}
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\paragraph{Bookmarks}
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This part of the experiment consists in two 1 minute long sessions: the first one has a naked interface where the only available intarctions are translations and rotations of the camera, and the second one enhances the interface with bookmarks.
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There are no special tasks other than to take a walk around the model.
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The main objective of this part of the experiment is not really to know whether people like using the bookmarks or not: we already know from our previous work and from the other parts of this experiment that they do like using the bookmarks.
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This part most importantly acts as an extended tutorial: the first half trains the user with the controls, and the second half trains them with the bookmarks, and this is why we decided not to randomize those two halves.
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\subsubsection{Streaming}
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\paragraph{Streaming}
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This part of the experiment also consists in two 1 minute long sessions that use different streaming policies.
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One of those experiment has the default greedy policy described in \todo{add ref}, and the other one has the enhanced policy for bookmarks.
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This setup is repeated for each streaming policy, and after the two sessions, the users have to answer a questionnaire asking the question \emph{In what session did you find the streaming the smoothest?}
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The questionnaire also has a text field for users to explain their answer if they wish.
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\subsubsection{Free navigation}
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\paragraph{Free navigation}
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The last part of the experiment is a free navigation.
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Diamonds are hidden in the scene, and are invisible until the user is close enough.
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The users have to find the diamonds, and they can navigate by using the controls and the bookmarks.
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The loading policy is the default greedy policy for half of the users, and the enhanced policy for bookmarks for the other half.
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\subsubsection{Apparatus\todo{lol, i like this title but im not sure}}
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During these experiments, we need a server and a client.
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The server is hosted on an Acer Aspire V3 with an Intel Core i7 3632QM processor.
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The user is given a Samsung Galaxy S5 that is connected to the server via Wi-fi.
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\subsection{Results}
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\subsubsection{Qualitative results --- Interaction}
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