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@@ -15,7 +15,7 @@ In Unicam~\cite{two-pointer-input}, the so-called click-to-focus strategy automa
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The recent Drag'n Go interaction~\cite{drag-n-go} also hits a destination point while offering control on speed and position along the camera path.
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This 3D interaction is designed in the screen space (it is typically a mouse-based camera control), where cursor's movements are mapped to camera movements following the same direction as the on-screen optical-flow.
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Some 3D browsers provide a viewpoint menu offering a choice of viewpoints~\cite{visual-preception-3d},~\cite{showmotion}.
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Some 3D browsers provide a viewpoint menu offering a choice of viewpoints~\cite{visual-perception-3d},~\cite{showmotion}.
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Authors of 3D scenes can place several viewpoints (typically for each POI) in order to allow easy navigation for users, who can then easily navigate from viewpoint to viewpoint just by selecting a menu item.
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Such viewpoints can be either static, or dynamically adapted: the authors from~\cite{dual-mode-ui} report that users clearly prefer navigating in 3D using a menu with animated viewpoints than with static ones.
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