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2019-10-03 12:03:42 +02:00
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@@ -21,9 +21,6 @@ We then define utility metrics that associates score to each chunk depending on
Then, we present a client and various streaming policies based on our utilities that can benefit from the DASH format.
We finally evaluate the different parameters of our client.
In Chapter~\ref{d3i}, we explain the whole implementation of DASH-3D.\todo{going to change}
Implementing DASH-3D required a lot of effort, and since both user studies and simulations are required, we describe the two clients we implemented: one client using web technologies to enable easy user studies and one client that is compiled to native code and that allows us to run efficient simulations and precisely compare the impact of the parameters of our system.
In Chapter~\ref{sb}, we present our last contribution: the integration of the interaction ideas that we developed in Chapter~\ref{bi} into DASH-3D.
We first develop an interface that allows desktop as well as mobile devices to navigate in a 3D scene being streamed, and that introduces a new style of bookmarks.
We then explain why simply applying the ideas developed in Chapter~\ref{bi} is not sufficient and we propose more efficient pre-computations that can enhance the streaming.