Listing -> snippet, better 3d tiles
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@ -97,7 +97,6 @@ anchorcolor = blue]{hyperref}
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\title{Dynamic Adaptive 3D Streaming over HTTP}
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\title{Dynamic Adaptive 3D Streaming over HTTP}
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\author{Thomas \textsc{Forgione}}
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\author{Thomas \textsc{Forgione}}
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% \defencedate{01/10/2019}
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% \defencedate{01/10/2019}
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%
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%
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% \lab{Institut de Recherche en Informatique de Toulouse (UMR 5505)}
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% \lab{Institut de Recherche en Informatique de Toulouse (UMR 5505)}
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@ -1,4 +1,6 @@
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\renewcommand*{\lstlistlistingname}{List of Listings}
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\renewcommand*{\lstlistingname}{Snippet}
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\renewcommand{\lstlistlistingname}{List of \lstlistingname s}
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\definecolor{colKeys}{rgb}{0,0.5,0}
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\definecolor{colKeys}{rgb}{0,0.5,0}
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\definecolor{colIdentifier}{rgb}{0,0,0}
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\definecolor{colIdentifier}{rgb}{0,0,0}
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\definecolor{colComments}{rgb}{0,0.5,1}
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\definecolor{colComments}{rgb}{0,0.5,1}
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@ -36,8 +36,8 @@
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\let\LaTeXStandardClearpage\clearpage
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\let\LaTeXStandardClearpage\clearpage
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\let\clearpage\relax
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\let\clearpage\relax
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\listoffigures%
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\listoffigures%
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\listoftables%
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\listofalgorithms%
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\listofalgorithms%
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\listoftables%
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\lstlistoflistings%
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\lstlistoflistings%
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\let\clearpage\LaTeXStandardClearpage%
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\let\clearpage\LaTeXStandardClearpage%
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@ -160,6 +160,22 @@ Their main goal is to display 3D objects on top of regular maps, and their visua
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\caption{Screenshot of 3D Tiles interface~\citep{3d-tiles}}
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\caption{Screenshot of 3D Tiles interface~\citep{3d-tiles}}
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\end{figure}
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\end{figure}
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3D Tiles, as its name suggests, is based on a spacial partitionning of the scene.
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It started with a regular octree, but has then been improved to a $k$-d tree (see Figure~\ref{sote:3d-tiles-partition}).
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\begin{figure}[th]
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\centering
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\begin{subfigure}[b]{0.45\textwidth}
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\includegraphics[width=1\textwidth]{assets/state-of-the-art/3d-streaming/3d-tiles-octree.png}
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\caption{With regular octree (depth 4)}
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\end{subfigure}
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\begin{subfigure}[b]{0.45\textwidth}
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\includegraphics[width=1\textwidth]{assets/state-of-the-art/3d-streaming/3d-tiles-kd-tree.png}
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\caption{With $k$-d tree (depth 6)}
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\end{subfigure}
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\caption{Spatial partitionning used in 3D Tiles\label{sote:3d-tiles-partition}}
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\end{figure}
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\subsection{Texture streaming}
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\subsection{Texture streaming}
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In order to increase the texture rendering speed, a common technique is the \emph{mipmapping} technique.
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In order to increase the texture rendering speed, a common technique is the \emph{mipmapping} technique.
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